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Description
A chapter about #[derive(GodotClass)] and everything around it, that goes through options step by step.
- Registerable symbols
- Classes
- Methods
- Overriding virtual methods
- Properties (var + export)
- Signals, constants
- Customization
- Conversions (
ToGodot,FromGodot) - Enums
- Variant type, meta, advanced export flags, ...
- Conversions (
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new-topicNew content added to the bookNew content added to the book