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Offsets.hpp
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169 lines (164 loc) · 5.13 KB
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#pragma once
#include "Scanner.hpp"
namespace Offsets {
static struct netvars {
static int m_ArmorValue;
static int m_Collision;
static int m_CollisionGroup;
static int m_Local;
static int m_MoveType;
static int m_OriginalOwnerXuidHigh;
static int m_OriginalOwnerXuidLow;
static int m_aimPunchAngle;
static int m_aimPunchAngleVel;
static int m_bGunGameImmunity;
static int m_bHasDefuser;
static int m_bHasHelmet;
static int m_bInReload;
static int m_bIsDefusing;
static int m_bIsScoped;
static int m_bSpotted;
static int m_bSpottedByMask;
static int m_dwBoneMatrix;
static int m_dwInGame;
static int m_fAccuracyPenalty;
static int m_fFlags;
static int m_flFallbackWear;
static int m_flFlashDuration;
static int m_flFlashMaxAlpha;
static int m_flNextPrimaryAttack;
static int m_hActiveWeapon;
static int m_hMyWeapons;
static int m_hObserverTarget;
static int m_hOwner;
static int m_hOwnerEntity;
static int m_iAccountID;
static int m_iClip1;
static int m_iCompetitiveRanking;
static int m_iCompetitiveWins;
static int m_iCrosshairId;
static int m_iEntityQuality;
static int m_iFOVStart;
static int m_iGlowIndex;
static int m_iHealth;
static int m_hViewModel;
static int m_iViewModelIndex;
static int m_nModelIndex;
static int m_iItemDefinitionIndex;
static int m_iItemIDHigh;
static int m_iObserverMode;
static int m_iShotsFired;
static int m_iState;
static int m_iTeamNum;
static int m_lifeState;
static int m_nFallbackPaintKit;
static int m_nFallbackSeed;
static int m_nFallbackStatTrak;
static int m_iDefaultFOV;
static int m_nForceBone;
static int m_nTickBase;
static int m_rgflCoordinateFrame;
static int m_szCustomName;
static int m_szLastPlaceName;
static int m_vecOrigin;
static int m_vecVelocity;
static int m_vecViewOffset;
static int m_viewPunchAngle;
static int m_thirdPersonViewAngles;
static int m_clrRender;
static int m_flC4Blow;
static int m_flTimerLength;
static int m_flDefuseLength;
static int m_flDefuseCountDown;
static int cs_gamerules_data;
static int m_SurvivalRules;
static int m_SurvivalGameRuleDecisionTypes;
static int m_bIsValveDS;
static int m_bFreezePeriod;
static int m_bBombPlanted;
static int m_bIsQueuedMatchmaking;
static int m_flSimulationTime;
static int m_flLowerBodyYawTarget;
static int m_angEyeAnglesX;
static int m_angEyeAnglesY;
static int m_flNextAttack;
static int m_iMostRecentModelBoneCounter;
static int m_flLastBoneSetupTime;
static int m_bStartedArming;
static int m_bUseCustomBloomScale;
static int m_bUseCustomAutoExposureMin;
static int m_bUseCustomAutoExposureMax;
static int m_flCustomBloomScale;
static int m_flCustomAutoExposureMin;
static int m_flCustomAutoExposureMax;
static int m_hWeaponWorldModel;
} netvars;
void getNetvars();
static struct signatures {
static int dwClientState;
static int dwModelPrecache;
static int dwClientState_GetLocalPlayer;
static int dwClientState_IsHLTV;
static int dwClientState_Map;
static int dwClientState_MapDirectory;
static int dwClientState_MaxPlayer;
static int dwClientState_PlayerInfo;
static int dwClientState_State;
static int dwClientState_ViewAngles;
static int clientstate_delta_ticks;
static int clientstate_last_outgoing_command;
static int clientstate_choked_commands;
static int clientstate_net_channel;
static int dwEntityList;
static int dwForceAttack;
static int dwForceAttack2;
static int dwForceBackward;
static int dwForceForward;
static int dwForceJump;
static int dwForceLeft;
static int dwForceRight;
static int dwGameDir;
static int dwGameRulesProxy;
static int dwGetAllClasses;
static int dwGlobalVars;
static int dwGlowObjectManager;
static int dwInput;
static int dwInterfaceLinkList;
static int dwLocalPlayer;
static int dwMouseEnable;
static int dwMouseEnablePtr;
static int dwPlayerResource;
static int dwRadarBase;
static int dwSensitivity;
static int dwSensitivityPtr;
static int dwSetClanTag;
static int dwViewMatrix;
static int dwWeaponTable;
static int dwWeaponTableIndex;
static int dwYawPtr;
static int dwZoomSensitivityRatioPtr;
static int dwbSendPackets;
static int dwppDirect3DDevice9;
static int m_pStudioHdr;
static int m_yawClassPtr;
static int m_pitchClassPtr;
static int interface_engine_cvar;
static int convar_name_hash_table;
static int model_ambient_min;
static int set_abs_angles;
static int set_abs_origin;
static int is_c4_owner;
static int force_update_spectator_glow;
static int anim_overlays;
static int m_flSpawnTime;
static int find_hud_element;
//for steam overlay activated check
static int overlayActivated1;
//for steam overlay activated check
static int overlayActivated2;
//for autoaccept
static int hConfirmMatch;
} signatures;
void getSignatures();
void get();
};