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sball.cpp
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98 lines (74 loc) · 1.04 KB
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#include "sball.h"
#include <cstdlib>
#include <iostream>
Sball::Sball(int w, int z, int a, int b, char* derp)
{
pic = derp;
image.load(pic);
destroyed = FALSE;
resetState();
rect = image.rect();
rect.translate(w, z);
xdir = a;
ydir = b;
x =w;
y =z;
}
Sball::~Sball() {
}
void Sball::imageChange(char* A)
{
image.load(A);
}
void Sball::imageChangeright(char *B)
{
image.load(B);
}
void Sball::resetState()
{
rect.moveTo(10, 10);
}
QRect Sball::getRect()
{
return rect;
}
void Sball::setRect(QRect rct)
{
rect = rct;
}
QImage & Sball::getImage()
{
return image;
}
bool Sball::isDestroyed()
{
return destroyed;
}
void Sball::autoMove(int x, int y)
{
rect.translate(xdir,ydir);
if (rect.left() <= 5) {
xdir = x+5;
}
if (rect.right() >= 690) {
xdir = -x-5;
}
if (rect.top() <= 20) {
ydir =y+5;
}
if (rect.bottom() >= 695) {
ydir = -y-5;
}
}
void Sball::setDestroyed(bool destr)
{
destroyed = destr;
}
int Sball::getX()
{
return x;
}
int Sball::getY()
{
return y;
}