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Ray.intersectsWithQuad breaks for some quads #358

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Description

@treeplate

dart create bug; cd bug; dart pub add vector_math
copy into bin/main.dart:

import 'package:vector_math/vector_math.dart';

void main() {
  print(Ray.originDirection(Vector3(-2, -2, -2), Vector3(1, 1, 1)).intersectsWithQuad(Quad.points(Vector3(-1, -1, 0), Vector3(-1, 1, 0), Vector3(-1, -1, 1_000_000), Vector3(-1, 1, 1_000_000))));
}

expected results: null
actual results: 1.0

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