What steps will reproduce the problem?
1. The trigger change the target position in the camera script
2. Then it calls the movement function (also on the camera script)
3. And the movement function calls the iTween.MoveTo function
What is the expected output? What do you see instead?
Expected : When the player go to the first trigger, the camera moves from the
first camera position to the second one and when the player go in the second
trigger the camera moves from the second camera position to the third camera
position.
It works with the first trigger and when the player goes into the second
trigger the camera doesn't move.
What version of the product are you using? On what operating system?
Version: 2.0.46 on windows 7
Please provide any additional information below.
I've added an ease type "cut":
In the movement function if the ease type is "cut" the position of the camera
is equals to the target position (transform.position = target.transorm.position)
If I set, in the second trigger, the ease type to "cut" it works as expected
and if the player come back to the first trigger the camera goes back to it's
target position (as expected).
Original issue reported on code.google.com by
noelliev...@gmail.comon 10 May 2014 at 10:54