-
Notifications
You must be signed in to change notification settings - Fork 21
Open
Description
Hello, I've been testing this library with slightly modified code which was provided as example:
var engine = AudioEngine.CreateDefault();
var buffer = engine.CreateBuffer();
var source = engine.CreateSource();
// Play a 1s long sound at 440hz
AudioFormat format;
format.BitsPerSample = 16;
format.Channels = 1;
format.SampleRate = 44100;
float freq = 440.0f;
var size = format.SampleRate;
var samples = new short[size];
for (int i = 0; i < size; i++)
{
samples[i] = (short)(32760 * Math.Sin((2 * Math.PI * freq) / size * i));
}
buffer.BufferData(samples, format);
for (int i = 0; i < 60; i++)
{
source.QueueBuffer(buffer);
}
source.Play();
However, after running this code and getting approximately two seconds of playback, the app crashes with code 3221225477 (0xc0000005) 'Access violation'. One time it haven't crashed, but weird noise started to come from the speakers. Do you know what may be causing this issue? Is there maybe some maximum length that the buffer is supposed to have for it to run stably?
Thank you and have a nice day!
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
No labels