Releases: maptalks/maptalks.js
Releases · maptalks/maptalks.js
v0.39.8 Released
Fixes
- Fix occasional fail of layer masking
V0.39.6 Released
Fixes
- Fix a bug to reset styles wrongly when call player.finish()
V0.39.5 Released
Fixes
- Fix missed properties (coordinate, containerPoint, etc) of event object on mobile
V0.39.4 Released
Fixes
- Fix a bug that vertex can't be removed when end editing polygon or linestring
V0.39.3 Released
Fixes
- Fix missed mouse events (or identify) of polygon if its polygonOpacity is set to 0
V0.39.2 Released
Enhancements
- Improve TileLayer's performance
- Improve scroll wheel zooming
- Improve performance: extent.convertTo, smooth line's painting
- Draw more child tiles when zooming to avoid flickers
Fixes
- Fix bad performance in large zoom with tile offset.
- Fix some errors in node.js env
- Fix an IE9 compatible issue
- Fix hitTest when lineWidth < 1
- Fix errors when dragging MultiPolygon while map is tilting
V0.39.1 Released
Fixes
- Fixed wrong class declaration in AMD env, as #628
V0.39.0 Released
Features
- Add a new option
eventsPropagationto maptalks.UIComponents to indicate whether to propagete dom events to map, as suggested by #619 - Add a new option
placeholderto TileLayer to draw background grid while loading tiles, as #615
Enhancements
Fixes
- Fix map.getFitZoom when resolutions[0] is null, as #612
- Fix precision in map.getZoomForScale
- Fix an error of VectorLayer.addGeometry with geojson
- Fix drawTool rectangle drawing when map rotates, as #617
- Fix LineString's smoothness interpolation, make smoothness more natural

Breaking Changes
- Update map camera's viewMatrix and projMatrix, change to scale [1, -1, 1] with viewMatrix
V0.38.2 Released
Enhancement
- Add a new option
maxAvailableZoomin TileLayer,maximum zoom level for which tiles are available. Data from tiles at the maxzoom are used when displaying the map at higher zoom levels.
Fixes
- Fix conflicts of InfoWindow's autoOpenOn and autoCloseOn
- Fix layer clipping on retina screen
V0.38.1 Released
A trivial update.
Just change map's maxVisualPitch back from 56 to 60.
