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Null Reference Exception after disposing and re-initializing object #21

@Eightvo

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@Eightvo
if (!String.IsNullOrEmpty(_nextSongToPlay))
            {
                if (activeMusic!=null && activeMusic.State== SoundStreamState.Playing)
                {
                    activeMusic.Stop();
                    activeMusic.Dispose();
                }
                activeMusic = new SoundStream(System.IO.File.OpenRead(_nextSongToPlay), musicEngine);
                    System.Threading.Thread.Sleep(100);
                    activeMusic.Volume = currentVolume;
                        activeMusic.Play();
                _nextSongToPlay = null;
            }

It seems that there is some kind of race condition that is triggered by calling the activeMusic.Stop(); method... without putting a System.Threading.Thread.Sleep setting the volume on the activeMusic soundstream causes a null exception to be thrown.

This exception occurs if the activeMusic soundstream is or is not disposed, but only if it was not null before creating the New soundStream

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