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sled.cpp
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110 lines (73 loc) · 1.03 KB
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#include "sled.h"
#include <cstdlib>
#include <iostream>
Sled::Sled(int w, int z, int a, int b, char* derp)
{
pic = derp;
image.load(pic);
destroyed = FALSE;
resetState();
rect = image.rect();
rect.translate(w, z);
xdir = a;
ydir = b;
x =w;
y =z;
}
Sled::~Sled() {
}
void Sled::imageChange(char* A)
{
image.load(A);
}
void Sled::imageChangeright(char *B)
{
image.load(B);
}
void Sled::resetState()
{
rect.moveTo(10, 10);
}
QRect Sled::getRect()
{
return rect;
}
void Sled::setRect(QRect rct)
{
rect = rct;
}
QImage & Sled::getImage()
{
return image;
}
bool Sled::isDestroyed()
{
return destroyed;
}
void Sled::autoMove()
{
getRect();
if (rect.left() <= 2) {
xdir = 20;
}
else if (rect.right() >= 698) {
xdir =-20;
}
if (rect.top() <= 100) {
}
if (rect.bottom() == 400) {
}
rect.translate(xdir, ydir);
}
void Sled::setDestroyed(bool destr)
{
destroyed = destr;
}
int Sled::getX()
{
return x;
}
int Sled::getY()
{
return y;
}