While on a quest, the pause menu has an Abandon Quest menu item.
At the end of each quest the player is teleported to Fray's End to take the threads to the loom. Currently, if you pause the game before interacting with the loom, you can still abandon the quest. When you do so, you are teleported either to somewhere else in Fray's End (for a StoryQuest) or somewhere else in the world entirely (for a LoreQuest). It feels weird.
I think we should force the player to interact with the loom and complete the quest, and remove the Abandon Quest option once the player gets back to Fray's End.
XP Summary (total 300)
| Subdomain |
Skill |
XP |
| Engineering: Gameplay & Systems Programming |
Problem Solving |
75 |
| Engineering: Gameplay & Systems Programming |
Creativity & Design Thinking |
75 |
| Engineering: Gameplay & Systems Programming |
Technical Literacy |
150 |
While on a quest, the pause menu has an Abandon Quest menu item.
At the end of each quest the player is teleported to Fray's End to take the threads to the loom. Currently, if you pause the game before interacting with the loom, you can still abandon the quest. When you do so, you are teleported either to somewhere else in Fray's End (for a StoryQuest) or somewhere else in the world entirely (for a LoreQuest). It feels weird.
I think we should force the player to interact with the loom and complete the quest, and remove the Abandon Quest option once the player gets back to Fray's End.
XP Summary (total 300)