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main.py
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52 lines (43 loc) · 1.35 KB
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import time
from turtle import Screen
from snake import Snake
from food import Food
from scoreboard import Scoreboard
screen = Screen()
screen.setup(width=600, height=600)
screen.bgcolor("black")
screen.title("Snake Game")
# Setting tracer off i.e. auto updating screen off
screen.tracer(0)
game_is_on = True
chosen_color = screen.textinput(title="Choose Snake Color", prompt="Red, Yellow, Green or White? : ").lower()
snake = Snake(chosen_color)
food = Food()
scoreboard = Scoreboard()
screen.listen() # Screen starts to listen to events
screen.onkey(snake.up, 'Up')
screen.onkey(snake.down, 'Down')
screen.onkey(snake.left, 'Left')
screen.onkey(snake.right, 'Right')
while game_is_on:
# Refresh Screen
screen.update()
# Adding 0.1 sec delay after each segment move
time.sleep(0.1)
snake.move()
# Detect Collision with food
if snake.head.distance(food) < 15:
food.refresh()
snake.extend()
scoreboard.increment_score()
# Detect Collision with wall
if snake.does_hit_with_wall():
game_is_on = False
scoreboard.game_over()
# Detect collision with tail
# If head collides with any segment in tail...its game over
for segment in snake.segments[1:]:
if snake.head.distance(segment) < 10:
game_is_on = False
scoreboard.game_over()
screen.exitonclick()