the very general and easy case, it is just to see how trajectories can know if there is an object in front of them
it is trickier than it may seem at first because there are two core issues here
- draw the trajectory indefinitely (not really but just stop relying on for loops)
- know when the trajectory encounters a collision and stop drawing
the very general and easy case, it is just to see how trajectories can know if there is an object in front of them
it is trickier than it may seem at first because there are two core issues here