This is technically intentional behavior, but it exists as a temporary solution to a problem:
- When a speed block is hit above the threshold speed, it disappears clientside
- The server doesn't care about this. The server can, in due time, notice the same thing and disappear.
- However, the server cares about falling through solid blocks.
- The result is janky fallthrough behavior
Potentially the fix is only breaking the blocks serverside, but this needs more research and testing.