Hi, I'm working on a multi-platform unity project with livekit, so I need to communicate between client-sdk-unity (android and windows) and client-sdk-unity-web (webGL). The problem is that both sdk have the same namespace, so when you install both in a unity project, it generates conflicts. As a workaround, I made client-sdk-unity a custom library (by putting it in the Package folder) and than I changed the namespace "Livekit" to another. Now I can have both sdk in tha same unity project without conflicts, and works good enough: microphone, webcam and screenshare can be shared between livekit webgl and llivekit standalone (android and windows in my case). But as a custom library, for example i cannot install update.
So can you consider to change the namespace? Thanks