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- https://github.com/mapbase-source/source-sdk-2013/pull/5 (Custom VScript implementation by ReDucTor; was placed into feature branch before being merged in a subsequent PR)
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- https://github.com/mapbase-source/source-sdk-2013/pull/3 ("playvideo" command playback fix from Avantate)
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- https://github.com/mapbase-source/source-sdk-2013/pull/21 (Various GCC/Linux fixes from z33ky)
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- https://github.com/mapbase-source/source-sdk-2013/pull/47 (VScript utility/consistency changes from samisalreadytaken)
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- https://github.com/mapbase-source/source-sdk-2013/pull/59 (New VScript functions and singletons from samisalreadytaken based on API documentation in later Source/Source 2 games)
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- https://github.com/mapbase-source/source-sdk-2013/pull/60 (Adjustment by RoyaleNoir to one of Saul's VDC changes)
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- https://github.com/mapbase-source/source-sdk-2013/pull/84 (CS:S viewmodel chirality from 1upD)
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- Demo autorecord code provided by Klems
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- cc_emit crash fix provided by 1upD
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- Custom HL2 ammo crate models created by Rara (Textures created by Blixibon; This is asset-based and, aside from the SLAM crate, not reflected in the code)
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- Combine lock hardware on door01_left.mdl created by Kralich (This is asset-based and not reflected in the code)
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- npc_vehicledriver fixes provided by CrAzY
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- npc_combine cover behavior patches provided by iohnnyboy
=-- https://github.com/mapbase-source/source-sdk-2013/pull/59 (New VScript functions and singletons based on API documentation in later Source/Source 2 games)
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=-- https://github.com/mapbase-source/source-sdk-2013/pull/80 (More VScript changes, including support for extremely flexible client/server messaging)
BEGIN_SCRIPTHOOK( C_BaseAnimating::g_Hook_OnClientRagdoll, "OnClientRagdoll", FIELD_VOID, "Called when this entity turns into a client-side ragdoll." )
DEFINE_SCRIPTFUNC_NAMED( ScriptFollowEntity, "FollowEntity", "Begin following the specified entity. This makes this entity non-solid, parents it to the target entity, and teleports it to the specified entity's origin. The second parameter is whether or not to use bonemerging while following." )
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DEFINE_SCRIPTFUNC( StopFollowingEntity, "Stops following an entity if we're following one." )
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DEFINE_SCRIPTFUNC( IsFollowingEntity, "Returns true if this entity is following another entity." )
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetFollowedEntity, "GetFollowedEntity", "Get the entity we're following." )
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DEFINE_SCRIPTFUNC_NAMED( GetScriptOwnerEntity, "GetOwner", "Gets this entity's owner" )
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DEFINE_SCRIPTFUNC_NAMED( SetScriptOwnerEntity, "SetOwner", "Sets this entity's owner" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetColorVector, "GetRenderColorVector", "Get the render color as a vector" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetColorR, "GetRenderColorR", "Get the render color's R value" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetColorG, "GetRenderColorG", "Get the render color's G value" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetColorB, "GetRenderColorB", "Get the render color's B value" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetAlpha, "GetRenderAlpha", "Get the render color's alpha value" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptSetColorVector, "SetRenderColorVector", "Set the render color as a vector" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptSetColor, "SetRenderColor", "Set the render color" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptSetColorR, "SetRenderColorR", "Set the render color's R value" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptSetColorG, "SetRenderColorG", "Set the render color's G value" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptSetColorB, "SetRenderColorB", "Set the render color's B value" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptSetAlpha, "SetRenderAlpha", "Set the render color's alpha value" )
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