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Visual anticipation for scene transitions/quest entry #2519

Description

@wjt

We link scenes together (such as Fray's End and the path to the Song Sanctuary) with pairs of Teleporter scenes. These are Area2Ds which handle body_entered by switching to another scene, with a wipe transition configured to match the direction of movement.

LoreQuests are now started in the same way. A QuestTeleporter is an Area2D which, when entered, starts a quest. There is a little bit more ceremony here because we show a splash screen for the start of the quest; after a few seconds the quest starts automatically but there is an option to interrupt and go back.

Generally it is obvious from the level design & camera motion when walking off the edge of the screen will trigger a scene switch, and we place them in pairs so if you change your mind you just walk back in the other direction. But you can't simply walk back out of a quest; and starting a quest carries a bit more weight. I think it would be nice to show some visual (and audible?) indication as you get close to the invisible triggers that start a quest.

XP Summary (total 675)

Subdomain Skill XP
Art: Animation & Effects Problem Solving 75
Art: Animation & Effects Creativity & Design Thinking 75
Art: Animation & Effects Technical Literacy 150
Game Design: Game Feel & UX Problem Solving 75
Game Design: Game Feel & UX Creativity & Design Thinking 150
Game Design: Game Feel & UX Technical Literacy 150

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