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Copy path133.clone-graph.cpp
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Copy path133.clone-graph.cpp
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70 lines (66 loc) · 1.9 KB
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/*
* @lc app=leetcode id=133 lang=cpp
*
* [133] Clone Graph
*/
// @lc code=start
#include "bits/stdc++.h"
using namespace std;
// Definition for a Node.
class Node {
public:
int val;
vector<Node*> neighbors;
Node() {
val = 0;
neighbors = vector<Node*>();
}
Node(int _val) {
val = _val;
neighbors = vector<Node*>();
}
Node(int _val, vector<Node*> _neighbors) {
val = _val;
neighbors = _neighbors;
}
};
class Solution {
public:
unordered_map<int, pair<Node*, Node*>> hash_table;
Node* cloneGraph(Node* node) {
if (!node) {
return nullptr;
}
queue<Node*> q;
// clone the first node
// ensure every node in the queue is copied
Node* copy_head = new Node(node->val);
hash_table[node->val] = make_pair(node, copy_head);
q.push(node);
while(!q.empty()) {
Node *curr = q.front();
Node *copy = hash_table[curr->val].second;
q.pop();
// copy the neighbors of the current node to the copy node
for(auto neighbor : curr->neighbors) {
int val = neighbor->val;
Node* copy_neighbor;
// BFS, push next node the queue
// if not visited
if (hash_table.find(val) == hash_table.end()) {
copy_neighbor = new Node(val);
hash_table[val] = make_pair(neighbor, copy_neighbor);
// push the original next node
q.push(neighbor);
} else {
// if visited, just initialize the copy_neighbor
copy_neighbor = hash_table[val].second;
}
// update copy's neighbor
copy->neighbors.push_back(copy_neighbor);
}
}
return copy_head;
}
};
// @lc code=end