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propeller.cpp
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776 lines (716 loc) · 24.5 KB
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/*
Propeller Arena game server.
Copyright 2026 Flyinghead <flyinghead.github@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "propeller.h"
#include "propa_rank.h"
#include "log.h"
#include <algorithm>
#include <cmath>
using namespace std::chrono_literals;
PARoom::PARoom(Lobby& lobby, uint32_t id, const std::string& name, uint32_t attributes, Player *owner, asio::io_context& io_context)
: Room(lobby, id, name, attributes, owner, io_context), timer(io_context)
{
rngSeed = (uint32_t)time(nullptr);
srand(rngSeed);
for (auto& state : playerState) {
state.plane = rand() & 7;
}
}
bool PARoom::removePlayer(Player *player)
{
bool ownerLeft = player == owner;
int index = getPlayerIndex(player);
if (Room::removePlayer(player))
// empty room
return true;
if (index < 0)
// already logged error
return false;
for (int i = index; i < 5; i++)
playerState[i] = playerState[i + 1];
Packet packet;
sendPlayerList(packet);
Player::sendToAll(packet, players);
if (ownerLeft)
{
// Notify of new room master
Packet packet;
sendRoomAttrs(packet);
Player::sendToAll(packet, players);
}
return false;
}
void PARoom::updateSettings(int stage, int maxPoints, uint8_t flags, uint8_t field2, uint8_t field3)
{
this->stage = stage;
this->maxPoints = maxPoints;
this->flags = flags;
this->field2 = field2;
this->field3 = field3;
}
void PARoom::setPlane(Player *player, uint8_t plane)
{
int index = getPlayerIndex(player);
if (index < 0)
return;
playerState[index].plane = plane;
}
void PARoom::setPlayerFlags(Player *player, uint8_t flags)
{
int index = getPlayerIndex(player);
if (index < 0)
return;
playerState[index].flags = flags;
}
void PARoom::setRank(Player *player, uint8_t rank)
{
int index = getPlayerIndex(player);
if (index < 0)
return;
playerState[index].rank = rank;
}
void PARoom::setStateData(int slot, const uint8_t *data)
{
PlayerState& state = playerState[slot];
bool shotdown = false;
for (int i = 0; i < 4; i++)
{
if (data[0x18 + i] == 3)
{
shotdown = true;
state.deaths++;
std::string killed;
if (slot < (int)players.size()) {
killed = players[slot]->getName();
}
else {
killed = std::string("C") + std::to_string(slot - players.size() + 1);
}
int killerSlot = data[0x10 + i];
if (killerSlot != 0xff)
{
std::string killer;
if (killerSlot == slot) {
killer = "himself";
}
else if (killerSlot < (int)players.size())
{
killer = players[killerSlot]->getName();
playerState[killerSlot].score++;
playerState[killerSlot].kills++;
}
else {
killer = std::string("C") + std::to_string(killerSlot - players.size() + 1);
}
DEBUG_LOG(game, "%s was shot down by %s", killed.c_str(), killer.c_str());
}
break;
}
}
if (!shotdown
&& slot < (int)players.size() // not interested in bot crashes
&& state.seqnum > 0)
{
for (int i = 0; i < 4; i++)
{
// D2 00 or 01 with E=0 means conflict
if (data[0xc + i] != 0)
{
// D2 != ff && E != 1
if ((data[0x10 + i] != 0xff)
&& data[0x18 + i] != 1)
{
DEBUG_LOG(game, "%s crashed", players[slot]->getName().c_str());
if (state.score > 0)
state.score--;
break;
}
// D3 = [12-17] and F == 80 -> zeppelin crash
// D3 = [5-C]? and F == 80 -> crash into powerup
else if (data[0x14 + i] != 0xff && (data[0x1c + i] & 0x80))
{
DEBUG_LOG(game, "%s crashed into a zeppelin/powerup", players[slot]->getName().c_str());
if (state.score > 0)
state.score--;
break;
}
}
}
}
for (int i = 0; i < 4; i++)
{
uint8_t prev;
if (i == 0)
prev = state.data[0xb];
else
prev = data[8 + i - 1];
if (prev != data[8 + i])
{
// min speed: 151 mph, normal speed: 226 mph
state.flightDist += 0.033333f * 151.f * (1 + (data[8 + i] >> 1) / 32.f) / 3600.f;
}
}
memcpy(state.data.data(), data, state.data.size());
state.seqnum++;
if (!timerStarted) {
timerStarted = true;
sendGameData({});
}
}
void PARoom::sendGameData(const std::error_code& ec)
{
if (ec)
return;
int slot = 0;
while (slot < 6)
{
Packet packet;
packet.init(Packet::REQ_CHAT);
uint8_t *payload = &packet.data[packet.size];
packet.writeData(OUT_GAME_DATA);
packet.writeData((uint8_t)0); // ff doesn't seem to change anything
packet.writeData((uint8_t)0);
packet.size += 0xec;
int idx = 0;
for (; idx < 3 && slot < 6; idx++, slot++)
{
PlayerState& state = playerState[slot];
if (state.seqnum == 0) {
// no data received yet so skip it
idx--;
continue;
}
payload[0x2b + idx] = slot;
// score
payload[0x2e + idx] = state.score;
// state seqnum
*(uint16_t *)&payload[0x32 + idx * 2] = ntohs(state.seqnum);
memcpy(&payload[0x38 + idx * 0x3c], state.data.data(), state.data.size());
}
if (idx < 3)
payload[0x2b + idx] = 0xff;
for (unsigned i = 0; i < players.size(); i++)
if (playerState[i].inGame)
players[i]->send(packet);
}
// The game seems to send a state every 4 frames
if (timer.expiry().time_since_epoch() != 0ms)
timer.expires_at(timer.expiry() + 133ms); // 7.5/s
else
timer.expires_after(133ms);
timer.async_wait(std::bind(&PARoom::sendGameData, this, asio::placeholders::error));
}
void PARoom::setInGame(Player *player, bool inGame) {
PlayerState& state = playerState[getPlayerIndex(player)];
state.inGame = inGame;
}
void PARoom::gameStop(Player *player)
{
std::error_code ec;
timer.cancel(ec);
timerStarted = false;
startState = 0;
PlayerState& state = playerState[getPlayerIndex(player)];
// Reset player ready flag
state.flags &= ~1;
}
void PARoom::resetState()
{
rngSeed = (uint32_t)time(nullptr);
for (PlayerState& state : playerState)
{
state.data = {};
state.seqnum = 0;
state.score = 0;
state.flightDist = 0.f;
state.kills = 0;
state.deaths = 0;
state.wins = 0;
state.rankUpdated = false;
}
}
void PARoom::sendRankUpdate(Player *player, uint32_t flightTime, Packet& packet)
{
if ((flags & 2) != 0)
{
// Ranking match
uint8_t slot = getPlayerIndex(player);
PlayerState& state = playerState[slot];
if (!state.rankUpdated)
{
auto it = std::max_element(playerState.begin(), playerState.begin() + players.size(), [](const PlayerState& l, const PlayerState& r) {
return l.score < r.score;
});
uint8_t bestScore = it->score;
if (state.score == bestScore)
state.wins++;
RankAcceptor::Instance->updateRank(player->getName(), state.kills, state.wins, 1,
flightTime / 30, std::round(state.flightDist), state.deaths, state.score);
state.rankUpdated = true;
}
packet.init(Packet::REQ_CHAT);
packet.flags |= Packet::FLAG_RUDP;
packet.writeData(OUT_UPDATE_SCORE);
packet.writeData(slot);
packet.writeData((uint16_t)0);
packet.writeData((uint32_t)std::round(state.flightDist));
packet.writeData(flightTime / 30);
packet.writeData((uint32_t)state.score);
packet.writeData(state.kills);
packet.writeData(state.deaths);
packet.writeData(state.wins);
}
else {
packet.init(Packet::REQ_NOP);
}
}
void PARoom::sendPlayerList(Packet& packet)
{
packet.init(Packet::REQ_CHAT);
packet.flags |= Packet::FLAG_RUDP;
packet.writeData(OUT_PLAYER_LIST);
packet.writeData(startState);
uint8_t pdata[14] {};
// Human planes
for (unsigned i = 0; i < players.size(); i++)
{
const PARoom::PlayerState& state = playerState[i];
unsigned shift = (i & 1) * 4;
pdata[i / 2 + 0] |= state.plane << shift;
pdata[i / 2 + 3] |= state.flags << shift;
pdata[i / 2 + 6] |= i << shift; // slot
pdata[i / 2 + 9] |= state.rank << shift;
}
// AI planes
for (unsigned i = players.size(); i < 6; i++)
{
const PARoom::PlayerState& state = playerState[i];
unsigned shift = (i & 1) * 4;
// AI plane types are randomly chosen, or the type used by the last player in this slot if any
pdata[i / 2 + 0] |= state.plane << shift;
// controlling slot for AI planes: assign to each player in a round-robin fashion
pdata[i / 2 + 6] |= ((i - players.size()) % players.size()) << shift;
}
packet.writeData(pdata, sizeof(pdata));
for (unsigned i = 0; i < 6; i++)
if (i < players.size())
packet.writeData(players[i]->getId());
else
packet.writeData(~0u);
}
void PARoom::sendRoomAttrs(Packet& packet)
{
packet.init(Packet::REQ_CHAT);
packet.flags |= Packet::FLAG_RUDP;
packet.writeData(OUT_SET_ROOM_ATTRS);
packet.writeData((uint8_t)((maxPoints << 4) | stage));
packet.writeData(field2);
packet.writeData(field3);
packet.writeData(flags);
packet.writeData((uint8_t)0);
const uint8_t owner = 1 << getPlayerIndex(this->owner);
packet.writeData(owner);
packet.writeData((uint8_t)0xac);
}
void PARoom::sendRngSeed(Packet& packet)
{
packet.init(Packet::REQ_CHAT);
packet.flags |= Packet::FLAG_RUDP;
packet.writeData(OUT_SET_RNG_SEED);
packet.writeData("", 3);
packet.writeData(rngSeed);
}
Room *PropellerServer::addRoom(const std::string& name, uint32_t attributes, Player *owner)
{
uint32_t id = nextRoomId++;
PARoom *room = new PARoom(*owner->getLobby(), id, name, attributes, owner, io_context);
owner->getLobby()->addRoom(room);
return room;
}
void PropellerServer::sendPlayerAttrs(Player *player)
{
PARoom *room = (PARoom *)player->getRoom();
if (room == nullptr)
return;
replyPacket.init(Packet::REQ_CHAT);
replyPacket.flags |= Packet::FLAG_RUDP;
replyPacket.writeData(OUT_SET_PLAYER_ATTRS);
const PARoom::PlayerState& state = room->getPlayerState(room->getPlayerIndex(player));
replyPacket.writeData(state.plane);
replyPacket.writeData(state.flags);
replyPacket.writeData(state.rank);
replyPacket.writeData(player->getId());
}
static void dumpGameData(Player *player, int slot, const uint8_t *data)
{
printf("[%6s] gamedata[%d]: C ", player == nullptr ? "" : player->getName().c_str(), slot);
// for (int i = 0; i < 4; i++)
// printf("%02x ", data[i]);
// printf(" B ");
// for (int i = 0; i < 4; i++)
// printf("%02x ", data[4 + i]);
// printf(" C ");
//for (int i = 1; i < 4; i++)
// printf("%c", data[8 + i] == data[8 + i - 1] ? '*' : ' ');
for (int i = 0; i < 4; i++)
printf("%02x ", data[8 + i]);
printf(" D ");
for (int i = 0; i < 4; i++)
if (data[0xc + i] != 0x1e)
printf("%02x ", data[0xc + i]);
printf(" E ");
for (int i = 0; i < 4; i++)
printf("%c", data[0x18 + i] == 3 ? 'X' : data[0x18 + i] == 1 ? '*' : ' ');
printf(" F ");
for (int i = 0; i < 4; i++)
//printf("%c", data[0x1c + i] ? '.' : ' ');
printf("%02x ", data[0x1c + i]);
if (data[0x20] != 0 || data[0x21] != 0 || data[0x22] != 0 || data[0x23] != 0)
{
printf(" G ");
for (int i = 0; i < 4; i++)
printf("%02x ", data[0x20 + i]);
}
if (data[0x24] != 0 || data[0x25] != 0 || data[0x26] != 0 || data[0x27] != 0)
{
printf(" H ");
for (int i = 0; i < 4; i++)
printf("%02x ", data[0x24 + i]);
}
printf(" Z ");
printf("%02x", data[0x28]);
if (data[0x28] != 0xff)
printf(" ang: %d, %d, %d pos: %d, %d, %d",
(int16_t)read16(data, 0x2a), (int16_t)read16(data, 0x2c), (int16_t)read16(data, 0x2e),
(int16_t)read16(data, 0x30), (int16_t)read16(data, 0x32), (int16_t)read16(data, 0x34));
if (read32(data, 0x38) != 0)
printf(" FLAG %d", read32(data, 0x38));
for (int i = 0; i < 4; i++)
if (data[0x10 + i] != 0xff)
{
printf(" D2 %02x %02x %02x %02x", data[0x10], data[0x11], data[0x12], data[0x13]);
break;
}
for (int i = 0; i < 4; i++)
if (data[0x14 + i] != 0xff)
{
printf(" D3 %02x %02x %02x %02x", data[0x14], data[0x15], data[0x16], data[0x17]);
break;
}
printf("\n");
// 0c 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 ................
// slot seq A B
// 32 32 32 32 1e 1e 1e 1e ff ff ff ff ff ff ff ff 2222............
// C D n/a
// 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
// E F n/a
// ff 00 00 00 00 80 00 00 00 00 58 1b 21 d9 00 00 ..........X.!...
// by short short short short short short
// 8ae pl[c] pl[d] pl[e] p[51] p[52] p[53] c,d,e: angles, 51,52,53: position?
// 00 00 00 00 ....
// long (flag?)
}
bool PropellerServer::handlePacket(Player *player, const uint8_t *data, size_t len)
{
uint16_t flags = read16(data, 0);
if (flags & Packet::FLAG_ACK)
player->ackRUdp(read32(data, 0xc));
// TODO? if (data[3] == Packet::REQ_CHAT)
if (data[3] != Packet::REQ_GAME_DATA)
return false;
PARoom *room = (PARoom *)player->getRoom();
if (room == nullptr)
return true;
uint8_t type = data[0x10];
switch (type)
{
case IN_SET_PLAYER_ATTRS: // Select plane, change player flags
// FIXME some players are setting all to 0 at game start (payload 0x44 bytes)
DEBUG_LOG(game, "[%s] SET PLAYER ATTRS %02x %02x %02x %02x %02x %02x %02x", player->getName().c_str(),
data[0x11], data[0x12], data[0x13], data[0x14], data[0x15], data[0x16], data[0x17]);
// [0] 00 00 08 01 10 00 00
// d[1] plane type (0)
// d[2] flags (1: ready | 2:has mike | 4)
// d[3] rank (8)
// d[4-7] playerId
if (*(uint32_t *)&data[0x14] == player->getId())
{
room->setPlane(player, data[0x11]);
room->setPlayerFlags(player, data[0x12]);
room->setRank(player, data[0x13]);
replyPacket.init(Packet::REQ_CHAT);
replyPacket.flags |= Packet::FLAG_RUDP;
replyPacket.ack(read32(data, 8));
replyPacket.writeData(OUT_ACK_PLAYER_ATTRS);
replyPacket.writeData("", 3);
replyPacket.writeData(room->getOwner()->getId());
room->sendPlayerList(replyPacket);
room->sendPlayerList(relayPacket);
}
break;
case IN_GET_ROOM_ATTRS:
DEBUG_LOG(game, "[%s] GET ROOM ATTRS", player->getName().c_str());
room->sendRoomAttrs(replyPacket);
replyPacket.ack(read32(data, 8));
// FIXME owner gets network error after sending this *4 when game ends
// with 3+ players all guests fail after game with network error
break;
case IN_GAME_STARTING: // ready to start? from owner
{
// 02 01 01 00
// 02 00 02 00
DEBUG_LOG(game, "[%s] GAME STARTING %02x %02x", player->getName().c_str(), data[0x11], data[0x12]);
if (data[0x12] == 1)
room->resetState();
room->setStartState(data[0x12]);
room->sendPlayerList(replyPacket);
replyPacket.ack(read32(data, 8));
room->sendPlayerList(relayPacket);
break;
}
case IN_SET_ROOM_ATTRS: // Set game settings. Sent every 5 s by owner
{
//00000608 a0 18 00 11 00 00 10 01 00 00 00 06 00 00 00 00 ........ ........
//00000618 03 a0 00 00 70 00 00 ac ba 47 66 10 ....p... .Gf.
// payload ntohl
//00000700 a0 18 00 11 00 00 10 01 00 00 00 09 00 00 00 00 ........ ........
//00000710 03 a0 00 00 70 00 00 ac ba 47 66 10 ....p... .Gf.
// d[1] >> 4: points
// d[1] & f: stage - 1
// d[4] & 0x10: yellow option
// d[4] & 0x20: green option
// d[4] & 0x40: red option
// d[4] & 0x02: ranking
// d[7] == AC
DEBUG_LOG(game, "[%s] SET ROOM ATTRS %02x %02x %02x %02x %02x %02x %02x", player->getName().c_str(),
data[0x11], data[0x12], data[0x13], data[0x14], data[0x15], data[0x16], data[0x17]);
room->updateSettings(data[0x11] & 0xf, data[0x11] >> 4, data[0x14], data[0x12], data[0x13]);
room->sendRoomAttrs(replyPacket);
replyPacket.ack(read32(data, 8));
room->sendRoomAttrs(relayPacket);
break;
}
case IN_GAME_OVER: // End of game (sent by owner for ranking games)
DEBUG_LOG(game, "[%s] GAME OVER", player->getName().c_str());
// flags a000
replyPacket.init(Packet::REQ_NOP);
replyPacket.ack(read32(data, 8));
room->gameStop(player);
break;
case IN_GAME_START: // Start game
DEBUG_LOG(game, "[%s] GAME START", player->getName().c_str());
room->setInGame(player, true);
// FIXME also sent by the new room master (?) after a player disconnects in game
// send rng seed
room->sendRngSeed(replyPacket);
replyPacket.ack(read32(data, 8));
break;
case IN_GAME_STOP: // End game
DEBUG_LOG(game, "[%s] GAME STOP", player->getName().c_str());
// flags a000
// 07 bf ef 0c
room->setInGame(player, false);
replyPacket.init(Packet::REQ_NOP);
replyPacket.ack(read32(data, 8));
room->gameStop(player);
break;
case IN_GAME_CDATA: // in game data for AI/computer planes
//DEBUG_LOG(game, "[%s] gamedata[A] flags %4x slot %d", player->getName().c_str(), (data[0] >> 2) << 10, data[0x11]);
//dumpGameData(nullptr, data[0x11], data + 0x18);
// 0a 03 00 00 00 02 00 00 00 00 00 00 00 00 00 00 ................
// slot
// 32 32 32 32 1e 1e 1e 1e ff ff ff ff ff ff ff ff 2222............
// 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
// 00 00 00 00 00 a0 00 00 b3 e4 58 1b b3 e4 00 00 ..........X.....
// 00 00 00 00 ....
room->setStateData(data[0x11], data + 0x18);
break;
case IN_GAME_HDATA2: // in game data for human planes (with audio? doesn't look like it), len 6c
//DEBUG_LOG(game, "[%s] gamedata[B] flags %4x slot %d", player->getName().c_str(), (data[0] >> 2) << 10, data[0x11]);
//dumpData(data + 0x10, len - 0x10);
//dumpGameData(player, data[0x11], data + 0x40);
// 0b 00 00 00 00 69 00 00 00 00 00 00 00 00 00 00 .....i..........
// seq
// 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
// 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
// 00 00 00 00 00 00 00 00 34 32 34 32 1e 1e 1e 1e ........4242....
// same as C[8]
// ff ff ff ff ff ff ff ff 00 00 00 00 00 00 01 01 ................
// 00 00 00 00 00 00 00 00 ff 00 5e f2 62 03 ce ff ..........^.b...
// 78 fe 9d 1a 46 01 00 00 00 00 00 00 x...F.......
room->setStateData(data[0x11], data + 0x40);
break;
case IN_GAME_HDATA: // in game data for human planes
//DEBUG_LOG(game, "[%s] gamedata[C] flags %4x slot %d", player->getName().c_str(), (data[0] >> 2) << 10, data[0x11]);
//dumpData(data + 0x10, len - 0x10);
//dumpGameData(player, data[0x11], data + 0x18);
// 0c 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 ................
// slot seq plane data...
// 32 32 32 32 1e 1e 1e 1e ff ff ff ff ff ff ff ff 2222............
// constants constants
// 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
// constants constants
// ff 00 00 00 00 80 00 00 00 00 58 1b 21 d9 00 00 ..........X.!...
// by short short short short short short
// 8ae pl[c] pl[d] pl[e] p[51] p[52] p[53] c,d,e: angles, 51,52,53: position?
// 00 00 00 00 ....
// long (flag?)
// matches handle 1C/1D
room->setStateData(data[0x11], data + 0x18);
break;
case IN_GAME_ENDED: // Game ended, sent by all players
DEBUG_LOG(game, "[%s] GAME ENDED", player->getName().c_str());
// flags a000
// 0e 00 ef 0c 00 00 00 0c 00 00 23 28 02 00 00 00 ..........#(....
// 0a 20 0c 0c 38 bf ef 0c 60 29 0c 0c . ..8...`)..
//
// 0e 01 ef 0c 00 00 00 00 00 00 00 12 02 00 00 00 ................
// slot
// 0a 20 0c 0c 38 bf ef 0c 60 29 0c 0c . ..8...`)..
//
// 0e 01 ef 0c 00 00 00 00 00 00 00 0a 02 00 00 00 ................
// u8 int.BE..... int.BE.....
// flight time (frames)
// 0a 20 0c 0c 38 bf ef 0c 60 29 0c 0c . ..8...`)..
room->gameStop(player);
room->sendRankUpdate(player, read32(data, 0x18), replyPacket);
replyPacket.ack(read32(data, 8));
break;
default:
DEBUG_LOG(game, "[%s] gamedata[%02x] ? flags %4x", player->getName().c_str(), data[0x10], (data[0] >> 2) << 10);
dumpData(data + 0x10, len - 0x10);
break;
}
return true;
}
// SENDING
// more than 1 msg per packet
// d[0] code
// F size 8 byte (plane) byte (flags 1|2|4) byte (rank? [0-f[) int (player id)
// 10 size 0x28 byte byte
// { packed 4-bit values * 6: plane flags ? ?-same-as-f } pad pad int (player id) * 6
// 12 size 8 same format as recv_03: point+stage ? ? flags ... AC (hardcoded)
// new game settings?
// d[6] & 0x3f: more flags? user slot used?
// 13 sz >= 4 ? ? ? (ignored) int (srand seed)
// 14 sz 0x68? byte (player index) byte byte byte*3 AUDIO?
// can also be sent w/o rudp
// 15 size 4 bool (sets a flag, doesn't seem to be used) should be sent when 9 is received (not used)
// 16 size 4 byte (user idx) byte (sets DAT_0c5a5ee8, not read? reset to 0 on recv 1a) sent when player joins?
// 18 size 8 ? ? ? (ignored) int (player id?, same effect as flag in msg 12)
// 1a ? no payload, sets flags, doesn't seem used
// 1e size 1c byte ? ? int (flight dist) int (flight time) int (total pts) int (total kills) int (shot down count) int (wins count)
// update rank data, values are deltas, number of games not included (incremented by one)
//
// !reliable:
// 1c up to CC? p[1,2] kept, p[1] tested against FF
// p[2] flag (some index += 6 if 1)
// loop 0-2
// p[2b-2d] array of slots, if ff => loop stops
// p[2e-30] array of scores
// p[32,+3*2] short array (BE), checks if increasing
// p[38,+3*3c] +28: ?(short) +2a,2c,2e: angles, +30,32,34: plane position (same as C offset 30, up to 3c here)
// (p[54,+3*3c])
// 1d up to E4 p[1] kept, tested against ff (same as 1c)
// p[2-5] array of slots
// p[a-14[ array of 4 shorts (BE)
// p[14,+4*3c?] plane pos data (same as C offset 30)
//
void RankConnection::onReceive(const std::error_code& ec, size_t len)
{
if (ec || len == 0)
{
if (ec && ec != asio::error::eof)
ERROR_LOG(Game::PropellerA, "rank: %s", ec.message().c_str());
socket.shutdown(asio::ip::tcp::socket::shutdown_both);
return;
}
if (len >= 0x34)
{
std::string username = (const char *)&recvBuffer[0x14];
Statement stmt(database, "SELECT kills, wins, games, flightTime, flightDistance, shotDown, points, rank from ranking where user_id = ?");
stmt.bind(1, username);
// total kills, number of wins, number of games, total flight time, total flight distance,
// number of times shot down, total points, rank
// ranks: 0: none, 1:general, 2:lieutenant general, 3:major general, 4:colonel
// 5:lieutenant colonel, 6:major, 7:captain, 8:first lieutenant, 9:second lieutenant,
// 10:sergeant, 11:senior airman, 12:airman first class, 13:airman, 14:airman basic, 15:none...
// after game: 1st: 10 pts, 2nd: 5 pts, 3rd: 2 pts
std::vector<uint32_t> data(8);
if (!stmt.step()) {
data[7] = ntohl(14);
}
else {
for (int i = 0; i < 8; i++)
data[i] = ntohl(stmt.getIntColumn(i));
}
send(data);
}
receive();
}
RankAcceptor *RankAcceptor::Instance;
RankAcceptor::RankAcceptor(asio::io_context& io_context, const std::string& dbpath)
: io_context(io_context),
acceptor(asio::ip::tcp::acceptor(io_context,
asio::ip::tcp::endpoint(asio::ip::tcp::v4(), 10100)))
{
asio::socket_base::reuse_address option(true);
acceptor.set_option(option);
database.open(dbpath);
Statement stmt(database, "SELECT name FROM sqlite_master WHERE type='table' AND name='ranking'");
if (!stmt.step()) {
WARN_LOG(Game::PropellerA, "Table 'ranking' doesn't exist. Creating it");
database.exec("CREATE TABLE ranking (id INTEGER PRIMARY KEY AUTOINCREMENT, "
"user_id VARCHAR(32) UNIQUE, "
"kills INTEGER DEFAULT 0, "
"wins INTEGER DEFAULT 0, "
"games INTEGER DEFAULT 0, "
"flightTime INTEGER DEFAULT 0, "
"flightDistance INTEGER DEFAULT 0, "
"shotDown INTEGER DEFAULT 0, "
"points INTEGER DEFAULT 0, "
"rank INTEGER DEFAULT 14)");
}
Instance = this;
}
void RankAcceptor::updateRank(const std::string& name, int kills, int wins, int games,
int flightTime, int flightDistance, int shotDown, int points)
{
Statement stmt(database, "UPDATE ranking SET kills = kills + ?, wins = wins + ?, games = games + ?,"
"flightTime = flightTime + ?, flightDistance = flightDistance + ?, shotDown = shotDown + ?, points = points + ?"
"WHERE user_id = ?");
stmt.bind(1, kills);
stmt.bind(2, wins);
stmt.bind(3, games);
stmt.bind(4, flightTime);
stmt.bind(5, flightDistance);
stmt.bind(6, shotDown);
stmt.bind(7, points);
stmt.bind(8, name);
stmt.step();
if (stmt.changedRows() == 0)
{
Statement stmt(database, "INSERT INTO ranking (kills, wins, games, flightTime, flightDistance, shotDown, points, user_id)"
"VALUES (?, ?, ?, ?, ?, ?, ?, ?)");
stmt.bind(1, kills);
stmt.bind(2, wins);
stmt.bind(3, games);
stmt.bind(4, flightTime);
stmt.bind(5, flightDistance);
stmt.bind(6, shotDown);
stmt.bind(7, points);
stmt.bind(8, name);
stmt.step();
}
}