@@ -10,18 +10,18 @@ control_labels[CONTROLS.Y] = "Y";
1010num_controls = CONTROLS.MAX;
1111
1212control_manager = instance_create_layer(0 , 0 , layer, obj_control_manager);
13- control_manager.add_player();
13+ my_player = control_manager.add_player();
1414
15- control_manager.players[| 0 ].set_control (CONTROL_TYPE.KEYBOARD, CONTROL_TYPE.KEYBOARD, CONTROLS.UP, vk_up);
16- control_manager.players[| 0 ].set_control (CONTROL_TYPE.KEYBOARD, CONTROL_TYPE.KEYBOARD, CONTROLS.DOWN, vk_down);
17- control_manager.players[| 0 ].set_control (CONTROL_TYPE.KEYBOARD, CONTROL_TYPE.KEYBOARD, CONTROLS.LEFT, vk_left);
18- control_manager.players[| 0 ].set_control (CONTROL_TYPE.KEYBOARD, CONTROL_TYPE.KEYBOARD, CONTROLS.RIGHT, vk_right);
19- control_manager.players[| 0 ].set_control (CONTROL_TYPE.KEYBOARD, CONTROL_TYPE.KEYBOARD, CONTROLS.A, ord(" A" ));
20- control_manager.players[| 0 ].set_control (CONTROL_TYPE.KEYBOARD, CONTROL_TYPE.KEYBOARD, CONTROLS.B, ord(" B" ));
21- control_manager.players[| 0 ].set_control (CONTROL_TYPE.KEYBOARD, CONTROL_TYPE.KEYBOARD, CONTROLS.X, ord(" X" ));
22- control_manager.players[| 0 ].set_control (CONTROL_TYPE.KEYBOARD, CONTROL_TYPE.MOUSE, CONTROLS.Y, mb_left);
15+ my_player.set_control_map (CONTROL_TYPE.KEYBOARD, CONTROL_TYPE.KEYBOARD, CONTROLS.UP, vk_up);
16+ my_player.set_control_map (CONTROL_TYPE.KEYBOARD, CONTROL_TYPE.KEYBOARD, CONTROLS.DOWN, vk_down);
17+ my_player.set_control_map (CONTROL_TYPE.KEYBOARD, CONTROL_TYPE.KEYBOARD, CONTROLS.LEFT, vk_left);
18+ my_player.set_control_map (CONTROL_TYPE.KEYBOARD, CONTROL_TYPE.KEYBOARD, CONTROLS.RIGHT, vk_right);
19+ my_player.set_control_map (CONTROL_TYPE.KEYBOARD, CONTROL_TYPE.KEYBOARD, CONTROLS.A, ord(" A" ));
20+ my_player.set_control_map (CONTROL_TYPE.KEYBOARD, CONTROL_TYPE.KEYBOARD, CONTROLS.B, ord(" B" ));
21+ my_player.set_control_map (CONTROL_TYPE.KEYBOARD, CONTROL_TYPE.KEYBOARD, CONTROLS.X, ord(" X" ));
22+ my_player.set_control_map (CONTROL_TYPE.KEYBOARD, CONTROL_TYPE.MOUSE, CONTROLS.Y, mb_left);
2323
24- control_manager.players[| 0 ].set_control (CONTROL_TYPE.GAMEPAD, -1 , CONTROLS.A, gp_face1);
25- control_manager.players[| 0 ].set_control (CONTROL_TYPE.GAMEPAD, -1 , CONTROLS.B, gp_face2);
26- control_manager.players[| 0 ].set_control (CONTROL_TYPE.GAMEPAD, -1 , CONTROLS.X, gp_face3);
27- control_manager.players[| 0 ].set_control (CONTROL_TYPE.GAMEPAD, -1 , CONTROLS.Y, gp_face4);
24+ my_player.set_control_map (CONTROL_TYPE.GAMEPAD, -1 , CONTROLS.A, gp_face1);
25+ my_player.set_control_map (CONTROL_TYPE.GAMEPAD, -1 , CONTROLS.B, gp_face2);
26+ my_player.set_control_map (CONTROL_TYPE.GAMEPAD, -1 , CONTROLS.X, gp_face3);
27+ my_player.set_control_map (CONTROL_TYPE.GAMEPAD, -1 , CONTROLS.Y, gp_face4);
0 commit comments