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It would be amazing if you used multi-pass lighting and etc. techniques I know very little about to allow more than 8 lights at one time.
The rough idea, as I've read it, is that you render the scene with the first 8 GL lights, then with the next set, then the next, and keep going until all lights are rendered.
... There's probably a better way to render large numbers of lights. Thus why I'm asking you, the much more skilled-with-OpenGL developer, to look into the possibilities.
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