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Registering Rust symbols #2

@Bromeon

Description

@Bromeon

A chapter about #[derive(GodotClass)] and everything around it, that goes through options step by step.

  • Registerable symbols
    • Classes
    • Methods
    • Overriding virtual methods
    • Properties (var + export)
    • Signals, constants
  • Customization
    • Conversions (ToGodot, FromGodot)
    • Enums
    • Variant type, meta, advanced export flags, ...

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