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This repository was archived by the owner on Jan 16, 2024. It is now read-only.
Our game will need some sort of GUI. So we need to build a system that is able to draw a user interface and manage menus.
Given that the rendering engine is not complete at this point, this task mainly involves designing class structure and hierarchy. UI components should implement the Drawable interface but not include any code in the draw() function.
Task details:
Number of people needed: 1-3
Complexity: Easy-Medium
Requirements: Java classes/packages knowledge
If you would like to sign up, please comment below. If you are working on this task, comment below for help or talk on the IRC.
Some class ideas:
Button
Textbox
Label
Menu
MenuButton
Bonus points
Implement most of the getters and setter for each class
Have a nice hierarchy with class inheritance and/or interfaces
Basic UI classes skeleton
Our game will need some sort of GUI. So we need to build a system that is able to draw a user interface and manage menus.
Given that the rendering engine is not complete at this point, this task mainly involves designing class structure and hierarchy. UI components should implement the Drawable interface but not include any code in the draw() function.
Task details:
Number of people needed: 1-3
Complexity: Easy-Medium
Requirements: Java classes/packages knowledge
If you would like to sign up, please comment below. If you are working on this task, comment below for help or talk on the IRC.
Some class ideas:
Bonus points
Where to implement?
Implement these classses in the UI package