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pool.go
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138 lines (125 loc) · 2.59 KB
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package pool
import (
"errors"
"io"
"sync"
"time"
)
var (
ErrInvalidConfig = errors.New("invalid pool config")
ErrPoolClosed = errors.New("pool closed")
)
type Poolable interface {
io.Closer
GetActiveTime() time.Time
}
type factory func() (Poolable, error)
type Pool interface {
Acquire() (Poolable, error) // get a connection
Release(Poolable) error // release a connection
Close(Poolable) error // close a connection
Shutdown() error // destory the pool
}
type GenericPool struct {
sync.Mutex
pool chan Poolable
maxOpen int // max connections in the pool
numOpen int // current connections in the pool
minOpen int // min connection in the pool
closed bool // if closed
maxLifetime time.Duration
factory factory // method to new a connection
}
func NewGenericPool(minOpen, maxOpen int, maxLifetime time.Duration, factory factory) (*GenericPool, error) {
if maxOpen <= 0 || minOpen > maxOpen {
return nil, ErrInvalidConfig
}
p := &GenericPool{
maxOpen: maxOpen,
minOpen: minOpen,
maxLifetime: maxLifetime,
factory: factory,
pool: make(chan Poolable, maxOpen),
}
for i := 0; i < minOpen; i++ {
closer, err := factory()
if err != nil {
continue
}
p.numOpen++
p.pool <- closer
}
return p, nil
}
func (p *GenericPool) Acquire() (Poolable, error) {
if p.closed {
return nil, ErrPoolClosed
}
for {
closer, err := p.getOrCreate()
if err != nil {
return nil, err
}
// Consider of timeout duration
if p.maxLifetime > 0 && closer.GetActiveTime().Add(p.maxLifetime).Before(time.Now()) {
p.Close(closer)
continue
}
return closer, nil
}
}
func (p *GenericPool) getOrCreate() (Poolable, error) {
select {
case closer := <-p.pool:
return closer, nil
default:
}
p.Lock()
if p.numOpen >= p.maxOpen {
closer := <-p.pool
p.Unlock()
return closer, nil
}
// new a connection
closer, err := p.factory()
if err != nil {
p.Unlock()
return nil, err
}
p.numOpen++
p.Unlock()
return closer, nil
}
// a connection put back to pool
func (p *GenericPool) Release(closer Poolable) error {
if p.closed {
return ErrPoolClosed
}
p.Lock()
p.pool <- closer
p.Unlock()
return nil
}
// close a connection
func (p *GenericPool) Close(closer Poolable) error {
p.Lock()
closer.Close()
p.numOpen--
p.Unlock()
return nil
}
// close the connection pool and release all resource
func (p *GenericPool) Shutdown() error {
if p.closed {
return ErrPoolClosed
}
p.Lock()
close(p.pool)
for closer := range p.pool {
closer.Close()
p.numOpen--
}
p.closed = true
p.Unlock()
return nil
}