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server.c
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122 lines (98 loc) · 3.08 KB
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#include <errno.h>
#include <netinet/in.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h>
#include <stdbool.h>
#define BUFFER_SIZE 1024
/*
* Prints a message to the stdout and then terminate the program.
* msg: The message to print to the console.
* Returns: Nothing.
*/
void error(char *msg){
printf("[ERROR] %s\n", msg);
exit(1);
}
void info(char *msg){
printf("[Info] %s\n", msg);
}
/*
* Creates a stream socket
* fd: File descriptor, on which will read from and write to
* Returns: false if fd < 0, otherwise true
*/
bool createSocket(int* fd){
*fd = socket(AF_INET, SOCK_STREAM, 0);
if(*fd < 0) return false;
return true;
}
bool bindSocket(int fd, struct sockaddr_in* address){
if(bind(fd, (struct sockaddr *) address, sizeof(*address)) >= 0) return true;
close(fd);
return false;
}
bool acceptConnection(int* serverSocket, int* clientSocket, struct sockaddr_in* clientAddress){
int addressLength = sizeof(*clientAddress);
*clientSocket = accept(*serverSocket, (struct sockaddr *)clientAddress, (socklen_t *restrict) &addressLength);
if(*clientSocket > 0) return true;
close(*serverSocket);
close(*clientSocket);
return false;
}
void prepareServerAddress(struct sockaddr_in* address, int port){
address->sin_family = AF_INET;
address->sin_port = htons(port);
address->sin_addr.s_addr = INADDR_ANY;
}
bool readBytes(int clientSocket, int serverSocket, char* buffer){
int bytesRead = read(clientSocket, buffer, BUFFER_SIZE - 1);
if (bytesRead == 0){
info("Client Disconnected!");
return false;
}else if(bytesRead < 0){
close(clientSocket);
close(serverSocket);
error("Failed to read from client socket!");
}
buffer[bytesRead] = '\0';
if (strcmp(buffer, "end\n") == 0 || strcmp(buffer, "end") == 0) {
info("Client Disconnected!");
return false;
}
printf("%d %s\n", bytesRead, buffer);
return true;
}
int main(int argc, char **argv) {
if (argc < 2) error("no port provided!\n");
int serverSocket, clientSocket, portno, n;
char buffer[BUFFER_SIZE];
int totalBytesReceived = 0;
struct sockaddr_in serverAddress, clientAddress;
if(!createSocket(&serverSocket)) error("Failed to Create Socket!");
info("Server socket created successfully!");
bzero((char *)&serverAddress, sizeof(serverAddress));
bzero(buffer, BUFFER_SIZE);
portno = atoi(argv[1]);
prepareServerAddress(&serverAddress, portno);
bindSocket(serverSocket, &serverAddress);
info("Address binded successfully!");
// start listen on the socket for connections
// 2nd arg is backlog queue, i.e no of waiting connections while server is
// handling current 5 is max permited by most systems
listen(serverSocket, 5);
info("Server started listening!");
while(true){
if(!acceptConnection(&serverSocket, &clientSocket, &clientAddress)) error("Unable to accept connections!");
info("Client socket created!");
while(true){
if(!readBytes(clientSocket, serverSocket, buffer)) break;
}
}
close(clientSocket);
close(serverSocket);
return 0;
}