From cdb53e80534e3ee9a4e53c11588317b00f02e3f4 Mon Sep 17 00:00:00 2001 From: Akriti sharma Date: Sun, 23 Nov 2025 18:10:15 +0100 Subject: [PATCH] Solved lab --- SpecRunner.html | 11 ++++-- src/viking.js | 99 +++++++++++++++++++++++++++++++++++++++++++++++-- 2 files changed, 102 insertions(+), 8 deletions(-) diff --git a/SpecRunner.html b/SpecRunner.html index 9aa3843ca..c55d6f968 100644 --- a/SpecRunner.html +++ b/SpecRunner.html @@ -1,22 +1,25 @@ - + Jasmine Spec Runner v2.8.0 + + - + - + - + + diff --git a/src/viking.js b/src/viking.js index 9017bfc8a..4821b22cb 100755 --- a/src/viking.js +++ b/src/viking.js @@ -1,11 +1,102 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health, strength) { + this.health = health; + this.strength = strength; + } + + attack() { + return this.strength; + } + + receiveDamage(damage) { + this.health -= damage; + } +} // Viking -class Viking {} +class Viking extends Soldier { + constructor(name, health, strength) { + super(health, strength); + this.name = name; + } + + receiveDamage(damage) { + this.health -= damage; + if (this.health > 0) { + return `${this.name} has received ${damage} points of damage`; + } else { + return `${this.name} has died in act of combat`; + } + } + + battleCry() { + return "Odin Owns You All!"; + } +} // Saxon -class Saxon {} +class Saxon extends Soldier { + receiveDamage(damage) { + this.health -= damage; + if (this.health > 0) { + return `A Saxon has received ${damage} points of damage`; + } else { + return `A Saxon has died in combat`; + } + } +} // War -class War {} +class War { + constructor() { + this.vikingArmy = []; + this.saxonArmy = []; + } + + addViking(viking) { + this.vikingArmy.push(viking); + } + + addSaxon(saxon) { + this.saxonArmy.push(saxon); + } + + vikingAttack() { + const viking = this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)]; + const saxonIndex = Math.floor(Math.random() * this.saxonArmy.length); + const saxon = this.saxonArmy[saxonIndex]; + + const result = saxon.receiveDamage(viking.strength); + + if (saxon.health <= 0) { + this.saxonArmy.splice(saxonIndex, 1); + } + + return result; + } + + saxonAttack() { + const saxon = this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)]; + const vikingIndex = Math.floor(Math.random() * this.vikingArmy.length); + const viking = this.vikingArmy[vikingIndex]; + + const result = viking.receiveDamage(saxon.strength); + + if (viking.health <= 0) { + this.vikingArmy.splice(vikingIndex, 1); + } + + return result; + } + + showStatus() { + if (this.saxonArmy.length === 0) { + return "Vikings have won the war of the century!"; + } else if (this.vikingArmy.length === 0) { + return "Saxons have fought for their lives and survived another day..."; + } else { + return "Vikings and Saxons are still in the thick of battle."; + } + } +}