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Copy pathImageLoader.h
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66 lines (51 loc) · 1.59 KB
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#pragma once
#include "ImageRequest.h"
#include "DecodedImage.h"
#include <cstdint>
#include <memory>
#include <functional>
#include <mutex>
#include <atomic>
#include <windows.h>
namespace ImageCore
{
// Forward declarations
class ImageCache;
class DecodeScheduler;
// ImageHandle: async request handle
using ImageHandle = uint64_t;
// Unified decoded payload callback (worker thread).
// No WIC/DirectXTex types leak to FD2D.
using DecodedImageLoadCallback = std::function<void(
HRESULT hr,
DecodedImage image)>;
class ImageLoader
{
public:
static ImageLoader& Instance();
// Explicit shutdown (call before FD2D::Core::Shutdown / CoUninitialize)
void Shutdown();
// Image load request (async)
// Image load request (async) - unified payload
ImageHandle RequestDecoded(
const ImageRequest& request,
DecodedImageLoadCallback callback);
// Cancel request
void Cancel(ImageHandle handle);
// Clear cache
void ClearCache();
// Set cache size limit
void SetCacheSizeLimit(size_t maxMemoryBytes);
// Set worker thread count
void SetWorkerThreadCount(size_t count);
private:
ImageLoader();
~ImageLoader();
ImageLoader(const ImageLoader&) = delete;
ImageLoader& operator=(const ImageLoader&) = delete;
void Initialize();
std::unique_ptr<ImageCache> m_cache;
std::unique_ptr<DecodeScheduler> m_scheduler;
std::atomic<ImageHandle> m_nextHandle;
};
}