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ButtonPress.cpp
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51 lines (48 loc) · 1.32 KB
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#include "ButtonPress.h"
bool ButtonPress::pushed() {
bool state = digitalRead(pin) == activeState;
uint32_t now = millis();
if (state) {
if (!lastState) {
lastChange=now;
lastState=true;
return true;
} else {
// do auto-repeat
if ((repeatPeriod>0) && (now-lastChange>repeatPeriod)) {
lastChange=now;
lastState=true;
return true;
}
}
} else {
// check if button was released for longer than the filterTime
if (now-lastChange > filterTime) { // lockout time exceeded?
lastState=false;
}
}
return false;
}
bool ButtonPress::released() {
bool state = digitalRead(pin) == activeState;
uint32_t now = millis();
if (state) {
if (!lastState) {
lastChange=now;
lastState=true;
}
} else {
// check if button was released for longer than the filterTime
if (now-lastChange > filterTime) { // lockout time exceeded?
if (lastState) {
lastState=false;
return true;
}
}
}
return false;
}
bool ButtonPress::currentlyPushed() {
pushed(); // call pushed to evaluate state
return lastState;
}