We link scenes together (such as Fray's End and the path to the Song Sanctuary) with pairs of Teleporter scenes. These are Area2Ds which handle body_entered by switching to another scene, with a wipe transition configured to match the direction of movement.
LoreQuests are now started in the same way. A QuestTeleporter is an Area2D which, when entered, starts a quest. There is a little bit more ceremony here because we show a splash screen for the start of the quest; after a few seconds the quest starts automatically but there is an option to interrupt and go back.
Generally it is obvious from the level design & camera motion when walking off the edge of the screen will trigger a scene switch, and we place them in pairs so if you change your mind you just walk back in the other direction. But you can't simply walk back out of a quest; and starting a quest carries a bit more weight. I think it would be nice to show some visual (and audible?) indication as you get close to the invisible triggers that start a quest.
XP Summary (total 675)
| Subdomain |
Skill |
XP |
| Art: Animation & Effects |
Problem Solving |
75 |
| Art: Animation & Effects |
Creativity & Design Thinking |
75 |
| Art: Animation & Effects |
Technical Literacy |
150 |
| Game Design: Game Feel & UX |
Problem Solving |
75 |
| Game Design: Game Feel & UX |
Creativity & Design Thinking |
150 |
| Game Design: Game Feel & UX |
Technical Literacy |
150 |
We link scenes together (such as Fray's End and the path to the Song Sanctuary) with pairs of Teleporter scenes. These are
Area2Ds which handlebody_enteredby switching to another scene, with a wipe transition configured to match the direction of movement.LoreQuests are now started in the same way. A
QuestTeleporteris anArea2Dwhich, when entered, starts a quest. There is a little bit more ceremony here because we show a splash screen for the start of the quest; after a few seconds the quest starts automatically but there is an option to interrupt and go back.Generally it is obvious from the level design & camera motion when walking off the edge of the screen will trigger a scene switch, and we place them in pairs so if you change your mind you just walk back in the other direction. But you can't simply walk back out of a quest; and starting a quest carries a bit more weight. I think it would be nice to show some visual (and audible?) indication as you get close to the invisible triggers that start a quest.
XP Summary (total 675)