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README.md
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A GDScript implementation of a behavior tree for game AI, based on native Godot nodes and using the built in scene tree editor.
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+C# VERSION -> https://github.com/MadFlyFish/godot-behavior-tree-csharp
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INSTALLATION
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- Copy the 'addons' folder into the main directory of your project.
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- Enable the plugin from project settings, THEN RESTART Godot, otherwise it will not recognize the new classes (that's a bug of the engine).
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