@@ -86,7 +86,7 @@ void Game::render() {
8686 ImGui::End ();
8787 }
8888
89- ImGui::SFML::Render (*window_);
89+ ImGui::SFML::Render (* window_);
9090 window_->display ();
9191}
9292
@@ -95,16 +95,17 @@ void Game::initGuiTheme() {
9595
9696 style->FramePadding = ImVec2 (8 .f , 8 .f );
9797
98- style->Colors [ImGuiCol_Text] = ImColor (78 , 95 , 131 , 255 );
99- style->Colors [ImGuiCol_WindowBg] = ImColor (246 , 229 , 245 , 255 );
100-
101- style->Colors [ImGuiCol_FrameBg] = ImColor (251 , 244 , 249 , 255 );
102- style->Colors [ImGuiCol_PopupBg] = ImColor (251 , 244 , 249 , 255 );
103- style->Colors [ImGuiCol_Button] = ImColor (251 , 244 , 249 , 255 );
104- style->Colors [ImGuiCol_ButtonHovered] =
105- style->Colors [ImGuiCol_FrameBgHovered];
106- style->Colors [ImGuiCol_ButtonActive] = style->Colors [ImGuiCol_FrameBgActive];
107- style->Colors [ImGuiCol_SliderGrab] = ImColor (78 , 95 , 131 , 255 );
98+ // style->Colors[ImGuiCol_Text] = ImColor(78, 95, 131, 255);
99+ // style->Colors[ImGuiCol_WindowBg] = ImColor(246, 229, 245, 255);
100+
101+ // style->Colors[ImGuiCol_FrameBg] = ImColor(251, 244, 249, 255);
102+ // style->Colors[ImGuiCol_PopupBg] = ImColor(251, 244, 249, 255);
103+ // style->Colors[ImGuiCol_Button] = ImColor(251, 244, 249, 255);
104+ // style->Colors[ImGuiCol_ButtonHovered] =
105+ // style->Colors[ImGuiCol_FrameBgHovered];
106+ // style->Colors[ImGuiCol_ButtonActive] =
107+ // style->Colors[ImGuiCol_FrameBgActive]; style->Colors[ImGuiCol_SliderGrab] =
108+ // ImColor(78, 95, 131, 255);
108109}
109110
110111void Game::setPlanner (const int id) {
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