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Copy file name to clipboardExpand all lines: Runtime/Game/LootLockerSDKManager.cs
+6-9Lines changed: 6 additions & 9 deletions
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@@ -8381,7 +8381,7 @@ public static void MarkNotificationsAsRead(string[] NotificationIds, Action<Loot
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#region Broadcasts
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/// <summary>
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/// List broadcasts for this game with default localisation and pagination settings
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/// List broadcasts for this game with default localisation and limit
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/// </summary>
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/// <param name="onComplete">Delegate for handling the server response</param>
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/// <param name="forPlayerWithUlid">Optional : Execute the request for the specified player. If not supplied, the default player will be used.</param>
@@ -8397,7 +8397,7 @@ public static void ListTopBroadcasts(Action<LootLockerListBroadcastsResponse> on
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}
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/// <summary>
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/// List broadcasts for this game with specified localisation and default pagination settings
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/// List broadcasts for this game with specified localisation and default limit
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/// </summary>
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/// <param name="languages">Array of language codes to filter the broadcasts by. Language codes are typically ISO 639-1 codes (e.g. "en", "fr", "es") with regional variations (e.g. "en-US", "fr-FR"), but can also be custom defined by the game developer.</param>
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/// <param name="onComplete">Delegate for handling the server response</param>
@@ -8427,11 +8427,10 @@ public static void ListTopBroadcastsLocalized(string[] languages, Action<LootLoc
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/// List broadcasts for this game
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/// </summary>
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/// <param name="languages">Array of language codes to filter the broadcasts by. Language codes are typically ISO 639-1 codes (e.g. "en", "fr", "es") with regional variations (e.g. "en-US", "fr-FR"), but can also be custom defined by the game developer.</param>
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/// <param name="per_page">Used for pagination, this is the number of broadcasts to retrieve per page.</param>
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/// <param name="page">Used for pagination, this is the page number to retrieve.</param>
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/// <param name="limit">Limit the number of broadcasts returned.</param>
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/// <param name="onComplete">Delegate for handling the server response</param>
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/// <param name="forPlayerWithUlid">Optional : Execute the request for the specified player. If not supplied, the default player will be used.</param>
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public static void ListBroadcasts(string[] languages, int per_page, int page, Action<LootLockerListBroadcastsResponse> onComplete, string forPlayerWithUlid = null)
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public static void ListBroadcasts(string[] languages, int limit, Action<LootLockerListBroadcastsResponse> onComplete, string forPlayerWithUlid = null)
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{
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if (!CheckInitialized(false, forPlayerWithUlid))
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{
@@ -8442,10 +8441,8 @@ public static void ListBroadcasts(string[] languages, int per_page, int page, Ac
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var endpoint = LootLockerEndPoints.ListBroadcasts.endPoint;
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var queryParams = new LootLocker.Utilities.HTTP.QueryParamaterBuilder();
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