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server.cpp
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77 lines (62 loc) · 1.89 KB
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// server
#define PORT 8080
#include <bits/stdc++.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>
#include <string>
int main(int argc, char **argv)
{
int server_fd, new_socket, valread;
struct sockaddr_in address;
int addrlen;
char *data_to_send;
int opt = 1;
char buffer[1024];
// create socket on localhost with TCP
server_fd = socket(AF_INET, SOCK_STREAM, 0);
if (server_fd < 0)
{
perror("socket failed");
exit(EXIT_FAILURE);
}
std::cout << "Socket is created" << std::endl;
// to help to manipulate options for the socket
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT, &opt, sizeof(opt)))
{
perror("setsockopt");
exit(EXIT_FAILURE);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(PORT);
addrlen = sizeof(address);
// bind socket to address and port
if (bind(server_fd, (struct sockaddr *)&address, addrlen) < 0)
{
perror("bind failed");
exit(EXIT_FAILURE);
}
std::cout << "Bind is succesful" << std::endl;
std::cout << "Listening..." << std::endl;
for (;;) // listen and accept till close
{
// start to listen
if (listen(server_fd, 3) < 0)
{
perror("listen");
exit(EXIT_FAILURE);
}
if ((new_socket = accept(server_fd, (struct sockaddr *)&address, (socklen_t *)&addrlen)) < 0)
{
perror("accept");
exit(EXIT_FAILURE);
}
read(new_socket, buffer, 1024);
std::cout << "Received data from client: " << buffer << std::endl;
memset(buffer, '\0', sizeof(buffer)); // empty the buffer
strcpy(data_to_send, "Message succesfully received by server");
send(new_socket, data_to_send, strlen(data_to_send), 0);
}
return 0;
}