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  • Money in this game creates a problem of slowing the servers down due to mass import/export of goods is the current best way to make money. To ease the manipulation of gaining access to port and selling/buying millions of dollars worth of "HuntIR" it's either track some kind of supply or demand variable for all towns (lot of work) or track a small group of players' current bank account to cap it at a certain usable number. I'm going to try adding a global variable of virtual currency and possibly bringing back the priest to initiate player dialogue to manipulate this currency. How players gain access to this currency is going past maybe X million in game cash. Then these X million will stay but selling more things will put the net currency into a lower denomination of virtual currency held by a priest at any church. Any cash players withdraw from their "safe" will turn into this virtual denomination as well. Hopefully in the future this number can be dynamic enough to lose/gain value and become the way to make more money or not even worry about currency. **TLDR: End game trade too spammy, big number go small number.** ---------- Deployment Projection 1. New currency foundation with priest spawning 2. New player to player foundation within currency foundation of priests. 3. Release this update to public Overthrow 2021 4. Gateway check ALL currency transactions that does not limit to Global wallet cap. 5. Release to public build 2021. 6. Post Release revamp the _ferrydialog and _donateDialog (for towns) to GUI based lists tbh it will load faster.

    No due date
    3/5 issues closed