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struct_encoder.go
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486 lines (438 loc) · 11 KB
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package msgpck
import (
"reflect"
"sync"
"unsafe"
)
// StructEncoder is a pre-registered encoder for a specific struct type.
// Create once, reuse many times for best performance.
type StructEncoder[T any] struct {
fields []encodeField
}
type encodeField struct {
nameEncoded []byte // fully pre-encoded msgpack string (format + length + bytes)
offset uintptr // field offset in struct
kind reflect.Kind // field type
typ reflect.Type // full type (for structs/pointers)
elem reflect.Type // for slices/maps: element type
omitempty bool
}
// preEncodeString returns the full msgpack encoding of a string.
// This includes the format byte, length (if needed), and string bytes.
func preEncodeString(s string) []byte {
length := len(s)
if length <= 31 {
// Fixstr: 1 byte format + string
buf := make([]byte, 1+length)
buf[0] = fixstrPrefix | byte(length)
copy(buf[1:], s)
return buf
} else if length <= 255 {
// Str8: 2 bytes header + string
buf := make([]byte, 2+length)
buf[0] = formatStr8
buf[1] = byte(length)
copy(buf[2:], s)
return buf
} else if length <= 65535 {
// Str16: 3 bytes header + string
buf := make([]byte, 3+length)
buf[0] = formatStr16
buf[1] = byte(length >> 8)
buf[2] = byte(length)
copy(buf[3:], s)
return buf
}
// Str32: 5 bytes header + string
buf := make([]byte, 5+length)
buf[0] = formatStr32
buf[1] = byte(length >> 24)
buf[2] = byte(length >> 16)
buf[3] = byte(length >> 8)
buf[4] = byte(length)
copy(buf[5:], s)
return buf
}
// newStructEncoder creates a reusable encoder for type T.
// Caches field information for fast repeated encoding.
func newStructEncoder[T any]() *StructEncoder[T] {
var zero T
t := reflect.TypeOf(zero)
if t.Kind() == reflect.Ptr {
t = t.Elem()
}
enc := &StructEncoder[T]{
fields: make([]encodeField, 0, t.NumField()),
}
for i := 0; i < t.NumField(); i++ {
f := t.Field(i)
if !f.IsExported() {
continue
}
tag := f.Tag.Get("msgpack")
if tag == "-" {
continue
}
name, omitempty := parseFieldTag(tag, f.Name)
ef := encodeField{
nameEncoded: preEncodeString(name),
offset: f.Offset,
kind: f.Type.Kind(),
typ: f.Type,
omitempty: omitempty,
}
if f.Type.Kind() == reflect.Slice || f.Type.Kind() == reflect.Map {
ef.elem = f.Type.Elem()
}
enc.fields = append(enc.fields, ef)
}
return enc
}
func contains(s, substr string) bool {
return len(s) >= len(substr) && s[:len(substr)] == substr
}
// parseFieldTag parses a msgpack struct tag and returns the field name and omitempty flag.
func parseFieldTag(tag, fieldName string) (string, bool) {
if tag == "" {
return fieldName, false
}
name := tag
omitempty := false
for i := 0; i < len(tag); i++ {
if tag[i] == ',' {
name = tag[:i]
omitempty = contains(tag[i+1:], "omitempty")
break
}
}
if name == "" {
name = fieldName
}
return name, omitempty
}
// Encode encodes the struct to msgpack bytes.
// The returned bytes are safe to retain.
// This method is safe for concurrent use.
// For zero-allocation encoding, use EncodeWith with your own Encoder.
func (se *StructEncoder[T]) Encode(src *T) ([]byte, error) {
e := NewEncoder(256)
err := se.encodeInto(e, unsafe.Pointer(src))
if err != nil {
return nil, err
}
return e.buf, nil
}
// EncodeWith encodes using a provided encoder.
// Use this to avoid pool overhead when you manage your own encoder.
// The encoder is NOT reset - call e.Reset() before if needed.
func (se *StructEncoder[T]) EncodeWith(e *Encoder, src *T) error {
return se.encodeInto(e, unsafe.Pointer(src))
}
func (se *StructEncoder[T]) encodeInto(e *Encoder, ptr unsafe.Pointer) error {
// Count non-empty fields if any have omitempty
fieldCount := 0
for i := range se.fields {
f := &se.fields[i]
if f.omitempty && se.isEmptyField(ptr, f) {
continue
}
fieldCount++
}
// Write map header
e.EncodeMapHeader(fieldCount)
// Encode each field
for i := range se.fields {
f := &se.fields[i]
if f.omitempty && se.isEmptyField(ptr, f) {
continue
}
// Write field name (pre-encoded, no computation needed)
e.writeBytes(f.nameEncoded)
// Write field value
fieldPtr := unsafe.Add(ptr, f.offset)
if err := se.encodeField(e, fieldPtr, f); err != nil {
return err
}
}
return nil
}
func (se *StructEncoder[T]) isEmptyField(ptr unsafe.Pointer, f *encodeField) bool {
fieldPtr := unsafe.Add(ptr, f.offset)
switch f.kind {
case reflect.String:
return *(*string)(fieldPtr) == ""
case reflect.Int, reflect.Int64:
return *(*int64)(fieldPtr) == 0
case reflect.Int32:
return *(*int32)(fieldPtr) == 0
case reflect.Int16:
return *(*int16)(fieldPtr) == 0
case reflect.Int8:
return *(*int8)(fieldPtr) == 0
case reflect.Uint, reflect.Uint64:
return *(*uint64)(fieldPtr) == 0
case reflect.Uint32:
return *(*uint32)(fieldPtr) == 0
case reflect.Uint16:
return *(*uint16)(fieldPtr) == 0
case reflect.Uint8:
return *(*uint8)(fieldPtr) == 0
case reflect.Float64:
return *(*float64)(fieldPtr) == 0
case reflect.Float32:
return *(*float32)(fieldPtr) == 0
case reflect.Bool:
return !*(*bool)(fieldPtr)
case reflect.Slice:
// Check slice length via header
sh := (*sliceHeader)(fieldPtr)
return sh.Len == 0
case reflect.Map:
// Maps are pointers - check if nil or empty
// This is tricky with unsafe, just return false for now
return false
default:
return false
}
}
// sliceHeader mirrors reflect.SliceHeader
type sliceHeader struct {
Data uintptr
Len int
Cap int
}
func (se *StructEncoder[T]) encodeField(e *Encoder, ptr unsafe.Pointer, f *encodeField) error {
switch f.kind {
case reflect.String:
e.EncodeString(*(*string)(ptr))
case reflect.Int:
e.EncodeInt(int64(*(*int)(ptr)))
case reflect.Int64:
e.EncodeInt(*(*int64)(ptr))
case reflect.Int32:
e.EncodeInt(int64(*(*int32)(ptr)))
case reflect.Int16:
e.EncodeInt(int64(*(*int16)(ptr)))
case reflect.Int8:
e.EncodeInt(int64(*(*int8)(ptr)))
case reflect.Uint:
e.EncodeUint(uint64(*(*uint)(ptr)))
case reflect.Uint64:
e.EncodeUint(*(*uint64)(ptr))
case reflect.Uint32:
e.EncodeUint(uint64(*(*uint32)(ptr)))
case reflect.Uint16:
e.EncodeUint(uint64(*(*uint16)(ptr)))
case reflect.Uint8:
e.EncodeUint(uint64(*(*uint8)(ptr)))
case reflect.Float64:
e.EncodeFloat64(*(*float64)(ptr))
case reflect.Float32:
e.EncodeFloat32(*(*float32)(ptr))
case reflect.Bool:
e.EncodeBool(*(*bool)(ptr))
case reflect.Slice:
if f.elem == nil {
return nil
}
switch f.elem.Kind() {
case reflect.String:
s := *(*[]string)(ptr)
e.EncodeArrayHeader(len(s))
for _, v := range s {
e.EncodeString(v)
}
case reflect.Uint8:
e.EncodeBinary(*(*[]byte)(ptr))
case reflect.Int64:
s := *(*[]int64)(ptr)
e.EncodeArrayHeader(len(s))
for _, v := range s {
e.EncodeInt(v)
}
case reflect.Int:
s := *(*[]int)(ptr)
e.EncodeArrayHeader(len(s))
for _, v := range s {
e.EncodeInt(int64(v))
}
case reflect.Int32:
s := *(*[]int32)(ptr)
e.EncodeArrayHeader(len(s))
for _, v := range s {
e.EncodeInt(int64(v))
}
case reflect.Int16:
s := *(*[]int16)(ptr)
e.EncodeArrayHeader(len(s))
for _, v := range s {
e.EncodeInt(int64(v))
}
case reflect.Int8:
s := *(*[]int8)(ptr)
e.EncodeArrayHeader(len(s))
for _, v := range s {
e.EncodeInt(int64(v))
}
case reflect.Uint64:
s := *(*[]uint64)(ptr)
e.EncodeArrayHeader(len(s))
for _, v := range s {
e.EncodeUint(v)
}
case reflect.Uint:
s := *(*[]uint)(ptr)
e.EncodeArrayHeader(len(s))
for _, v := range s {
e.EncodeUint(uint64(v))
}
case reflect.Uint32:
s := *(*[]uint32)(ptr)
e.EncodeArrayHeader(len(s))
for _, v := range s {
e.EncodeUint(uint64(v))
}
case reflect.Uint16:
s := *(*[]uint16)(ptr)
e.EncodeArrayHeader(len(s))
for _, v := range s {
e.EncodeUint(uint64(v))
}
case reflect.Float64:
s := *(*[]float64)(ptr)
e.EncodeArrayHeader(len(s))
for _, v := range s {
e.EncodeFloat64(v)
}
case reflect.Float32:
s := *(*[]float32)(ptr)
e.EncodeArrayHeader(len(s))
for _, v := range s {
e.EncodeFloat32(v)
}
default:
// Fallback to reflection for unsupported types
rv := reflect.NewAt(reflect.SliceOf(f.elem), ptr).Elem()
e.EncodeArrayHeader(rv.Len())
for i := 0; i < rv.Len(); i++ {
if err := e.Encode(rv.Index(i).Interface()); err != nil {
return err
}
}
}
case reflect.Map:
if f.elem == nil {
return nil
}
switch f.elem.Kind() {
case reflect.String:
m := *(*map[string]string)(ptr)
e.EncodeMapHeader(len(m))
for k, v := range m {
e.EncodeString(k)
e.EncodeString(v)
}
case reflect.Int:
m := *(*map[string]int)(ptr)
e.EncodeMapHeader(len(m))
for k, v := range m {
e.EncodeString(k)
e.EncodeInt(int64(v))
}
case reflect.Int64:
m := *(*map[string]int64)(ptr)
e.EncodeMapHeader(len(m))
for k, v := range m {
e.EncodeString(k)
e.EncodeInt(v)
}
case reflect.Int32:
m := *(*map[string]int32)(ptr)
e.EncodeMapHeader(len(m))
for k, v := range m {
e.EncodeString(k)
e.EncodeInt(int64(v))
}
case reflect.Uint64:
m := *(*map[string]uint64)(ptr)
e.EncodeMapHeader(len(m))
for k, v := range m {
e.EncodeString(k)
e.EncodeUint(v)
}
case reflect.Uint32:
m := *(*map[string]uint32)(ptr)
e.EncodeMapHeader(len(m))
for k, v := range m {
e.EncodeString(k)
e.EncodeUint(uint64(v))
}
case reflect.Float64:
m := *(*map[string]float64)(ptr)
e.EncodeMapHeader(len(m))
for k, v := range m {
e.EncodeString(k)
e.EncodeFloat64(v)
}
case reflect.Bool:
m := *(*map[string]bool)(ptr)
e.EncodeMapHeader(len(m))
for k, v := range m {
e.EncodeString(k)
e.EncodeBool(v)
}
case reflect.Interface:
// map[string]any - encode values based on runtime type
m := *(*map[string]any)(ptr)
e.EncodeMapHeader(len(m))
for k, v := range m {
e.EncodeString(k)
if err := e.Encode(v); err != nil {
return err
}
}
default:
// Fallback to reflection
rv := reflect.NewAt(reflect.MapOf(reflect.TypeOf(""), f.elem), ptr).Elem()
e.EncodeMapHeader(rv.Len())
iter := rv.MapRange()
for iter.Next() {
e.EncodeString(iter.Key().String())
if err := e.Encode(iter.Value().Interface()); err != nil {
return err
}
}
}
case reflect.Struct:
rv := reflect.NewAt(f.typ, ptr).Elem()
if err := e.Encode(rv.Interface()); err != nil {
return err
}
case reflect.Ptr:
ptrVal := *(*unsafe.Pointer)(ptr)
if ptrVal == nil {
e.EncodeNil()
} else {
rv := reflect.NewAt(f.typ, ptr).Elem()
if err := e.Encode(rv.Interface()); err != nil {
return err
}
}
default:
e.EncodeNil()
}
return nil
}
// Global encoder cache
var structEncoderCache sync.Map
// GetStructEncoder returns a cached encoder for type T.
func GetStructEncoder[T any]() *StructEncoder[T] {
var zero T
key := reflect.TypeOf(zero)
if enc, ok := structEncoderCache.Load(key); ok {
return enc.(*StructEncoder[T])
}
enc := newStructEncoder[T]()
structEncoderCache.Store(key, enc)
return enc
}