diff --git a/src/viking.js b/src/viking.js index 9017bfc8a..85f279749 100755 --- a/src/viking.js +++ b/src/viking.js @@ -1,11 +1,130 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health, strength) { + this.health = health + this.strength = strength + } + + attack() { + return this.strength + } + + receiveDamage(damage) { + this.health -= damage + } +} // Viking -class Viking {} +class Viking extends Soldier{ + constructor(name, health, strength) { + super(health, strength) + this.name = name + } + + attack() { + return super.attack() + } + + receiveDamage(damage) { + this.health -= damage + + if (this.health > 0) { + return `${this.name} has received ${damage} points of damage` + } else { + return `${this.name} has died in act of combat` + } + } + + battleCry() { + return 'Odin Owns You All!' + } +} // Saxon -class Saxon {} +class Saxon extends Soldier{ + constructor(health, strength) { + super(health, strength) + } + + attack() { + return super.attack() + } + + receiveDamage(damage) { + this.health -= damage + + if (this.health > 0) { + return `A Saxon has received ${damage} points of damage` + } else { + return 'A Saxon has died in combat' + } + } +} // War -class War {} +class War { + constructor() { + this.vikingArmy = [] + this.saxonArmy = [] + } + + addViking(viking) { + this.vikingArmy.push(viking) + } + + addSaxon(saxon) { + this.saxonArmy.push(saxon) + } + + getRandomPlayerViking() { + return this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)] + } + + getRandomPlayerSaxon() { + return this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)] + } + + vikingRemove() { + this.saxonArmy = this.saxonArmy.filter((saxon) => saxon.health > 0) + } + + saxonRemove() { + this.vikingArmy = this.vikingArmy.filter((viking) => viking.health > 0) + } + + vikingAttack() { + const playerVinking = this.getRandomPlayerViking() + const playerSaxon = this.getRandomPlayerSaxon() + const resultBattle = playerSaxon.receiveDamage(playerVinking.strength) + + this.vikingRemove() + + return resultBattle + } + + saxonAttack() { + const playerVinking = this.getRandomPlayerViking() + const playerSaxon = this.getRandomPlayerSaxon() + const resultBattle = playerVinking.receiveDamage(playerSaxon.strength) + + this.saxonRemove() + + return resultBattle + } + showStatus() { + const scoreViking = this.vikingArmy.length + const scoreSaxon = this.saxonArmy.length + + if (scoreSaxon === 0) { + return "Vikings have won the war of the century!" + } + + if (scoreViking === 0) { + return "Saxons have fought for their lives and survived another day..." + } + + if (scoreViking > 0 && scoreSaxon > 0) { + return "Vikings and Saxons are still in the thick of battle." + } + } +} \ No newline at end of file