77
88I really wanted a viewport with a scrollbar. Things escalated.
99
10- ![ scrollbar] ( https://raw.githubusercontent.com/jsfehler/phaser-ui-tools/master/diagram.png )
10+ ![ scrollbar] ( https://raw.githubusercontent.com/jsfehler/phaser-ui-tools/master/assets/ diagram.png )
1111
1212
1313### Live Examples
@@ -71,7 +71,7 @@ var textButton = new uiWidgets.textButton(
7171
7272Columns are Phaser Groups where each child added to the group is placed directly under the previous child. If an object can be a child of a Group, it can likewise be in a Column.
7373
74- ![ column] ( https://raw.githubusercontent.com/jsfehler/phaser-ui-tools/master/diagram_column.png )
74+ ![ column] ( https://raw.githubusercontent.com/jsfehler/phaser-ui-tools/master/assets/ diagram_column.png )
7575``` javascript
7676var column = new uiWidgets.Column (game, 8 , 8 );
7777column .addNode (sprite_a, 8 , 8 );
@@ -83,7 +83,7 @@ column.addNode(sprite_c, 8, 8);
8383
8484Rows are Phaser Groups where each child added to the group is placed directly next to the previous child. If an object can be a child of a Group, it can likewise be in a Row.
8585
86- ![ row] ( https://raw.githubusercontent.com/jsfehler/phaser-ui-tools/master/diagram_row.png )
86+ ![ row] ( https://raw.githubusercontent.com/jsfehler/phaser-ui-tools/master/assets/ diagram_row.png )
8787``` javascript
8888var row = new uiWidgets.Row (game, 8 , 8 );
8989row .addNode (sprite_a, 8 , 8 );
@@ -127,7 +127,7 @@ Valuebars are like Scrollbars, but instead of moving content, they increase/decr
127127Valuebars always have a minimum number of 0, but the starting and maximum number can be set.
128128A tweening duration and easing can be specified. This will be triggered when moving the bar.
129129
130- ![ valuebar] ( https://raw.githubusercontent.com/jsfehler/phaser-ui-tools/master/diagram_valuebar.png )
130+ ![ valuebar] ( https://raw.githubusercontent.com/jsfehler/phaser-ui-tools/master/assets/ diagram_valuebar.png )
131131``` javascript
132132var valuebar = new uiWidgets.ValueBar (
133133 game,
@@ -147,7 +147,7 @@ QuantityBars do not adjust a value, they get adjusted by a value. The bar grows
147147They can be used for health bars, stamina bars, etc.
148148A tweening duration and easing can be specified. This will be triggered when moving the bar.
149149
150- ![ quantitybar] ( https://raw.githubusercontent.com/jsfehler/phaser-ui-tools/master/diagram_quantitybar.png )
150+ ![ quantitybar] ( https://raw.githubusercontent.com/jsfehler/phaser-ui-tools/master/assets/ diagram_quantitybar.png )
151151``` javascript
152152var quantitybar = new uiWidgets.QuantityBar (
153153 game,
@@ -165,7 +165,7 @@ var quantitybar = new uiWidgets.QuantityBar(
165165A collection of sprites that are arranged around a three dimensional wheel.
166166The wheel can be adjusted and rotated along the x, y, or z axis.
167167
168- ![ wheel3D] ( https://raw.githubusercontent.com/jsfehler/phaser-ui-tools/master/diagram_wheel3D.png )
168+ ![ wheel3D] ( https://raw.githubusercontent.com/jsfehler/phaser-ui-tools/master/assets/ diagram_wheel3D.png )
169169``` javascript
170170var wheel = new uiWidgets.Wheel3D (
171171 game,
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