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464 lines (425 loc) · 13.7 KB
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#!/usr/bin/python3
# coding: utf8
###
### http://www.gamereplays.org/community/index.php?showtopic=706067&st=0&p=7863248&#entry7863248
### The decoding of the replays format is credited to R Schneider.
###
import chunks
CMDNAMES = {
0x00: "Deploy into a building (MCV/Core)",
0x01: "Skill with target unit",
0x03: "Upgrade",
0x05: "Queue unit production",
0x06: "Hold",
0x07: "Start building structure",
0x09: "Place down soviet structure",
0x0A: "Sell",
0x14: "Move",
0x21: "Scroll",
0x2C: "Formation move",
0x2F: "Alt down/up (waypoint mode)",
0x32: "Skill /w 2 target pos",
0x36: "Reverse move",
0x4E: "Select \"science\"",
0xF5: "Select units",
0xF8: "Deselect units",
0xFE: "Skill targetless",
0xFF: "Skill /w target pos",
}
AFLD_UNITS = [
0x7F54CED1, # MiG
0xB74F8348, # Vindicator
0x3C82B910, # Apoolo
0x83D5A86B, # Century bomber
]
FREEUNITS = {
0xC45AAEAB: 0xF6DAC2A4, # soviet ref
0x8ECE261C: 0x2A196E71, # allied ref
0xFF4A8B60: 0x92CDE50F, # empire ref
"E Ref core": "E Ore collector", # empire ref
}
UNITNAMES = {
0xA01D437D: "S Crane",
0xCF8D9F20: "S Reactor",
0x80D4EA1E: "S Barracks",
0xC45AAEAB: "S Ref",
0xD50C222E: "S Factory",
0x524BBD01: "S Super reactor",
0xB7377639: "S Battle lab",
0xD25BB962: "S Airfield",
0xA82CF003: "S Wall",
0x6E1ABB35: "S Naval yard",
0xD20552E1: "S Iron curtain",
0x856C9DD6: "S Vaccum imploder",
0xFA1F6466: "S Tesla coil",
0x4DF5F9C1: "S Sentry gun",
0x1769BE29: "S Flak cannon",
0x33026FA1: "S War bear",
0x19AB11AF: "S Conscript",
0x2C358C61: "S Flak trooper",
0xA08AABD3: "S Combat engineer",
0x3E11865D: "S Tesla trooper",
0x174F874F: "S Natasha",
0xF6DAC2A4: "S Ore collector",
0xBB686AE1: "S Sputnik",
0xD741D327: "S Terror drone",
0x60F0B4E9: "S Sickle",
0x522BCB61: "S Bullfrog",
0x94B3590B: "S Hammer tank",
0x821381DE: "S V4 RL",
0x9E45383C: "S Apocalypse",
0xAF4C0DA5: "S MCV",
0x40ACAD6D: "S Twinblade",
0x7F54CED1: "S MiG",
0xFFA811AE: "S Kirov",
0x951764B9: "S Ore collector (NavYd)",
0x92718B35: "S Sputnik (NavYd)",
0xAFF62E78: "S Stringray",
0xCCBD2C91: "S Bullfrog (NavYd)",
0x8D0A384A: "S Akula",
0xBCEF51B9: "S Dreadnaught",
0x1545FAC2: "S MCV (NavYd)",
0x89B86E3D: "A Power plant",
0x509BD329: "A Barracks",
0x8ECE261C: "A Ref",
0x8209C058: "A Factory",
0x7848F598: "A Naval yard",
0x5B3008B7: "A Airfield",
0xCA9257EB: "A Defense bureau",
0x296799CF: "A Wall",
0xEE3E07BD: "A Multigunner turret",
0x69B62705: "A Spectrum tower",
0xFD87E82A: "A Chronosphere",
0x95D6E965: "A Proton collider",
0xDDFC28DE: "A Dog",
0x139CBC97: "A Peacekeeper",
0x9C5D3BB8: "A Jav. Troop.",
0x53E0EB12: "A Tanya",
0x4AA5D515: "A Spy",
0xE1E9179B: "A Engineer",
0x2A196E71: "A Prospecter",
0x4068B3D7: "A Riptide",
0xBB06395A: "A IFV",
0x07B91527: "A Guardian",
0xD48ED838: "A Athena",
0x52BFE9C5: "A Mirage",
0x28DA574E: "A MCV",
0xB74F8348: "A Vindicator",
0x3C82B910: "A Apollo",
0x509D5101: "A Cryocopter",
0x83D5A86B: "A Century bomber",
0x75288D70: "A Prospecter (NavYd)",
0x8ACA3F75: "A Dolphin",
0x1C331EB6: "A Riptide (NavYd)",
0x2E211A99: "A Hydrofoil",
0x5AE534FC: "A A. Destroyer",
0x09705D80: "A A. Carrier",
0x648D1440: "A MCV (NavYd)",
0xF8C50039: "E Wall",
0xC6B3F8AA: "E Generator core",
0x57F07A3A: "E Dojo core",
0xFF4A8B60: "E Ref core",
0xA02E31D3: "E Mecha bay core",
0xF0455D99: "E Docks core",
0x78D3E32C: "E Mainframe core",
0x1F496B6B: "E Defender core",
0x2412FB82: "E Tower core",
0x5FC93021: "E Nanoswarm core",
0x5C1C0F0F: "E Psionic desolator core",
0x12E7D7A4: "E Burst drone",
0x0FB02C55: "E Imperial warrior",
0x7D0549DD: "E Tank buster",
0x20DBDFCC: "E Engineer",
0xA768E216: "E Shinobi",
0xD81C1012: "E Rocket angel",
0x6586A5A0: "E Yuriko Omega",
0x92CDE50F: "E Ore collector",
0x1791E072: "E Sudden transport",
0xC3986ED4: "E Taengu",
0xCEB7DA1F: "E Tsunami tank",
0x6E8C5FFF: "E Striker-VX",
0x59908E62: "E King oni",
0x90B81D3C: "E Wav. F. Artillary",
0x1C2EF767: "E MCV",
0xE27A88A0: "E Ore collector (NavYd)",
0xCEDA61FD: "E Yari sub.",
0xBA8E535F: "E Tsunami tank (NavYd)",
0xB142DEC6: "E Sea wing",
0x1A2CA9AB: "E Naginata cruiser",
0xFC5E3314: "E Shogun battleship",
0xD2ECDA2C: "E MCV (NavYd)",
}
UNITCOST = {
0xA01D437D: (1500, 20), #"S Crane",
0xCF8D9F20: (800, 10), #"S Reactor",
0x80D4EA1E: (500, 10), #"S Barracks",
0xC45AAEAB: (2000, 20), #"S Ref",
0xD50C222E: (2000, 20), #"S Factory",
0x524BBD01: (2000, 30), #"S Super reactor",
0xB7377639: (3000, 60), #"S Battle lab",
0xD25BB962: (1000, 30), #"S Airfield",
0xA82CF003: (10, 5), #"S Wall",
0x6E1ABB35: (1000, 20), #"S Naval yard",
0xD20552E1: (3000, 30), #"S Iron curtain",
0x856C9DD6: (5000, 30), #"S Vaccum imploder",
0xFA1F6466: (1500, 30), #"S Tesla coil",
0x4DF5F9C1: (800, 20), #"S Sentry gun",
0x1769BE29: (800, 20), #"S Flak cannon",
0x33026FA1: (225, 2), # "S War bear",
0x19AB11AF: (100, 4), # "S Conscript",
0x2C358C61: (300, 5), #"S Flak trooper",
0xA08AABD3: (500, 10), #"S Combat engineer",
0x3E11865D: (750, 10), #"S Tesla trooper",
0x174F874F: (2000, 30), #"S Natasha",
0xF6DAC2A4: (1400, 20), #"S Ore collector",
0xBB686AE1: (1200, 20), #"S Sputnik",
0xD741D327: (600, 5), #"S Terror drone",
0x60F0B4E9: (900, 10), #"S Sickle",
0x522BCB61: (900, 10), #"S Bullfrog",
0x94B3590B: (1000, 10), #"S Hammer tank",
0x821381DE: (1200, 15), #"S V4 RL",
0x9E45383C: (2000, 20), #"S Apocalypse",
0xAF4C0DA5: (5000, 60), #"S MCV",
0x40ACAD6D: (1200, 15), #"S Twinblade",
0x7F54CED1: (1000, 10), #"S MiG",
0xFFA811AE: (2500, 25), #"S Kirov",
0x951764B9: (1400, 20), #"S Ore collector (NavYd)",
0x92718B35: (1200, 900), #"S Sputnik (NavYd)",
0xAFF62E78: (1000, 10), #"S Stringray",
0xCCBD2C91: (1800, 20), #"S Bullfrog (NavYd)",
0x8D0A384A: (900, 10), #"S Akula",
0xBCEF51B9: (2000, 30), #"S Dreadnaught",
0x1545FAC2: (5000, 60), #"S MCV (NavYd)",
0x89B86E3D: (800, 10), #"A Power plant",
0x509BD329: (500, 10), #"A Barracks",
0x8ECE261C: (2000, 20), #"A Ref",
0x8209C058: (2000, 20), #"A Factory",
0x7848F598: (1000, 20), #"A Naval yard",
0x5B3008B7: (1000, 15), #"A Airfield",
0xCA9257EB: (1500, 10), #"A Defense bureau",
0x296799CF: (10, 5), #"A Wall",
0xEE3E07BD: (800, 20), #"A Multigunner turret",
0x69B62705: (1200, 30), #"A Spectrum tower",
0xFD87E82A: (3000, 30), #"A Chronosphere",
0x95D6E965: (5000, 30), #"A Proton collider",
0xDDFC28DE: (200, 2), #"A Dog",
0x139CBC97: (200, 5), #"A Peacekeeper",
0x9C5D3BB8: (400, 5), #"A Jav. Troop.",
0x53E0EB12: (2000, 30), #"A Tanya",
0x4AA5D515: (1000, 10), #"A Spy",
0xE1E9179B: (500, 10), #"A Engineer",
0x2A196E71: (1400, 20), #"A Prospecter",
0x4068B3D7: (900, 10), #"A Riptide",
0xBB06395A: (700, 8), #"A IFV",
0x07B91527: (900, 10), #"A Guardian",
0xD48ED838: (1400, 20), #"A Athena",
0x52BFE9C5: (1600, 15), #"A Mirage",
0x28DA574E: (5000, 60), #"A MCV",
0xB74F8348: (1200, 15), #"A Vindicator",
0x3C82B910: (1000, 10), #"A Apollo",
0x509D5101: (1600, 15), #"A Cryocopter",
0x83D5A86B: (2000, 20), #"A Century bomber",
0x75288D70: (1400, 20), #"A Prospecter (NavYd)",
0x8ACA3F75: (750, 10), #"A Dolphin",
0x1C331EB6: (900, 10), #"A Riptide (NavYd)",
0x2E211A99: (900, 10), #"A Hydrofoil",
0x5AE534FC: (1800, 20), #"A A. Destroyer",
0x09705D80: (2000, 30), #"A A. Carrier",
0x648D1440: (5000, 60), #"A MCV (NavYd)",
0xF8C50039: (10, 5), #"E Wall",
0xC6B3F8AA: (1000, 4), #"E Generator core",
0x57F07A3A: (500, 4), #"E Dojo core",
0xFF4A8B60: (2500, 4), #"E Ref core",
0xA02E31D3: (2000, 4), #"E Mecha bay core",
0xF0455D99: (1000, 4), #"E Docks core",
0x78D3E32C: (3000, 4), #"E Mainframe core",
0x1F496B6B: (800, 4), #"E Defender core",
0x2412FB82: (1400, 5), #"E Tower core",
0x5FC93021: (3000, 4), #"E Nanoswarm core",
0x5C1C0F0F: (5000, 4), #"E Psionic desolator core",
0x12E7D7A4: (300, 5), #"E Burst drone",
0x0FB02C55: (150, 5), #"E Imperial warrior",
0x7D0549DD: (300, 5), #"E Tank buster",
0x20DBDFCC: (500, 10), #"E Engineer",
0xA768E216: (1000, 10), #"E Shinobi",
0xD81C1012: (900, 10), #"E Rocket angel",
0x6586A5A0: (2000, 30), #"E Yuriko Omega",
0x92CDE50F: (1400, 20), #"E Ore collector",
0x1791E072: (500, 5), #"E Sudden transport",
0xC3986ED4: (800, 10), #"E Taengu",
0xCEB7DA1F: (1000, 10), #"E Tsunami tank",
0x6E8C5FFF: (1200, 10), #"E Striker-VX",
0x59908E62: (2000, 20), #"E King oni",
0x90B81D3C: (1800, 15), #"E Wav. F. Artillary",
0x1C2EF767: (5000, 60), #"E MCV",
0xE27A88A0: (1400, 20), #"E Ore collector (NavYd)",
0xCEDA61FD: (800, 10), #"E Yari sub.",
0xBA8E535F: (1000, 10), #"E Tsunami tank (NavYd)",
0xB142DEC6: (1100, 11), #"E Sea wing",
0x1A2CA9AB: (1800, 18), #"E Naginata cruiser",
0xFC5E3314: (2200, 22), #"E Shogun battleship",
0xD2ECDA2C: (5000, 60), #"E MCV (NavYd)",
}
SCIENCENAMES = {
0x9584D47B: "Grinder treads",
0xDAB43816: "Toxic corrosion",
0x02569A51: "Magnetic sat.",
0x0507CBF7: "Mag. Sat. I",
0xD775BE5A: "Mag. Sat. II",
0x0AA8A772: "Mag. Sat. III",
0x3A7E2F69: "Orbital I",
0x084AAD6A: "Orbital II",
0x0B8D24B4: "Orbital III",
0xEBCC84BF: "Mass production",
0x6D04D022: "Cash bounty",
0x5CD95964: "Desolator airstrike I",
0x473D95E9: "Desolator airstrike II",
0x48DF61AA: "Desolator airstrike III",
0x33354AD3: "Magnetic singularity",
0x0A255943: "Surveillance sweep",
0x71B847DE: "Surgical strike",
0xC1AA9F15: "Chrono chasm I",
0xADB8916A: "Chrono chasm II",
0x31999CFD: "Chrono chasm III",
0xDD6C4C5B: "Advanced aeronautics",
0x9A4DA87F: "Cryobeam I",
0x9F834B9B: "Cryobeam II",
0x85ED35A2: "Cryobeam III",
0x19E58EA3: "Free trade",
0x3911B2A0: "High technology",
0x4912E5F3: "Chrono swap",
0xF99CAD9D: "Timebomb I",
0x37233A54: "Timebomb II",
0xBC51CA49: "Timebomb III",
0x92ED4E4B: "Fortified Fleet",
0x7E7D02D1: "Sleeper Ambush",
0x9F4538FE: "Balloon bomb I",
0x105CD263: "Balloon bomb II",
0xBE7F685D: "Balloon bomb III",
0xD40D5B6A: "Advanced rocket pods",
0x31201046: "Final squadron I",
0x4EA3BB59: "Final squadron II",
0xC21217EF: "Final squadron III",
0xF628B1AA: "Robotic aseembly",
0xFBE46678: "Honorable discharge",
0xC48071DD: "Point-defense drones",
0x37183B56: "Emperor's Rage I",
0xA3E51558: "Emperor's Rage II",
0xB49139E0: "Emperor's Rage III",
}
POWERNAMES = {
0x10551A20: "Pack MCV",
0xDE6EBD00: "Cash bounty",
0xC3FC9800: "Desolator airstrike I",
0x3D3EF700: "Desolator airstrike II",
0xD8778B00: "Desolator airstrike III",
0xDF8D7100: "Orbital I",
0xAEA53D00: "Orbital II",
0xB53BE900: "Orbital III",
0x69B1E200: "Mag. Sat. I",
0x115EEE00: "Mag. Sat. II",
0x8FA51900: "Mag. Sat. III",
0x927E9C00: "Toxic corrosion",
0x61360F00: "Iron curtain",
0x2EB8F100: "Vaccum implosion",
0x29BFB700: "Magnetic singularity",
0x84694200: "Surveillance sweep",
0x4796FE00: "Surgical strike",
0x0A443400: "Chrono swap 1",
0x91B16200: "Chrono swap 2",
0x32421800: "Cryobeam I",
0xEECD2500: "Cryobeam II",
0x434A6E00: "Cryobeam III",
0xC8266300: "Chrono chasm I",
0x77DF0C00: "Chrono chasm II",
0x3A3B1C00: "Chrono chasm III",
0xB0D5B200: "Timebomb I",
0x3ED71300: "Timebomb II",
0x67C30E00: "Timebomb III",
0xD795F100: "Proton collision",
0x69AE6E00: "Chrono src",
0x6C6DEF00: "Chrono dest",
0x86CAC700: "Speeper ambush",
0x52F31600: "Balloon bomb I",
0x3DF40100: "Balloon bomb II",
0xA6260C00: "Balloon bomb III",
0x9B694F00: "Final squadron I",
0xAAA4FC00: "Final squadron II",
0x74BB9800: "Final squadron III",
0xD6542C00: "Point-defense drones",
0x299CC500: "Emperor's Rage I",
0x1ECE0100: "Emperor's Rage II",
0xF4169400: "Emperor's Rage III",
0x69286300: "Nano swarm",
0xCE19D800: "Psionic desolation",
}
POWERCOST = {}
for key, val in POWERNAMES.items() :
POWERCOST[ key ] = 0
UPGRADENAMES = {
0xB0ADE8C1: "A Clearance I",
0xC2868D5F: "A Clearance II",
0xBF3B8DE8: "Dojo II",
0x3C7E2488: "Dojo III",
0x17C0F29C: "Mechabay II",
0xCF864AD9: "Mechabay III",
0x7EEF69F2: "Docks II",
0xB8E633CF: "Docks III",
}
UPGRADECOST = {
0xB0ADE8C1: 1500, # clearance I
0xC2868D5F: 3000, # clearance II
0xBF3B8DE8: 250, # dojo II
0x3C7E2488: 500, # dojo III
0x17C0F29C: 500, # mecha bay II
0xCF864AD9: 1000, # mecha bay III
0x7EEF69F2: 500, # docks II
0xB8E633CF: 1000, # docks III
}
BO_COMMANDS = [ 0x00, 0x01, 0x03, 0x05, 0x06, 0x09, 0x0A, 0x32, 0x4E, 0xFE, 0xFF ]
class RA3Chunk( chunks.Chunk ) :
def is_bo_cmd( self, cmd ) :
return cmd.cmd_id in BO_COMMANDS
def is_known_cmd( self, cmd ) :
return cmd.cmd_id in CMDNAMES
def resolve_known( self, cmd ) :
return CMDNAMES[ cmd.cmd_id ]
# Decode decodable commands
def decode_cmd( self, cmd ) :
# hide some distracting commands
if cmd.cmd_id == 0x21 :
cmd.cmd_ty = chunks.Command.HIDDEN # lets forbid this from showing.
if cmd.cmd_id == 0x09 :
cmd.decode_placedown_cmd( UNITNAMES, UNITCOST, FREEUNITS )
elif cmd.cmd_id == 0x05 :
cmd.decode_ra3_queue_cmd( UNITNAMES, AFLD_UNITS, UNITCOST )
elif cmd.cmd_id == 0x06 :
cmd.decode_ra3_hold_cmd( UNITNAMES )
elif cmd.cmd_id == 0x00 :
cmd.decode_ra3_deploy_cmd()
elif cmd.cmd_id == 0x14 :
cmd.decode_move_cmd()
elif cmd.cmd_id == 0x0A :
cmd.decode_sell_cmd()
elif cmd.cmd_id == 0x2c :
cmd.decode_formation_move_cmd()
elif cmd.cmd_id == 0x36 :
cmd.decode_reverse_move_cmd()
elif cmd.cmd_id == 0x4E :
cmd.decode_science_sel_cmd( SCIENCENAMES )
elif cmd.cmd_id == 0xFF :
cmd.decode_skill_xy( POWERNAMES, POWERCOST )
elif cmd.cmd_id == 0x01 :
# sometimes, GG
cmd.decode_skill_target( POWERNAMES, POWERCOST )
elif cmd.cmd_id == 0x03 :
cmd.decode_upgrade_cmd( UPGRADENAMES, UPGRADECOST )
elif cmd.cmd_id == 0xFE :
cmd.decode_skill_targetless( POWERNAMES, POWERCOST )
elif cmd.cmd_id == 0x32 :
cmd.decode_skill_2xy( POWERNAMES, POWERCOST )
#if cmd.cmd_id == 0x01 :
# cmd.decode_gg()
# Fortunately, we don't have target skill, in the sidebar skills, in TW.
#elif cmd.cmd_id == 0x?? :
# cmd.decode_skill_target( POWERNAMES, POWERCOST )