diff --git a/src/viking.js b/src/viking.js index 9017bfc8a..116fee00b 100755 --- a/src/viking.js +++ b/src/viking.js @@ -1,11 +1,89 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health, strength) { + this.health = health; + this.strength = strength; + } + + attack() { + return this.strength + } + + receiveDamage(theDamage) { + this.health -= theDamage; + } +} // Viking -class Viking {} +class Viking extends Soldier{ + constructor(name, health, strength) { + super(health, strength) + this.name = name; + } + + attack() { + return this.strength + } + + receiveDamage(theDamage) { + this.health -= theDamage; + if(this.health > 0) { + return `${this.name} has received ${theDamage} points of damage` + } else { + return `${this.name} has died in act of combat` + } + } + + battleCry() { + return `Odin Owns You All!` + } +} // Saxon -class Saxon {} +class Saxon extends Soldier { + receiveDamage(theDamage) { + this.health -= theDamage; + if(this.health > 0) { + return `A Saxon has received ${theDamage} points of damage` + } else { + return `A Saxon has died in combat` + } + } +} // War -class War {} +class War { + constructor() { + this.vikingArmy = [] + this.saxonArmy = [] + } + + addViking(viking) { + this.vikingArmy.push(viking); + } + + addSaxon(saxon) { + this.saxonArmy.push(saxon); + } + + vikingAttack() { + const randomSaxon = Math.floor(Math.random() * this.saxon.length) + const randomViking = Math.floor(Math.random() * this.viking.length) + const saxon = this.saxon[randomSaxon] + const viking = this.viking[randomViking] + + // if(receiveDamage() === this.strength.viking) { + // this.saxonArmy.remove(this.saxon) + // } + const result = receiveDamage() + return result + } + + saxonAttack() { + + } + + showStatus() { + + } +}