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readyscript.au3
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833 lines (789 loc) · 35.4 KB
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#NoTrayIcon
#Region ;**** Directives created by AutoIt3Wrapper_GUI ****
#AutoIt3Wrapper_Icon=.\ico\readyscript.ico
#AutoIt3Wrapper_Outfile=readyscript.exe
#AutoIt3Wrapper_Compression=4
#AutoIt3Wrapper_UseUpx=n
#AutoIt3Wrapper_UseX64=n
#AutoIt3Wrapper_Res_Description=A client-side tool that manages Counter-Strike 1.6 matches
#AutoIt3Wrapper_Res_Fileversion=3.0.0.0
#AutoIt3Wrapper_Res_LegalCopyright=aquila
#AutoIt3Wrapper_Res_Language=1033
#EndRegion ;**** Directives created by AutoIt3Wrapper_GUI ****
#include <INet.au3>
#include <string.au3>
#include <GuiEdit.au3>
;==============================================================================================================
#cs
**********************************************************
**********************************#****#******************
***************************************#******************
*****####******####*****#****#****#****#*********####*****
****#****#****#****#****#****#****#****#********#****#****
****#****#****#****#****#****#****#****#********#****#****
****#***##****#***##****#****#****#****#********#***##****
*****###*#*****###*#*****####*****#****######****###*#****
*******************#**************************************
*******************#**************************************
**********************************************************
#ce
;===============================================================================================================
$GUI = GUICreate(@ScriptFullPath, 400, 400)
$Label = GUICtrlCreateLabel("", -10, -10, 1, 1)
Global $Edit = GUICtrlGetHandle(GUICtrlCreateEdit("", 0, 0, 400, 400, 0x00200000 + 0x0800))
GUICtrlSetFont(-1, 10, 400, -1, "Consolas", 5)
;GUICtrlSetBkColor(-1, "0x" & IniRead("config.ini", "Script", "bgcol", 0x000000))
;GUICtrlSetColor(-1, "0x" & IniRead("config.ini", "Script", "col", 0xFFFFFF))
GUICtrlSetBkColor(-1, "0x" & "000000")
GUICtrlSetColor(-1, "0x" & "FFFFFF")
GUICtrlSetState($Label, 256)
GUISetState()
_GUICtrlEdit_InsertText($Edit, _
"readyscript - by aquila" & @CRLF & _
@CRLF & @CRLF)
Global $Commands[24]
For $i = 1 To 23
$Commands[$i] = IniRead("config.ini", "Commands", "command[" & $i & "]", "")
;_GUICtrlEdit_InsertText($Edit, $Commands[$i] & " loaded..." & @CRLF)
If $Commands[$i] = '' Then _ConsoleError("Commands incorrect..." & @CRLF)
Next
Global $FullIP = IniRead("config.ini", "Script", "ip", "")
Global $Rcon = IniRead("config.ini", "Script", "rcon", "")
Global $UDPPort = IniRead("config.ini", "Script", "udpport", "")
Global $LanIP = IniRead("config.ini", "Script", "lanip", "")
Global $WanIP = IniRead("config.ini", "Script", "wanip", "")
Global $FF = "ÿÿÿÿ"
For $i = 1 To $CmdLine[0] Step +2
If $CmdLine[$i] = '-ip' Then $FullIP = $CmdLine[$i + 1]
If $CmdLine[$i] = '-rcon' Then $Rcon = $CmdLine[$i + 1]
If $CmdLine[$i] = '-udpport' Then $UDPPort = $CmdLine[$i + 1]
If $CmdLine[$i] = '-lanip' Then $LanIP = $CmdLine[$i + 1]
If $CmdLine[$i] = '-wanip' Then $WanIP = $CmdLine[$i + 1]
Next
If $LanIP = '' Then
$LanIP = @IPAddress1
If $LanIP = "0.0.0.0" Or $LanIP = "" Then $LanIP = @IPAddress2
If $LanIP = "0.0.0.0" Or $LanIP = "" Then $LanIP = @IPAddress3
If $LanIP = "0.0.0.0" Or $LanIP = "" Then $LanIP = @IPAddress4
EndIf
If $WanIP = '' Then $WanIP = _GetIP()
_GUICtrlEdit_InsertText($Edit, _
"Server:" & @TAB & @TAB & $FullIP & @CRLF & _
"Rcon:" & @TAB & @TAB & $Rcon & @CRLF & _
"UDP Port:" & @TAB & $UDPPort & @CRLF & _
"LanIP:" & @TAB & @TAB & $LanIP & @CRLF & _
"WanIP:" & @TAB & @TAB & $WanIP & @CRLF & @CRLF)
Global $IP[3], $HLTV = False
Global $LoopTimer = -1
Global $Socket, $ChallengeNumber, $ReadyStatus = 0
Global $OldScore1, $OldScore2, $CurrentScore = ''
Global $Ready[IniRead("config.ini", "Script", "players", 10) + 1]
OnAutoItExitRegister("_ReadyScriptExit")
; IP with port (123.123.123.123:12345)
If StringRegExp($FullIP, "\d+.\d+.\d+.\d+:\d+") Then
$aRegExp = StringRegExp($FullIP, "(\d+.\d+.\d+.\d+):(\d+)", 3)
If Not IsArray($aRegExp) Then Exit
$IP[1] = $aRegExp[0]
$IP[2] = $aRegExp[1]
; IP without port (123.123.123.123). Uses 27015 as default.
ElseIf StringRegExp($FullIP, "{\d+.\d+.\d+.\d+}") Then
_GUICtrlEdit_InsertText($Edit, "No port given. Using default port 27015." & @CRLF)
$aRegExp = StringRegExp($FullIP, "(\d+.\d+.\d+.\d+)", 3)
If Not IsArray($aRegExp) Then Exit
$IP[1] = $aRegExp[0]
$IP[2] = 27015
; Host with port (getrdy.win:27015)
ElseIf StringRegExp($FullIP, "\w+\.\D+:\d+") Then
$aRegExp = StringRegExp($FullIP, "(\w+\.\D+):(\d+)", 3)
If Not IsArray($aRegExp) Then Exit
TCPStartup()
_GUICtrlEdit_InsertText($Edit, "Resolving host: " & $aRegExp[0] & ":" &$aRegExp[1] & " ..." & @CRLF)
$IP[1] = TCPNameToIP($aRegExp[0])
$IP[2] = $aRegExp[1]
_GUICtrlEdit_InsertText($Edit, "Host resolved. IP: " & $IP[1] & " Port: " & $IP[2] &@CRLF)
; Host without port (getrdy.win:27015). Uses 27015 as default.
ElseIf StringRegExp($FullIP, "\w+\.\D+[^:]") Then
_GUICtrlEdit_InsertText($Edit, "No port given. Using default port 27015." & @CRLF)
$aRegExp = StringRegExp($FullIP, "(\w+\.\D+[^:])", 3)
If Not IsArray($aRegExp) Then Exit
TCPStartup()
_GUICtrlEdit_InsertText($Edit, "Resolving host: " & $aRegExp[0] & " ..." & @CRLF)
$IP[1] = TCPNameToIP($aRegExp[0])
_GUICtrlEdit_InsertText($Edit, "Host resolved. IP: " & $IP[1] & @CRLF)
$IP[2] = 27015
Else
_ConsoleError("IP incorrect..." & @CRLF)
EndIf
_GUICtrlEdit_InsertText($Edit, "Challenging Server ")
_GUICtrlEdit_InsertText($Edit, ". ")
_GUICtrlEdit_InsertText($Edit, ". ")
_GUICtrlEdit_InsertText($Edit, ". ")
_GameServerContact()
UDPCloseSocket($Socket)
$Socket = UDPBind($LanIP, $UDPPort)
While True
$msg = GUIGetMsg()
If $msg = -3 Then Exit
$UDP_Recv = UDPRecv($Socket, 8096 * 2)
If $UDP_Recv <> "" Then
$UDP_Recv = BinaryToString($UDP_Recv)
_GUICtrlEdit_InsertText($Edit, StringTrimLeft($UDP_Recv, 10))
; Getting ready
If $ReadyStatus = 1 Or $ReadyStatus = 3 Or $ReadyStatus = 5 Or $ReadyStatus = 7 Then
; Ready
If StringInStr($UDP_Recv, '" say "' & $Commands [1] & '"') Or StringInStr($UDP_Recv, '" say "' & $Commands[3] & '"') Then _EvaluatePaketReady($UDP_Recv)
; Not ready
If StringInStr($UDP_Recv, '" say "' & $Commands [2] & '"') Or StringInStr($UDP_Recv, '" say "' & $Commands[4] & '"') Then _EvaluatePaketNotReady($UDP_Recv)
; Force ready
If StringInStr($UDP_Recv, '" say "' & $Commands[17] & '"') Then _EvaluatePaketReady($UDP_Recv, True)
; Info
If StringInStr($UDP_Recv, '" say "' & $Commands [5] & '"') Then _EvaluatePaketInfo()
; Warmup
If StringInStr($UDP_Recv, '" say "' & $Commands [7] & '"') Then _GameServerSetWarmup($UDP_Recv)
; RR (Restart)
If StringInStr($UDP_Recv, '" say "' & $Commands[14] & '"') Then _GameServerRestartRound($UDP_Recv)
; Map
If StringInStr($UDP_Recv, '" say "' & $Commands[13]) Then _GameServerChangeMap($UDP_Recv)
;If StringInStr($UDP_Recv, '" say "' & $Commands[18] & '"') Then _GameServerSendMessage("say " & IniRead("config.ini", "Messages", "message[41]", ""))
; Score
If StringInStr($UDP_Recv, '" say "' & $Commands[18] & '"') Then
; Warmup of the 1st half. Match not started yet
If $ReadyStatus = 1 Then
_GameServerSendMessage("say " & IniRead("config.ini", "Messages", "message[41]", ""))
; Warmup of the 2nd half
ElseIf $ReadyStatus = 3 Then
_GameServerSendMessage("say " & $CurrentScore)
; Warmup of the 1st half of overtime
ElseIf $ReadyStatus = 5 Then
;GameServerSendMessage("say " & IniRead("config.ini", "Messages", "message[41]", ""))
_GameServerSendMessage("say " & $CurrentScore)
; Warmup of the 2nd half of overtime
ElseIf $ReadyStatus = 7 Then
_GameServerSendMessage("say " & $CurrentScore)
EndIf
EndIf
; Disconnect -> Not ready
If StringInStr($UDP_Recv, '" disconnected') Then _EvaluatePaketNotReady($UDP_Recv)
; Playing
ElseIf $ReadyStatus = 2 Or $ReadyStatus = 4 Or $ReadyStatus = 6 Or $ReadyStatus = 8 Then
; Restart match
If StringInStr($UDP_Recv, '" say "' & $Commands [8]) Then _EvaluatePaketReady($UDP_Recv, True, True)
;If StringInStr($UDP_Recv, '" say "' & $Commands[18] & '"') Then _GameServerSendMessage($CurrentScore)
; Score
If StringInStr($UDP_Recv, '" say "' & $Commands[18] & '"') Then
; 1st half of the match or overtime
If $ReadyStatus = 2 Or $ReadyStatus = 6 Then
; If there's not score yet (0-0) say 0-0
If $CurrentScore = "" Then
_GameServerSendMessage("say " & StringReplace(StringReplace(IniRead("config.ini", "Messages", "message[20]", ""), "%Score1%", "0"), "%Score2%", "0"))
; Else just say the current score
Else
_GameServerSendMessage("say " & $CurrentScore)
EndIf
; 2nd half of the match or overtime
ElseIf $ReadyStatus = 4 Or $ReadyStatus = 8 Then
If $CurrentScore = "" Then
$score = "say " & StringReplace(StringReplace(IniRead("config.ini", "Messages", "message[21]", ""), "%Score2%", "0"), "%Score1%", "0")
$score = StringReplace(StringReplace($score, "%SumScore1%", $OldScore1), "%SumScore2%", $OldScore2)
_GameServerSendMessage($score)
$score = ""
Else
_GameServerSendMessage("say " & $CurrentScore)
EndIf
EndIf
EndIf
; Round end score
If StringRegExp($UDP_Recv, '\(CT "\d*"\) \(T "\d*"\)') Then _EvaluatePaketScore($UDP_Recv, $ReadyStatus)
EndIf ; Always
; Time
If StringInStr($UDP_Recv, '" say "' & $Commands [6] & '"') Then _GameServerSendTime()
; Stop script
If StringInStr($UDP_Recv, '" say "' & $Commands [9] & '"') Then _GameServerStop($UDP_Recv)
; Setup XonX mrY
If StringInStr($UDP_Recv, '" say "' & $Commands[11]) Then _GameServerSetMaxRounds($UDP_Recv)
; Kick
If StringInStr($UDP_Recv, '" say "' & $Commands[12]) Then _GameServerKickAndAdmin($UDP_Recv, 1)
; Run HLTV
If StringInStr($UDP_Recv, '" say "' & $Commands[15]) Then _GameServerRunHLTV($UDP_Recv)
; Stop HLTV
If StringInStr($UDP_Recv, '" say "' & $Commands[16] & '"') Then _GameServerStopHLTV($UDP_Recv)
; Add admin
If StringInStr($UDP_Recv, '" say "' & $Commands[19]) Then _GameServerKickAndAdmin($UDP_Recv, 2)
; Remove admin
If StringInStr($UDP_Recv, '" say "' & $Commands[20]) Then _GameServerKickAndAdmin($UDP_Recv, 3)
; Set password
If StringInStr($UDP_Recv, '" say "' & $Commands[21]) Then _GameServerSetPass($UDP_Recv)
; Admin list
If StringInStr($UDP_Recv, '" say "' & $Commands[22] & '"') Then _GameServerShowAdmins()
; Restart script
If StringInStr($UDP_Recv, '" say "' & $Commands[23] & '"') Then _GameServerRestart($UDP_Recv)
_GameServerManualCmds($UDP_Recv)
Sleep(50)
$UDP_Recv = ''
EndIf
; Ready loop message
If TimerDiff($LoopTimer) > IniRead("config.ini", "Script", "rdyloop", "") * 1000 And ($ReadyStatus = 1 Or $ReadyStatus = 3 Or $ReadyStatus = 5 Or $ReadyStatus = 7) Then
$sMessage = "say " & IniRead("config.ini", "Messages", "message[1]", "")
_GameServerSendMessage($sMessage)
$LoopTimer = TimerInit()
EndIf
WEnd
Func _EvaluatePaketReady($sPaket, $bForce = False, $bRestart = False)
If $bForce = True Then
If _IsAdmin($sPaket) = False Then Return
Else
$iMaxPlayers = IniRead("config.ini", "Script", "players", "")
$SteamId = StringRegExp($sPaket, ".+<\d*><STEAM_(\d:\d:\d+)", 3)
$aName = StringRegExp($sPaket, '"(.+)<\d*><STEAM_\d:\d:\d+', 3)
If Not IsArray($aName) Or Not IsArray($SteamId) Then Return
For $i = 1 To IniRead("config.ini", "Script", "players", "")
If $Ready[$i] = $SteamId[0] Then
$sMessage = "say " & StringReplace(IniRead("config.ini", "Messages", "message[5]", ""), "%Player%", $aName[0])
_GameServerSendMessage($sMessage)
Return
EndIf
Next
$iCount = 0
For $i = 1 To $iMaxPlayers
If $Ready[$i] <> '' Then $iCount += 1
Next
For $i = 1 To $iMaxPlayers
If $Ready[$i] = "" Then
$Ready[$i] = $SteamId[0]
$iCount += 1
$sMessage = "say " & StringReplace(IniRead("config.ini", "Messages", "message[2]", ""), "%Player%", $aName[0])
_GameServerSendMessage($sMessage)
Sleep(50)
$sMessage = "say " & StringReplace(StringReplace(IniRead("config.ini", "Messages", "message[4]", ""), "%Count%", $iCount), "%MaxPlayers%", $iMaxPlayers)
_GameServerSendMessage($sMessage)
ExitLoop
EndIf
Next
For $i = 1 To $iMaxPlayers
If $Ready[$i] = "" Then Return
Next
EndIf
UDPCloseSocket($Socket)
$Socket = UDPOpen($IP[1], $IP[2])
If $bRestart = False Then
$ReadyStatus += 1
If $ReadyStatus = 2 Then
$sMessage = "say " & IniRead("config.ini", "Messages", "message[14]", "")
ElseIf $ReadyStatus = 4 Then
$sMessage = "say " & IniRead("config.ini", "Messages", "message[15]", "")
ElseIf $ReadyStatus = 6 Then
$sMessage = "say " & IniRead("config.ini", "Messages", "message[46]", "")
ElseIf $ReadyStatus = 8 Then
$sMessage = "say " & IniRead("config.ini", "Messages", "message[47]", "")
EndIf
_GameServerSendMessage($sMessage)
$CurrentScore = ""
Sleep(10)
Else
If $ReadyStatus = 2 Or $ReadyStatus = 6 Then
$sMessage = "say " & IniRead("config.ini", "Messages", "message[17]", "")
_GameServerSendMessage($sMessage)
Sleep(10)
ElseIf $ReadyStatus = 4 Or $ReadyStatus = 8 Then
$sMessage = "say " & IniRead("config.ini", "Messages", "message[18]", "")
_GameServerSendMessage($sMessage)
$CurrentScore = ""
Sleep(10)
EndIf
EndIf
_GameServerSetSettings()
If $ReadyStatus = 6 Or $ReadyStatus = 8 Then
;UDPSend($Socket, _HexToString("FFFFFFFF") & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" mp_startmoney ' & IniRead("config.ini", "Script", "otmoney", 10000))
UDPSend($Socket, $FF & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" mp_startmoney ' & IniRead("config.ini", "Script", "otmoney", 10000))
Sleep(10)
$sMessage = "say " & StringReplace(StringReplace(IniRead("config.ini", "Messages", "message[48]", ""), "%otmr%", _
IniRead("config.ini", "Script", "otmr", "")), "%otmoney%", IniRead("config.ini", "Script", "otmoney", ""))
_GameServerSendMessage($sMessage)
UDPCloseSocket($Socket)
$Socket = UDPOpen($IP[1], $IP[2])
EndIf
Sleep(10)
;UDPSend($Socket, _HexToString("FFFFFFFF") & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" sv_restart 1')
UDPSend($Socket, $FF & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" sv_restart 1')
Sleep(1200)
;UDPSend($Socket, _HexToString("FFFFFFFF") & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" sv_restart 1')
UDPSend($Socket, $FF & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" sv_restart 1')
Sleep(1200)
;UDPSend($Socket, _HexToString("FFFFFFFF") & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" sv_restart 3')
UDPSend($Socket, $FF & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" sv_restart 3')
Sleep(3000)
$sMessage = "say " & IniRead("config.ini", "Messages", "message[13]", "")
_GameServerSendMessage($sMessage)
Sleep(100)
$sMessage = "say " & IniRead("config.ini", "Messages", "message[19]", "")
_GameServerSendMessage($sMessage)
EndFunc ;==>_EvaluatePaketReady
Func _EvaluatePaketNotReady($sPaket)
$iMaxPlayers = IniRead("config.ini", "Script", "players", "")
$SteamId = StringRegExp($sPaket, ".+<\d*><STEAM_(\d:\d:\d*)", 3)
$aName = StringRegExp($sPaket, '"(.+)<\d*><STEAM_\d:\d:\d*', 3)
If Not IsArray($SteamId) Or Not IsArray($aName) Then Return
$iCount = 0
For $i = 1 To $iMaxPlayers
If $Ready[$i] <> '' Then $iCount += 1
Next
For $i = 1 To $iMaxPlayers
If $Ready[$i] = $SteamId[0] Then
$Ready[$i] = ""
UDPCloseSocket($Socket)
$Socket = UDPOpen($IP[1], $IP[2])
$iCount -= 1
$sMessage = "say " & StringReplace(IniRead("config.ini", "Messages", "message[3]", ""), "%Player%", $aName[0])
_GameServerSendMessage($sMessage)
Sleep(50)
$sMessage = "say " & StringReplace(StringReplace(IniRead("config.ini", "Messages", "message[4]", ""), "%Count%", $iCount), "%MaxPlayers%", $iMaxPlayers)
_GameServerSendMessage($sMessage)
ExitLoop
EndIf
Next
EndFunc ;==>_EvaluatePaketNotReady
Func _EvaluatePaketInfo()
$iMaxPlayers = IniRead("config.ini", "Script", "players", "")
$iCount = 0
For $i = 1 To IniRead("config.ini", "Script", "players", "")
If $Ready[$i] <> '' Then $iCount += 1
Next
$sMessage = "say " & StringReplace(StringReplace(IniRead("config.ini", "Messages", "message[4]", ""), "%Count%", $iCount), "%MaxPlayers%", $iMaxPlayers)
_GameServerSendMessage($sMessage)
EndFunc ;==>_EvaluatePaketInfo
Func _EvaluatePaketScore($sPaket, $iNr)
$sAdd = ''
$aScoreRead = StringRegExp($sPaket, '\(CT "(\d*)"\) \(T "(\d*)"\)', 3)
If Not IsArray($aScoreRead) Then Return
; In overtime
If $iNr = 6 Or $iNr = 8 Then $sAdd = "ot"
; 1st half of the match or overtime
If $iNr = 2 Or $iNr = 6 Then
; 1st half finishes
If $aScoreRead[0] + $aScoreRead[1] = IniRead("config.ini", "Script", $sAdd & "mr", "") Then
_GameServerSendMessage("say " & StringReplace(StringReplace(IniRead("config.ini", "Messages", "message[11]", ""), "%Score1%", $aScoreRead[0]), "%Score2%", $aScoreRead[1]))
$sMessage = StringReplace(StringReplace(IniRead("config.ini", "Messages", "message[20]", ""), "%Score1%", $aScoreRead[0]), "%Score2%", $aScoreRead[1])
$CurrentScore = $sMessage
_GameServerSendMessage("say " & $sMessage)
$OldScore1 = $aScoreRead[0]
$OldScore2 = $aScoreRead[1]
$ReadyStatus += 1
; $CurrentScore = ''
Sleep(1000)
_GameServerSetWarmup('')
For $i = 1 To IniRead("config.ini", "Script", "players", "")
$Ready[$i] = ""
Next
; Still playing 1st half rounds
Else
$sMessage = StringReplace(StringReplace(IniRead("config.ini", "Messages", "message[20]", ""), "%Score1%", $aScoreRead[0]), "%Score2%", $aScoreRead[1])
$CurrentScore = $sMessage
_GameServerSendMessage("say " & $sMessage)
EndIf
; 2nd half match or overtime
ElseIf $iNr = 4 Or $iNr = 8 Then
; 2nd half draw
If $aScoreRead[1] + $OldScore1 = IniRead("config.ini", "Script", $sAdd & "mr", "") And $aScoreRead[0] + $OldScore2 = IniRead("config.ini", "Script", $sAdd & "mr", "") Then
$sMessage = "say " & StringReplace(StringReplace(IniRead("config.ini", "Messages", "message[45]", ""), "%SumScore1%", $aScoreRead[1] + $OldScore1), "%SumScore2%", $aScoreRead[0] + $OldScore2)
_GameServerSendMessage($sMessage)
$CurrentScore = StringReplace(StringReplace(IniRead("config.ini", "Messages", "message[20]", ""), "%Score1%", $aScoreRead[1] + $OldScore1), "%Score2%", $aScoreRead[0] + $OldScore2)
$ReadyStatus += 1
If $ReadyStatus = 9 Then $ReadyStatus = 5
Sleep(1000)
_GameServerSetWarmup('')
For $i = 1 To IniRead("config.ini", "Script", "players", "")
$Ready[$i] = ""
Next
; Somebody won
ElseIf $aScoreRead[1] + $OldScore1 = IniRead("config.ini", "Script", $sAdd & "mr", "") + 1 Or $aScoreRead[0] + $OldScore2 = IniRead("config.ini", "Script", $sAdd & "mr", "") + 1 Then
$sMessage = "say " & StringReplace(StringReplace(IniRead("config.ini", "Messages", "message[22]", ""), "%Score1%", $aScoreRead[1] + $OldScore1), "%Score2%", $aScoreRead[0] + $OldScore2)
_GameServerSendMessage($sMessage)
$ReadyStatus = 1
$CurrentScore = ''
$OldScore1 = 0
$OldScore2 = 0
Sleep(1000)
For $i = 1 To IniRead("config.ini", "Script", "players", "")
$Ready[$i] = ""
Next
; Still playing 2nd half rounds
Else
$sMessage = StringReplace(StringReplace(IniRead("config.ini", "Messages", "message[21]", ""), "%Score2%", $aScoreRead[1]), "%Score1%", $aScoreRead[0])
$sMessage = StringReplace(StringReplace($sMessage, "%SumScore1%", $OldScore1 + $aScoreRead[1]), "%SumScore2%", $OldScore2 + $aScoreRead[0])
$CurrentScore = $sMessage
_GameServerSendMessage("say " & $sMessage)
EndIf
EndIf
EndFunc ;==>_EvaluatePaketScore
Func _GameServerContact()
Local $iTimer = TimerInit()
UDPStartup()
$Socket = UDPOpen($IP[1], $IP[2])
;UDPSend($Socket, _HexToString("FFFFFFFF") & 'challenge rcon')
UDPSend($Socket, $FF & "challenge rcon")
While TimerDiff($iTimer) <= 5000
$Challenge_recv = UDPRecv($Socket, 8096) ; why 8096?
_GUICtrlEdit_InsertText($Edit, ". ")
If $Challenge_recv <> "" Then
$ChallengeNumber = StringRegExpReplace(BinaryToString($Challenge_recv), "[^\d+]", '$1')
_GUICtrlEdit_InsertText($Edit, @CRLF & "Challenge Number recieved: " & $ChallengeNumber & @CRLF)
ExitLoop
EndIf
WEnd
_GUICtrlEdit_InsertText($Edit, @CRLF & @CRLF)
If TimerDiff($iTimer) >= 5000 Then
_GUICtrlEdit_InsertText($Edit, "Failed to contact server." & @CRLF)
; quit the program
Do
$msg = GUIGetMsg()
Until $msg = -3
Exit
EndIf
$ReadyStatus = 1
_GUICtrlEdit_InsertText($Edit, "Requesting logaddress..." & @CRLF & @CRLF)
;UDPSend($Socket, _HexToString("FFFFFFFF") & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" logaddress_add ' & $WanIP & ' ' & $UDPPort)
UDPSend($Socket, $FF & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" logaddress_add ' & $WanIP & ' ' & $UDPPort)
Sleep(1000)
;UDPSend($Socket, _HexToString("FFFFFFFF") & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" log on')
UDPSend($Socket, $FF & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" log on')
Sleep(1000)
;UDPSend($Socket, _HexToString("FFFFFFFF") & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" mp_logmessages 1')
UDPSend($Socket, $FF & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" mp_logmessages 1')
Sleep(1000)
;UDPSend($Socket, _HexToString("FFFFFFFF") & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" status')
UDPSend($Socket, $FF & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" status')
Do
$UDP_Recv = UDPRecv($Socket, 8096)
Until StringInStr(BinaryToString($UDP_Recv), 'hostname')
$UDP_Recv = BinaryToString($UDP_Recv)
_GUICtrlEdit_InsertText($Edit, StringReplace(StringTrimLeft($UDP_Recv, 5), @LF, @CRLF))
_GUICtrlEdit_InsertText($Edit, @CRLF)
EndFunc ;==>_GameServerContact
Func _GameServerGetPass()
UDPCloseSocket($Socket)
$Socket = UDPOpen($IP[1], $IP[2])
;UDPSend($Socket, _HexToString("FFFFFFFF") & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" sv_password')
UDPSend($Socket, $FF & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" sv_password')
Do
$UDP_Recv = UDPRecv($Socket, 2048)
Until BinaryToString($UDP_Recv) <> ''
$aPass = StringRegExp(BinaryToString($UDP_Recv), '"sv_password" is "(.+)"', 3)
If IsArray($aPass) Then Return $aPass[0]
Return -1
EndFunc ;==>_GameServerGetPass
Func _GameServerSendMessage($sMessage)
UDPCloseSocket($Socket)
$Socket = UDPOpen($IP[1], $IP[2])
;UDPSend($Socket, _HexToString("FFFFFFFF") & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" ' & $sMessage)
UDPSend($Socket, $FF & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" ' & $sMessage)
UDPCloseSocket($Socket)
$Socket = UDPBind($LanIP, $UDPPort)
EndFunc ;==>_GameServerSendMessage
Func _GameServerSendTime()
$sMessage = StringReplace(StringReplace(IniRead("config.ini", "Messages", "message[16]", ""), "%hour%", @HOUR), "%min%", @MIN)
$sMessage = "say " & StringReplace(StringReplace(StringReplace(StringReplace($sMessage, "%sec%", @SEC), "%day%", @MDAY), "%mon%", @MON), "%year%", @YEAR)
_GameServerSendMessage($sMessage)
EndFunc ;==>_GameServerSendTime
Func _GameServerSetWarmup($sPaket)
If $sPaket <> '' Then
If _IsAdmin($sPaket) = False Then Return
EndIf
$aWarmupCmds = StringSplit(FileRead("warmup.cfg"), @CRLF, 1)
For $i = 1 To UBound($aWarmupCmds) - 1
_GameServerSendMessage($aWarmupCmds[$i])
Sleep(25)
Next
$sMessage = "say " & IniRead("config.ini", "Messages", "message[6]", "")
_GameServerSendMessage($sMessage)
Sleep(100)
_GameServerSendMessage("sv_restart 1")
EndFunc ;==>_GameServerSetWarmup
Func _GameServerSetSettings()
UDPCloseSocket($Socket)
$Socket = UDPOpen($IP[1], $IP[2])
$aSettingsCmds = StringSplit(FileRead("settings.cfg"), @CRLF, 1)
For $i = 1 To UBound($aSettingsCmds) - 1
;UDPSend($Socket, _HexToString("FFFFFFFF") & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" ' & $aSettingsCmds[$i])
UDPSend($Socket, $FF & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" ' & $aSettingsCmds[$i])
Sleep(5)
Next
EndFunc ;==>_GameServerSetSettings
Func _GameServerRestartRound($sPaket)
If _IsAdmin($sPaket) = False Then Return
_GameServerSendMessage("sv_restart 1")
EndFunc ;==>_GameServerRestartRound
Func _GameServerSetPass($sPaket)
If _IsAdmin($sPaket) = False Then Return
$aPass = StringRegExp($sPaket, IniRead("config.ini", "Commands", "command[21]", "") & ' (.+?)"', 3)
If Not IsArray($aPass) Then Return
_GameServerSendMessage("sv_password " & $aPass[0])
_GameServerSendMessage("say " & StringReplace(IniRead("config.ini", "Messages", "message[44]", ""), "%Pass%", $aPass[0]))
EndFunc ;==>_GameServerSetPass
Func _GameServerChangeMap($sPaket)
If _IsAdmin($sPaket) = False Then Return
$aMap = StringRegExp($sPaket, IniRead("config.ini", "Commands", "command[13]", "") & ' (.+?)"', 3)
If Not IsArray($aMap) Then Return
UDPCloseSocket($Socket)
$Socket = UDPOpen($IP[1], $IP[2])
;UDPSend($Socket, _HexToString("FFFFFFFF") & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" maps *')
UDPSend($Socket, $FF & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" maps *')
Do
$UDP_Recv = UDPRecv($Socket, 8096)
Until $UDP_Recv <> ""
UDPCloseSocket($Socket)
$Socket = UDPBind($LanIP, $UDPPort)
$sMaps = BinaryToString($UDP_Recv)
Local $aMaps = StringRegExp($sMaps, "(.+?).bsp", 3), $bBool = False
For $i = 0 To UBound($aMaps) - 1
If StringInStr($aMaps[$i], $aMap[0]) Then
If $bBool = True Then
$bBool = False
ExitLoop
EndIf
$bBool = True
$sMap = $aMaps[$i]
If $aMaps[$i] = $aMap[0] Then ExitLoop
EndIf
Next
If $bBool = False Then
_GameServerSendMessage("say " & StringReplace(IniRead("config.ini", "Messages", "message[39]", ""), "%Map%", $aMap[0]))
Else
_GameServerSendMessage("say " & StringReplace(IniRead("config.ini", "Messages", "message[40]", ""), "%Map%", $sMap))
Sleep(2500)
_GameServerSendMessage("changelevel " & $sMap)
EndIf
EndFunc ;==>_GameServerChangeMap
Func _GameServerStop($sPaket)
If _IsAdmin($sPaket) = False Then Return
$ReadyStatus = 1
$sMessage = "say " & IniRead("config.ini", "Messages", "message[8]", "")
_GameServerSendMessage($sMessage)
Do
$UDP_Recv = UDPRecv($Socket, 8096)
Until StringInStr(BinaryToString($UDP_Recv), '" say "' & $Commands[10] & '"')
$sMessage = "say " & IniRead("config.ini", "Messages", "message[9]", "")
_GameServerSendMessage($sMessage)
EndFunc ;==>_GameServerStop
Func _GameServerRestart($sPaket)
If _IsAdmin($sPaket) = False Then Return
$ReadyStatus = 1
$CurrentScore = ''
$OldScore1 = 0
$OldScore2 = 0
$sMessage = "say " & IniRead("config.ini", "Messages", "message[49]", "")
_GameServerSendMessage($sMessage)
Sleep(50)
_GameServerSetWarmup('')
EndFunc ;==>_GameServerStop
Func _GameServerSetMaxRounds($sPaket)
If _IsAdmin($sPaket) = False Then Return
$aRegExp = StringRegExp($sPaket, "setup (\d*)on(\d*) mr(\d*)", 3)
If UBound($aRegExp) <> 3 Then Return -1
If $aRegExp[0] <> $aRegExp[1] Or $aRegExp[0] = "0" Then Return -1
If $aRegExp[2] > 20 Then
$sMessage = "say " & IniRead("config.ini", "Messages", "message[42]", "")
_GameServerSendMessage($sMessage)
Return
EndIf
IniWrite("config.ini", "Script", "mr", $aRegExp[2])
IniWrite("config.ini", "Script", "players", $aRegExp[1] * 2)
$sMessage = IniRead("config.ini", "Messages", "message[7]", "")
$sMessage = "say " & StringReplace(StringReplace($sMessage, "%xonx%", $aRegExp[0] & "on" & $aRegExp[0]), "%mr%", $aRegExp[2])
Global $Ready[IniRead("config.ini", "Script", "players", 10) + 1]
For $i = 1 To IniRead("config.ini", "Script", "players", "")
$Ready[$i] = ''
Next
_GameServerSendMessage($sMessage)
If $ReadyStatus <> 1 And $ReadyStatus <> 3 Then _GameServerSetWarmup('')
$ReadyStatus = 1
$OldScore1 = 0
$OldScore2 = 0
$CurrentScore = 0
EndFunc ;==>_GameServerSetMaxRounds
Func _GameServerKickAndAdmin($sPaket, $iNr)
If _IsAdmin($sPaket) = False Then Return
If $iNr = 1 Then $aName = StringRegExp($sPaket, IniRead("config.ini", "Commands", "command[12]", "") & ' (.+?)"', 3)
If $iNr = 2 Then $aName = StringRegExp($sPaket, IniRead("config.ini", "Commands", "command[19]", "") & ' (.+?)"', 3)
If $iNr = 3 Then $aName = StringRegExp($sPaket, IniRead("config.ini", "Commands", "command[20]", "") & ' (.+?)"', 3)
If Not IsArray($aName) Then Return
Local $bBool = False, $iKickNr = '', $sPlayer = ''
UDPCloseSocket($Socket)
$Socket = UDPOpen($IP[1], $IP[2])
;UDPSend($Socket, _HexToString("FFFFFFFF") & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" status')
UDPSend($Socket, $FF & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" status')
Do
$UDP_Recv = UDPRecv($Socket, 8096)
Until $UDP_Recv <> ""
UDPCloseSocket($Socket)
$Socket = UDPBind($LanIP, $UDPPort)
$Status = BinaryToString($UDP_Recv)
$aPlayers = StringRegExp($Status, '"(.+?)" (\d*) STEAM_(\d:\d:\d*) ', 3)
If Not IsArray($aPlayers) Then Return
For $i = 0 To UBound($aPlayers) - 1 Step +3
If StringInStr($aPlayers[$i], $aName[0]) Then
If $bBool = True Then
$bBool = False
ExitLoop
EndIf
$bBool = True
$sPlayer = $aPlayers[$i]
$iKickNr = $aPlayers[$i + 1]
$sSteamId = $aPlayers[$i + 2]
If $aPlayers[$i] = $aName[0] Then ExitLoop
EndIf
Next
If $bBool = False Then
_GameServerSendMessage("say " & IniRead("config.ini", "Messages", "message[23]", ""))
Else
If $iNr = 1 Then
Local $aIni = IniReadSection("config.ini", "Admins")
For $i = 1 To UBound($aIni) - 1
If $aIni[$i][1] = $sSteamId & "*" Then
_GameServerSendMessage("say " & StringReplace(IniRead("config.ini", "Messages", "message[37]", ""), "%Player%", $sPlayer))
Return
EndIf
Next
_GameServerSendMessage('kick #' & $iKickNr)
_GameServerSendMessage('say ' & StringReplace(IniRead("config.ini", "Messages", "message[24]", ""), "%Player%", $sPlayer))
ElseIf $iNr = 2 Then
If _IsAdmin($sPaket, True) = False Then
_GameServerSendMessage("say " & IniRead("config.ini", "Messages", "message[38]", ""))
Return
EndIf
Local $aIni = IniReadSection("config.ini", "Admins")
For $i = 1 To UBound($aIni) - 1
If $aIni[$i][1] = $sSteamId Or $aIni[$i][1] = $sSteamId & "*" Then
_GameServerSendMessage("say " & StringReplace(IniRead("config.ini", "Messages", "message[34]", ""), "%Player%", $sPlayer))
Return
EndIf
Next
IniWrite("config.ini", "Admins", "admin[" & UBound($aIni) & "]", $sSteamId)
_GameServerSendMessage("say " & StringReplace(IniRead("config.ini", "Messages", "message[35]", ""), "%Player%", $sPlayer))
ElseIf $iNr = 3 Then
If _IsAdmin($sPaket, True) = False Then
_GameServerSendMessage("say " & IniRead("config.ini", "Messages", "message[38]", ""))
Return
EndIf
Local $aIni = IniReadSection("config.ini", "Admins"), $iCount = 1, $bMaster = False
IniDelete("config.ini", "Admins")
For $i = 1 To UBound($aIni) - 1
If $aIni[$i][1] = $sSteamId Then ContinueLoop
If $aIni[$i][1] = $sSteamId & "*" Then
$bMaster = True
_GameServerSendMessage("say " & StringReplace(IniRead("config.ini", "Messages", "message[37]", ""), "%Player%", $sPlayer))
EndIf
IniWrite("config.ini", "Admins", "admin[" & $iCount & "]", $aIni[$i][1])
$iCount += 1
Next
If $bMaster = False Then _GameServerSendMessage("say " & StringReplace(IniRead("config.ini", "Messages", "message[36]", ""), "%Player%", $sPlayer))
EndIf
EndIf
EndFunc ;==>_GameServerKickAndAdmin
Func _GameServerShowAdmins()
Local $sText = ''
UDPCloseSocket($Socket)
$Socket = UDPOpen($IP[1], $IP[2])
;UDPSend($Socket, _HexToString("FFFFFFFF") & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" status')
UDPSend($Socket, $FF & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" status')
Do
$UDP_Recv = UDPRecv($Socket, 8096)
Until $UDP_Recv <> ""
UDPCloseSocket($Socket)
$Socket = UDPBind($LanIP, $UDPPort)
$Status = BinaryToString($UDP_Recv)
Local $aPlayers = StringRegExp($Status, '"(.+?)" \d* STEAM_(\d:\d:\d*) ', 3)
If Not IsArray($aPlayers) Then Return
$aIni = IniReadSection("config.ini", "Admins")
For $i = 0 To UBound($aPlayers) - 1 Step +2
For $j = 1 To UBound($aIni) - 1
If $aIni[$j][1] = $aPlayers[$i + 1] Then $sText &= $aPlayers[$i] & ", "
If $aIni[$j][1] = $aPlayers[$i + 1] & "*" Then $sText &= $aPlayers[$i] & " (M), "
Next
Next
If $sText <> '' Then _GameServerSendMessage("say " & StringReplace(IniRead("config.ini", "Messages", "message[43]", ""), "%Admins%", StringTrimRight($sText, 2)))
EndFunc ;==>_GameServerShowAdmins
Func _GameServerManualCmds($sPaket)
$aIniCmds = IniReadSection("config.ini", "ManualCommands")
If Not IsArray($aIniCmds) Then Return
For $i = 1 To UBound($aIniCmds) - 1
If StringInStr($sPaket, '" say "' & $aIniCmds[$i][0] & '"') Then
If _IsAdmin($sPaket) = False Then Return
$aSplitCmds = StringSplit($aIniCmds[$i][1] & ";", ";")
For $j = 1 To UBound($aSplitCmds) - 1
If $aSplitCmds[$j] = '' Then ContinueLoop
_GameServerSendMessage($aSplitCmds[$j])
Next
EndIf
Next
EndFunc ;==>_GameServerManualCmds
Func _GameServerRunHLTV($sPaket)
If _IsAdmin($sPaket) = False Then Return
$aDemo = StringRegExp($sPaket, IniRead("config.ini", "Commands", "command[15]", "") & ' (.+?)"', 3)
If Not IsArray($aDemo) Then Return
If $HLTV = True Then
_GameServerSendMessage("say " & IniRead("config.ini", "Messages", "message[26]", ""))
Return
EndIf
$sServerPassword = _GameServerGetPass()
$HLTV = True
$sPath = IniRead("config.ini", "Script", "hltvpath", "")
$sFile = StringTrimLeft($sPath, StringInStr($sPath, "\", "", -1))
$sPath = StringTrimRight($sPath, StringLen($sFile))
If FileExists($sPath & "rdy.cfg") Then FileDelete($sPath & "rdy.cfg")
If Not FileExists($sPath & "steam_appid.txt") Then FileWrite($sPath & "steam_appid.txt", "10")
$sCfg = 'delay "' & IniRead("config.ini", "Script", "hltvdelay", "90") & '"' & @CRLF & _
'name "' & IniRead("config.ini", "Script", "hltv", "HLTV Proxy") & '"' & @CRLF & _
'hostname "' & IniRead("config.ini", "Script", "hltv", "HLTV Proxy") & '"' & @CRLF & _
'serverpassword "' & $sServerPassword & '"' & @CRLF & _
'connect "' & $IP[1] & ":" & $IP[2] & '"' & @CRLF & _
'record "' & $aDemo[0] & '"' & @CRLF
FileWrite($sPath & "rdy.cfg", $sCfg)
$sRead = FileRead($sPath & "hltv.cfg")
If Not StringInStr($sRead, "exec rdy.cfg") Then FileWrite($sPath & "hltv.cfg", @CRLF & "exec rdy.cfg" & @CRLF)
ShellExecute($sPath & $sFile, "", "", "", @SW_MINIMIZE)
_GameServerSendMessage("say " & IniRead("config.ini", "Messages", "message[25]", ""))
EndFunc ;==>_GameServerRunHLTV
Func _GameServerStopHLTV($sPaket)
If _IsAdmin($sPaket) = False Then Return
If $HLTV = False Then
_GameServerSendMessage("say " & IniRead("config.ini", "Messages", "message[28]", ""))
Return
EndIf
$HLTV = False
ControlSend(WinGetTitle("HLTV - " & $IP[1] & ":" & $IP[2]), "", "", "stoprecording;quit{ENTER}")
_GameServerSendMessage("say " & IniRead("config.ini", "Messages", "message[27]", ""))
EndFunc ;==>_GameServerStopHLTV
Func _ConsoleError($sError)
_GUICtrlEdit_InsertText($Edit, StringReplace($sError, @LF, @CRLF))
Sleep(3000)
Exit
EndFunc ;==>_ConsoleError
Func _IsAdmin($sPaket, $bMaster = False)
$aName = StringRegExp($sPaket, '"(.+)<\d*><STEAM_\d:\d:\d+', 3)
$SteamId = StringRegExp($sPaket, ".+<\d*><STEAM_(\d:\d:\d*)", 3)
If Not IsArray($aName) Or Not IsArray($SteamId) Then Return False
$aIniReadSection = IniReadSection("config.ini", "Admins")
For $i = 1 To UBound($aIniReadSection) - 1
If $bMaster = False Then
If $aIniReadSection[$i][1] = $SteamId[0] Or $aIniReadSection[$i][1] = $SteamId[0] & "*" Then Return True
Else
If $aIniReadSection[$i][1] = $SteamId[0] & "*" Then Return True
EndIf
Next
If $bMaster = False Then
$sMessage = "say " & StringReplace(IniRead("config.ini", "Messages", "message[10]", ""), "%Player%", $aName[0])
_GameServerSendMessage($sMessage)
EndIf
Return False
EndFunc ;==>_IsAdmin
Func _ReadyscriptExit()
If $ReadyStatus > 0 Then
UDPCloseSocket($Socket)
$Socket = UDPOpen($IP[1], $IP[2])
;UDPSend($Socket, _HexToString("FFFFFFFF") & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" logaddress_del ' & $WanIP & ' ' & $UDPPort)
UDPSend($Socket, $FF & 'rcon ' & $ChallengeNumber & ' "' & $Rcon & '" logaddress_del ' & $WanIP & ' ' & $UDPPort)
UDPCloseSocket($Socket)
UDPShutdown()
EndIf
Exit
EndFunc ;==>_ReadyscriptExit