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| 1 | +#!/usr/bin/env python3 |
| 2 | +""" |
| 3 | +Testing all API functions. |
| 4 | +""" |
| 5 | + |
| 6 | +from game_server_api import GameServerAPI, GameServerError, IllegalMove |
| 7 | + |
| 8 | +SERVER = '127.0.0.1' |
| 9 | +PORT = 4711 |
| 10 | + |
| 11 | +def fail(msg): |
| 12 | + exit(f'ERROR: {msg}') |
| 13 | + |
| 14 | +# ========== join ========== |
| 15 | + |
| 16 | +GAME = 'Echo' |
| 17 | +TOKEN = 'test' |
| 18 | +NAME = 'bob' |
| 19 | + |
| 20 | +try: |
| 21 | + game_err = GameServerAPI(SERVER, PORT, 'InvalidGame', TOKEN, 1) |
| 22 | + my_id = game_err.join() |
| 23 | + fail('no exception when trying to start non-existent game') |
| 24 | +except GameServerError: |
| 25 | + pass |
| 26 | + |
| 27 | +try: |
| 28 | + game_err = GameServerAPI(SERVER, 9999, GAME, TOKEN, 1) |
| 29 | + my_id = game_err.join() |
| 30 | + fail('no exception despite invalid port') |
| 31 | +except GameServerError: |
| 32 | + pass |
| 33 | + |
| 34 | +try: |
| 35 | + game_err = GameServerAPI('127.0.0.13', PORT, GAME, TOKEN, 1) |
| 36 | + my_id = game_err.join() |
| 37 | + fail('no exception despite invalid ip') |
| 38 | +except GameServerError: |
| 39 | + pass |
| 40 | + |
| 41 | +try: |
| 42 | + game_err = GameServerAPI(SERVER, PORT, GAME, TOKEN) |
| 43 | + my_id = game_err.join() |
| 44 | + fail('no exception when trying to join non-existent session') |
| 45 | +except GameServerError: |
| 46 | + pass |
| 47 | + |
| 48 | +game = GameServerAPI(SERVER, PORT, GAME, TOKEN, 1, NAME) |
| 49 | + |
| 50 | +try: |
| 51 | + game.move(msg='invalid') |
| 52 | + fail('no exception when performing move before game has started') |
| 53 | +except GameServerError: |
| 54 | + pass |
| 55 | + |
| 56 | +my_id = game.join() |
| 57 | + |
| 58 | +try: |
| 59 | + game_err = GameServerAPI(SERVER, PORT, GAME, TOKEN) |
| 60 | + my_id = game_err.join() |
| 61 | + fail('no exception when trying to join full session') |
| 62 | +except GameServerError: |
| 63 | + pass |
| 64 | + |
| 65 | +# ========== move ========== |
| 66 | + |
| 67 | +game.move(msg='hello') |
| 68 | +state = game.state() |
| 69 | + |
| 70 | +if state['echo'] != 'hello': |
| 71 | + fail('wrong echo after valid move') |
| 72 | + |
| 73 | +try: |
| 74 | + game.move(invalid_key='hello') |
| 75 | + fail('no exception despite invalid key') |
| 76 | +except IllegalMove: |
| 77 | + pass |
| 78 | + |
| 79 | +try: |
| 80 | + game.move(msg='error') |
| 81 | + fail('no exception despite illegal move') |
| 82 | +except IllegalMove: |
| 83 | + pass |
| 84 | + |
| 85 | +state = game.state() |
| 86 | +if state['echo'] != 'error': |
| 87 | + fail('wrong echo after sending error') |
| 88 | + |
| 89 | +# ========== gameover ========== |
| 90 | + |
| 91 | +if state['gameover']: |
| 92 | + fail('gameover although game has not ended') |
| 93 | + |
| 94 | +game.move(msg='quit') |
| 95 | +state = game.state() |
| 96 | + |
| 97 | +if not state['gameover']: |
| 98 | + fail('no gameover despite quit') |
| 99 | + |
| 100 | +try: |
| 101 | + game.move(msg='invalid') |
| 102 | + fail('no exception when performing move after game has ended') |
| 103 | +except GameServerError: |
| 104 | + pass |
| 105 | + |
| 106 | +# ========== restart ========== |
| 107 | + |
| 108 | +game.restart() |
| 109 | +state = game.state() |
| 110 | + |
| 111 | +if state['echo'] != '': |
| 112 | + fail('wrong echo after restart') |
| 113 | + |
| 114 | +if state['gameover']: |
| 115 | + fail('gameover after restart') |
| 116 | + |
| 117 | +# ========== observe ========== |
| 118 | + |
| 119 | +try: |
| 120 | + observer = GameServerAPI(SERVER, PORT, GAME, TOKEN, name='invalid') |
| 121 | + observer.observe() |
| 122 | + fail('observer: no exception despite invalid name') |
| 123 | +except GameServerError: |
| 124 | + pass |
| 125 | + |
| 126 | +observer = GameServerAPI(SERVER, PORT, GAME, TOKEN, name=NAME) |
| 127 | +observer.observe() |
| 128 | + |
| 129 | +game.move(msg='hello observer') |
| 130 | +state = observer.state() # expecting state of old game before restart |
| 131 | + |
| 132 | +if state['echo'] != 'quit': |
| 133 | + fail('observer: wrong echo in old game') |
| 134 | + |
| 135 | +if not state['gameover']: |
| 136 | + fail('observer missed gameover') |
| 137 | + |
| 138 | +state = observer.state() # expecting state of new game after restart |
| 139 | + |
| 140 | +if state['echo'] != 'hello observer': |
| 141 | + fail('observer: wrong echo in new game') |
| 142 | + |
| 143 | +if state['gameover']: |
| 144 | + fail('observer: wrong game status in new game') |
| 145 | + |
| 146 | +try: |
| 147 | + observer.move(msg='invalid') |
| 148 | + fail('observer: no exception despite move') |
| 149 | +except GameServerError: |
| 150 | + pass |
| 151 | + |
| 152 | +try: |
| 153 | + observer.restart() |
| 154 | + fail('observer: no exception despite restart') |
| 155 | +except GameServerError: |
| 156 | + pass |
| 157 | + |
| 158 | +print('OK') |
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