Godot version
4.7-stable
VS Code version
1.130
Godot Tools VS Code extension version
2.7.1
System information
Windows 11
Problem statement
When I drag and drop a node with script into the editor, the resulting variable type is the most generic one, ignoring the custom class in the script
Proposed solution
Would be great to add an "use custom classname in drag and drop nodes" feature (either at the core or as a setting) to insert that classname if available.
Desired result for example above:

Godot version
4.7-stable
VS Code version
1.130
Godot Tools VS Code extension version
2.7.1
System information
Windows 11
Problem statement
When I drag and drop a node with script into the editor, the resulting variable type is the most generic one, ignoring the custom class in the script
Proposed solution
Would be great to add an "use custom classname in drag and drop nodes" feature (either at the core or as a setting) to insert that classname if available.
Desired result for example above: