-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathCTutorial1.h
More file actions
33 lines (26 loc) · 866 Bytes
/
CTutorial1.h
File metadata and controls
33 lines (26 loc) · 866 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
// Copyright 2006-2008 by Lightfeather Team
// Written by Matthias Meyer
// This file is part of the Lightfeather 3D Engine.
// The license under which this code is distributed can be found in the file COPYING
// As usual, we include lf/Lightfeather.h and add the lf namespace.
#include <lf/Lightfeather.h>
#include <btBulletDynamicsCommon.h>
#include "entityx/entityx.h"
#include "BulletCollision/CollisionDispatch/btGhostObject.h"
#include "GameManager.h"
using namespace lf;
// As explained above, we inherit from the key listener interface
// to be notified on events.
class CTutorial1
{
public:
// Constructor.
CTutorial1();
// Destructor.
~CTutorial1();
// This is the main method of the class which gets called after
// instantiation from the example1.cpp's main() function.
void run();
private:
GameManager manager;
};