@@ -4,7 +4,8 @@ control_labels[CONTROLS.LEFT] = "Left";
44control_labels[CONTROLS.RIGHT] = " Right" ;
55control_labels[CONTROLS.A] = " A" ;
66control_labels[CONTROLS.B] = " B" ;
7- control_labels[CONTROLS.C] = " C" ;
7+ control_labels[CONTROLS.X] = " X" ;
8+ control_labels[CONTROLS.Y] = " Y" ;
89
910num_controls = CONTROLS.MAX;
1011
@@ -17,4 +18,10 @@ control_manager.players[| 0].set_control(CONTROL_TYPE.KEYBOARD, CONTROL_TYPE.KEY
1718control_manager.players[| 0 ].set_control(CONTROL_TYPE.KEYBOARD, CONTROL_TYPE.KEYBOARD, CONTROLS.RIGHT, vk_right);
1819control_manager.players[| 0 ].set_control(CONTROL_TYPE.KEYBOARD, CONTROL_TYPE.KEYBOARD, CONTROLS.A, ord(" A" ));
1920control_manager.players[| 0 ].set_control(CONTROL_TYPE.KEYBOARD, CONTROL_TYPE.KEYBOARD, CONTROLS.B, ord(" B" ));
20- control_manager.players[| 0 ].set_control(CONTROL_TYPE.KEYBOARD, CONTROL_TYPE.KEYBOARD, CONTROLS.C, ord(" C" ));
21+ control_manager.players[| 0 ].set_control(CONTROL_TYPE.KEYBOARD, CONTROL_TYPE.KEYBOARD, CONTROLS.X, ord(" X" ));
22+ control_manager.players[| 0 ].set_control(CONTROL_TYPE.KEYBOARD, CONTROL_TYPE.MOUSE, CONTROLS.Y, mb_left);
23+
24+ control_manager.players[| 0 ].set_control(CONTROL_TYPE.GAMEPAD, -1 , CONTROLS.A, gp_face1);
25+ control_manager.players[| 0 ].set_control(CONTROL_TYPE.GAMEPAD, -1 , CONTROLS.B, gp_face2);
26+ control_manager.players[| 0 ].set_control(CONTROL_TYPE.GAMEPAD, -1 , CONTROLS.X, gp_face3);
27+ control_manager.players[| 0 ].set_control(CONTROL_TYPE.GAMEPAD, -1 , CONTROLS.Y, gp_face4);
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