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Change dark theme colors
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+20
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src/Game.cpp

Lines changed: 20 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -101,17 +101,26 @@ void Game::initGuiTheme() {
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ImGuiStyle* style = &ImGui::GetStyle();
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style->FramePadding = ImVec2(8.f, 8.f);
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104-
// style->Colors[ImGuiCol_Text] = ImColor(78, 95, 131, 255);
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// style->Colors[ImGuiCol_WindowBg] = ImColor(246, 229, 245, 255);
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// style->Colors[ImGuiCol_FrameBg] = ImColor(251, 244, 249, 255);
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// style->Colors[ImGuiCol_PopupBg] = ImColor(251, 244, 249, 255);
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// style->Colors[ImGuiCol_Button] = ImColor(251, 244, 249, 255);
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// style->Colors[ImGuiCol_ButtonHovered] =
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// style->Colors[ImGuiCol_FrameBgHovered];
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// style->Colors[ImGuiCol_ButtonActive] =
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// style->Colors[ImGuiCol_FrameBgActive]; style->Colors[ImGuiCol_SliderGrab] =
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// ImColor(78, 95, 131, 255);
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// dark theme colors
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auto& colors = ImGui::GetStyle().Colors;
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colors[ImGuiCol_WindowBg] = ImVec4(0.1f, 0.105f, 0.11f, 1.0f);
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colors[ImGuiCol_Button] = ImVec4(0.2f, 0.205f, 0.21f, 1.0f);
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colors[ImGuiCol_ButtonHovered] = ImVec4(0.3f, 0.305f, 0.31f, 1.0f);
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colors[ImGuiCol_ButtonActive] = ImVec4(0.15f, 0.1505f, 0.151f, 1.0f);
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colors[ImGuiCol_HeaderHovered] = ImVec4(0.3f, 0.305f, 0.31f, 1.0f);
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colors[ImGuiCol_Header] = ImVec4(0.15f, 0.1505f, 0.151f, 1.0f);
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colors[ImGuiCol_FrameBg] = ImVec4(0.2f, 0.205f, 0.21f, 1.0f);
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colors[ImGuiCol_FrameBgHovered] = ImVec4(0.3f, 0.305f, 0.31f, 1.0f);
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colors[ImGuiCol_FrameBgActive] = ImVec4(0.15f, 0.1505f, 0.151f, 1.0f);
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colors[ImGuiCol_PopupBg] = ImVec4(0.2f, 0.205f, 0.21f, 1.0f);
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colors[ImGuiCol_SliderGrab] = colors[ImGuiCol_Text];
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colors[ImGuiCol_SliderGrabActive] = colors[ImGuiCol_Text];
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}
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void Game::setPlanner(const int id) {

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