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This repository was archived by the owner on Jan 16, 2024. It is now read-only.
Before we can start applying textures to primitives we need to load them into the application. This should be part of the resource manager eventually, but for now all we need is a simple class with methods for loading textures into opengl.
Before we can start applying textures to primitives we need to load them into the application. This should be part of the resource manager eventually, but for now all we need is a simple class with methods for loading textures into opengl.