@@ -10,9 +10,9 @@ part 'chat_presets_controller.g.dart';
1010
1111@riverpod
1212class ChatPresetsController extends _$ChatPresetsController {
13- late GameFullId gameId ;
13+ late GameFullId _gameId ;
1414
15- static const Map <PresetMessageGroup , List <PresetMessage >> presetMessages = {
15+ static const Map <PresetMessageGroup , List <PresetMessage >> _presetMessages = {
1616 PresetMessageGroup .start: [
1717 (label: 'HI' , value: 'Hello' ),
1818 (label: 'GL' , value: 'Good luck' ),
@@ -30,30 +30,29 @@ class ChatPresetsController extends _$ChatPresetsController {
3030
3131 @override
3232 Future <ChatPresetsState > build (GameFullId id) async {
33- gameId = id;
33+ _gameId = id;
3434
35- final gameCtrlProvider = gameControllerProvider (gameId);
36- final gameState = ref.read (gameCtrlProvider).value;
35+ final gameState = ref.read (gameControllerProvider (_gameId)).value;
3736
38- ref.listen (gameCtrlProvider , _handleGameStateChange);
37+ ref.listen (gameControllerProvider (_gameId) , _handleGameStateChange);
3938
4039 if (gameState != null ) {
4140 final presetMessageGroup = PresetMessageGroup .fromGame (gameState.game);
4241
4342 const List <PresetMessage > alreadySaid = [];
4443
4544 final initialState = ChatPresetsState (
46- presets: presetMessages ,
47- gameId: gameId ,
45+ presets: _presetMessages ,
46+ gameId: _gameId ,
4847 alreadySaid: alreadySaid,
4948 currentPresetMessageGroup: presetMessageGroup,
5049 );
5150
5251 return initialState;
5352 } else {
5453 return ChatPresetsState (
55- presets: presetMessages ,
56- gameId: gameId ,
54+ presets: _presetMessages ,
55+ gameId: _gameId ,
5756 alreadySaid: [],
5857 currentPresetMessageGroup: null ,
5958 );
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