From 17b23f8f0e226923e094354813247344887883a2 Mon Sep 17 00:00:00 2001 From: Stradow Date: Fri, 5 Dec 2025 12:50:20 +0100 Subject: [PATCH] solved --- src/viking.js | 98 ++++++++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 94 insertions(+), 4 deletions(-) diff --git a/src/viking.js b/src/viking.js index 9017bfc8a..7586450f5 100755 --- a/src/viking.js +++ b/src/viking.js @@ -1,11 +1,101 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health, strength) { + this.health = health; + this.strength = strength; + } + attack() { + return this.strength; + } + receiveDamage(damage) { + this.health -= damage; + } +} // Viking -class Viking {} +class Viking extends Soldier { + constructor(name, health, strength) { + super(health, strength); + this.name = name; + this.health = health; + this.strength = strength; + } + attack() { + return this.strength; + } + receiveDamage(damage) { + this.health -= damage; + if (this.health > 0) { + return `${this.name} has received ${damage} points of damage`; + } else { + return `${this.name} has died in act of combat`; + } + } + battleCry() { + return `Odin Owns You All!`; + } +} // Saxon -class Saxon {} +class Saxon extends Soldier { + receiveDamage(damage) { + this.health -= damage; + + if (this.health > 0) { + return `A Saxon has received ${damage} points of damage`; + } else { + return `A Saxon has died in combat`; + } + } +} // War -class War {} +class War { + constructor() { + this.vikingArmy = []; + this.saxonArmy = []; + } + addViking(viking) { + this.vikingArmy.push(viking); + } + addSaxon(saxon) { + this.saxonArmy.push(saxon); + } + vikingAttack() { + const randomViking = + this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)]; + const randomSaxon = + this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)]; + + const results = randomSaxon.receiveDamage(randomViking.strength); + + if (randomSaxon.health <= 0) { + const index = this.saxonArmy.indexOf(randomSaxon); + this.saxonArmy.splice(index, 1); + } + return results; + } + saxonAttack() { + const randomViking = + this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)]; + const randomSaxon = + this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)]; + + const results = randomViking.receiveDamage(randomSaxon.strength); + + if (randomViking.health <= 0) { + const index = this.vikingArmy.indexOf(randomViking); + this.vikingArmy.splice(index, 1); + } + return results; + } + showStatus() { + if (this.saxonArmy.length === 0) { + return `Vikings have won the war of the century!`; + } else if (this.vikingArmy.length === 0) { + return `Saxons have fought for their lives and survived another day...`; + } else if (this.saxonArmy.length === 1 && this.vikingArmy.length === 1) { + return `Vikings and Saxons are still in the thick of battle.`; + } + } +}