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Copy pathSlider.cpp
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307 lines (279 loc) · 9.85 KB
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#include "Slider.h"
#include <cmath>
#include <cstdio>
namespace FD2D
{
Slider::Slider()
: Wnd()
{
SetContentMargin(0.0f, 0.0f);
SetContentAlign(AlignH::Start, AlignV::Start);
}
Slider::Slider(const std::wstring& name)
: Wnd(name)
{
SetContentMargin(0.0f, 0.0f);
SetContentAlign(AlignH::Start, AlignV::Start);
}
Size Slider::Measure(Size available)
{
UNREFERENCED_PARAMETER(available);
m_labelHeight = m_label.Measure({ 0.0f, 0.0f }).h + m_contentMargin.Vertical();
float h = m_labelHeight + kThumbRadius * 2.0f + 2.0f * m_margin;
m_desired = { 120.0f + 2.0f * m_margin, h };
return m_desired;
}
void Slider::Arrange(Rect finalRect)
{
Wnd::Arrange(finalRect);
Size labelSize = m_label.Measure({ 0.0f, 0.0f });
m_labelHeight = labelSize.h + m_contentMargin.Vertical();
Rect labelBounds = BoundsRect();
labelBounds.h = m_labelHeight;
m_label.SetRect(ToD2D(ContentRectFor(labelBounds, labelSize)));
}
void Slider::SetRange(float minValue, float maxValue)
{
m_min = minValue;
m_max = (maxValue > minValue) ? maxValue : minValue + 1.0f;
m_value = ClampValue(m_value);
}
float Slider::ClampValue(float v) const
{
if (v < m_min) return m_min;
if (v > m_max) return m_max;
return v;
}
void Slider::SetValue(float value, bool notify)
{
float clamped = ClampValue(value);
bool changed = (clamped != m_value);
m_value = clamped;
if (changed && notify && m_changed)
{
m_changed(m_value);
}
Invalidate();
}
void Slider::SetLabel(const std::wstring& text)
{
m_label.SetText(text);
}
void Slider::SetValueFormatter(std::function<std::wstring(float)> formatter)
{
m_formatter = std::move(formatter);
}
void Slider::OnValueChanged(ValueChangedHandler handler)
{
m_changed = std::move(handler);
}
void Slider::SetEnabled(bool enabled)
{
if (m_enabled == enabled)
{
return;
}
m_enabled = enabled;
if (!enabled)
{
m_dragging = false;
m_hovered = false;
}
Invalidate();
}
float Slider::RatioForValue(float v) const
{
float range = m_max - m_min;
if (range <= 0.0f)
{
return 0.0f;
}
return (v - m_min) / range;
}
float Slider::ValueForRatio(float ratio) const
{
if (ratio < 0.0f) ratio = 0.0f;
if (ratio > 1.0f) ratio = 1.0f;
float v = m_min + ratio * (m_max - m_min);
if (m_step > 0.0f)
{
v = m_min + std::round((v - m_min) / m_step) * m_step;
}
return ClampValue(v);
}
D2D1_RECT_F Slider::TrackRect() const
{
const auto& rect = LayoutRect();
float top = rect.top + m_labelHeight + (rect.bottom - rect.top - m_labelHeight) * 0.5f - kTrackHeight * 0.5f;
float left = rect.left + kThumbRadius;
float right = rect.right - kThumbRadius;
return D2D1::RectF(left, top, (std::max)(left, right), top + kTrackHeight);
}
D2D1_RECT_F Slider::ThumbRect() const
{
D2D1_RECT_F track = TrackRect();
float ratio = RatioForValue(m_value);
float cx = track.left + (track.right - track.left) * ratio;
float cy = (track.top + track.bottom) * 0.5f;
return D2D1::RectF(cx - kThumbRadius, cy - kThumbRadius, cx + kThumbRadius, cy + kThumbRadius);
}
bool Slider::HitTestThumb(const POINT& pt) const
{
D2D1_RECT_F thumb = ThumbRect();
float cx = (thumb.left + thumb.right) * 0.5f;
float cy = (thumb.top + thumb.bottom) * 0.5f;
float dx = static_cast<float>(pt.x) - cx;
float dy = static_cast<float>(pt.y) - cy;
return (dx * dx + dy * dy) <= (kThumbRadius + 3.0f) * (kThumbRadius + 3.0f);
}
void Slider::SetValueFromPoint(const POINT& pt)
{
D2D1_RECT_F track = TrackRect();
float width = track.right - track.left;
float ratio = (width > 0.0f) ? (static_cast<float>(pt.x) - track.left) / width : 0.0f;
SetValue(ValueForRatio(ratio), true);
}
bool Slider::OnInputEvent(const InputEvent& event)
{
if (!m_enabled)
{
return Wnd::OnInputEvent(event);
}
switch (event.type)
{
case InputEventType::MouseMove:
{
if (!event.hasPoint)
{
return false;
}
if (m_dragging)
{
SetValueFromPoint(event.point);
return true;
}
bool prevHover = m_hovered;
m_hovered = HitTestThumb(event.point) ||
(event.point.x >= TrackRect().left && event.point.x <= TrackRect().right &&
event.point.y >= LayoutRect().top && event.point.y <= LayoutRect().bottom);
if (m_hovered != prevHover)
{
Invalidate();
}
return m_hovered;
}
case InputEventType::MouseDown:
{
if (event.button != MouseButton::Left || !event.hasPoint)
{
break;
}
D2D1_RECT_F track = TrackRect();
bool onTrack = event.point.x >= track.left - kThumbRadius && event.point.x <= track.right + kThumbRadius &&
event.point.y >= LayoutRect().top + m_labelHeight && event.point.y <= LayoutRect().bottom;
if (HitTestThumb(event.point) || onTrack)
{
m_dragging = true;
RequestFocus();
SetValueFromPoint(event.point);
return true;
}
break;
}
case InputEventType::MouseUp:
{
if (m_dragging)
{
m_dragging = false;
Invalidate();
return true;
}
break;
}
case InputEventType::MouseWheel:
{
if (!m_hovered)
{
break;
}
float step = (m_step > 0.0f) ? m_step : (m_max - m_min) / 100.0f;
float dir = (event.wheelDelta > 0) ? 1.0f : -1.0f;
SetValue(m_value + dir * step, true);
return true;
}
case InputEventType::MouseLeave:
{
if (m_hovered)
{
m_hovered = false;
Invalidate();
}
break;
}
default:
break;
}
return Wnd::OnInputEvent(event);
}
void Slider::OnRender(ID2D1RenderTarget* target)
{
if (target == nullptr)
{
return;
}
if (!m_brush)
{
target->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::White), &m_brush);
}
if (m_showValueText)
{
std::wstring valueText = m_formatter ? m_formatter(m_value) : std::to_wstring(m_value);
std::wstring baseLabel = L"";
// Compose "Label: value" using the label's own text storage is not exposed,
// so we simply render the value as a suffix by drawing the label then the value separately.
m_label.OnRender(target);
D2D1_RECT_F rect = LayoutRect();
D2D1_RECT_F valueRect = rect;
valueRect.bottom = valueRect.top + m_labelHeight;
m_brush->SetColor(D2D1::ColorF(D2D1::ColorF::LightGray));
// Draw the numeric value right-aligned using DrawText via a throwaway layout would need DWrite factory;
// keep this lightweight by drawing through Text when possible (handled by owner setting label text).
}
else
{
m_label.OnRender(target);
}
// Rounded pill track with an accent-blue filled portion, and a light
// thumb that gains a soft accent halo while hovered/dragged (Material
// slider feel).
const D2D1_COLOR_F accent = m_enabled ? D2D1::ColorF(0.26f, 0.55f, 0.96f, 1.0f)
: D2D1::ColorF(0.34f, 0.38f, 0.44f, 1.0f);
D2D1_RECT_F track = TrackRect();
const float trackR = (track.bottom - track.top) * 0.5f;
m_brush->SetColor(m_enabled ? D2D1::ColorF(0.28f, 0.29f, 0.33f, 1.0f)
: D2D1::ColorF(0.20f, 0.20f, 0.22f, 1.0f));
target->FillRoundedRectangle(D2D1::RoundedRect(track, trackR, trackR), m_brush.Get());
D2D1_RECT_F filled = track;
filled.right = track.left + (track.right - track.left) * RatioForValue(m_value);
if (filled.right - filled.left >= 2.0f * trackR)
{
m_brush->SetColor(accent);
target->FillRoundedRectangle(D2D1::RoundedRect(filled, trackR, trackR), m_brush.Get());
}
D2D1_RECT_F thumb = ThumbRect();
D2D1_POINT_2F thumbC = D2D1::Point2F((thumb.left + thumb.right) * 0.5f, (thumb.top + thumb.bottom) * 0.5f);
if (m_enabled && (m_hovered || m_dragging))
{
m_brush->SetColor(D2D1::ColorF(0.26f, 0.55f, 0.96f, m_dragging ? 0.28f : 0.18f));
target->FillEllipse(D2D1::Ellipse(thumbC, kThumbRadius + 5.0f, kThumbRadius + 5.0f), m_brush.Get());
}
D2D1_ELLIPSE ellipse = D2D1::Ellipse(thumbC, kThumbRadius, kThumbRadius);
m_brush->SetColor(!m_enabled ? D2D1::ColorF(0.45f, 0.45f, 0.48f, 1.0f) :
m_dragging ? D2D1::ColorF(D2D1::ColorF::White) :
(m_hovered ? D2D1::ColorF(0.94f, 0.95f, 0.98f, 1.0f) : D2D1::ColorF(0.86f, 0.87f, 0.90f, 1.0f)));
target->FillEllipse(ellipse, m_brush.Get());
m_brush->SetColor(D2D1::ColorF(0.10f, 0.11f, 0.13f, 0.85f));
target->DrawEllipse(ellipse, m_brush.Get(), 1.0f);
Wnd::OnRender(target);
}
}