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Move readme images to /assets directory (#24)
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README.md

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I really wanted a viewport with a scrollbar. Things escalated.
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![scrollbar](https://raw.githubusercontent.com/jsfehler/phaser-ui-tools/master/diagram.png)
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![scrollbar](https://raw.githubusercontent.com/jsfehler/phaser-ui-tools/master/assets/diagram.png)
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### Live Examples
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Columns are Phaser Groups where each child added to the group is placed directly under the previous child. If an object can be a child of a Group, it can likewise be in a Column.
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![column](https://raw.githubusercontent.com/jsfehler/phaser-ui-tools/master/diagram_column.png)
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![column](https://raw.githubusercontent.com/jsfehler/phaser-ui-tools/master/assets/diagram_column.png)
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```javascript
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var column = new uiWidgets.Column(game, 8, 8);
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column.addNode(sprite_a, 8, 8);
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Rows are Phaser Groups where each child added to the group is placed directly next to the previous child. If an object can be a child of a Group, it can likewise be in a Row.
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![row](https://raw.githubusercontent.com/jsfehler/phaser-ui-tools/master/diagram_row.png)
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![row](https://raw.githubusercontent.com/jsfehler/phaser-ui-tools/master/assets/diagram_row.png)
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```javascript
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var row = new uiWidgets.Row(game, 8, 8);
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row.addNode(sprite_a, 8, 8);
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Valuebars always have a minimum number of 0, but the starting and maximum number can be set.
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A tweening duration and easing can be specified. This will be triggered when moving the bar.
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![valuebar](https://raw.githubusercontent.com/jsfehler/phaser-ui-tools/master/diagram_valuebar.png)
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![valuebar](https://raw.githubusercontent.com/jsfehler/phaser-ui-tools/master/assets/diagram_valuebar.png)
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```javascript
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var valuebar = new uiWidgets.ValueBar(
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game,
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They can be used for health bars, stamina bars, etc.
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A tweening duration and easing can be specified. This will be triggered when moving the bar.
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![quantitybar](https://raw.githubusercontent.com/jsfehler/phaser-ui-tools/master/diagram_quantitybar.png)
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![quantitybar](https://raw.githubusercontent.com/jsfehler/phaser-ui-tools/master/assets/diagram_quantitybar.png)
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```javascript
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var quantitybar = new uiWidgets.QuantityBar(
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game,
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A collection of sprites that are arranged around a three dimensional wheel.
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The wheel can be adjusted and rotated along the x, y, or z axis.
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![wheel3D](https://raw.githubusercontent.com/jsfehler/phaser-ui-tools/master/diagram_wheel3D.png)
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![wheel3D](https://raw.githubusercontent.com/jsfehler/phaser-ui-tools/master/assets/diagram_wheel3D.png)
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```javascript
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var wheel = new uiWidgets.Wheel3D(
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game,
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