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733 lines (646 loc) · 36.8 KB
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#include <nanobind/nanobind.h>
#include <nanobind/ndarray.h>
#include <nanobind/stl/string.h>
#include <nanobind/eigen/dense.h>
#include "Eigen/Dense"
#include "polyscope/affine_remapper.h"
#include "polyscope/camera_parameters.h"
#include "polyscope/curve_network.h"
#include "polyscope/imgui_config.h"
#include "polyscope/messages.h"
#include "polyscope/pick.h"
#include "polyscope/point_cloud.h"
#include "polyscope/polyscope.h"
#include "polyscope/surface_mesh.h"
#include "polyscope/types.h"
#include "polyscope/view.h"
#include "polyscope/volume_mesh.h"
#include "utils.h"
namespace nb = nanobind;
using namespace nb::literals;
namespace ps = polyscope;
// Forward-declare bindings from other files
void bind_surface_mesh(nb::module_& m);
void bind_point_cloud(nb::module_& m);
void bind_curve_network(nb::module_& m);
void bind_volume_mesh(nb::module_& m);
void bind_volume_grid(nb::module_& m);
void bind_camera_view(nb::module_& m);
void bind_gaussian_particles(nb::module_& m);
void bind_floating_quantities(nb::module_& m);
void bind_implicit_helpers(nb::module_& m);
void bind_managed_buffer(nb::module_& m);
void bind_imgui(nb::module_& m);
void bind_implot(nb::module_& m);
// Signal handler (makes ctrl-c work, etc)
void checkSignals() {
if (PyErr_CheckSignals() != 0) throw nb::python_error();
}
void defaultCallback() { checkSignals(); }
// Actual binding code
// clang-format off
NB_MODULE(polyscope_bindings, m) {
m.doc() = "Polyscope low-level bindings";
// Register a cleanup function which will run when the module is exiting.
// Suggested at: https://pybind11.readthedocs.io/en/stable/advanced/misc.html#module-destructors
// We use it to ensure any Python data held on the C++ side gets properly deleted and cleaned up. This
// is particularly difficult to do any other way, because Polyscope extensively uses static variables
// to hold this state, so we can't just fall back on some other object's lifetime.
auto atexit = nb::module_::import_("atexit");
atexit.attr("register")(nb::cpp_function([]() {
ps::state::userCallback = nullptr;
if (ps::render::engine != nullptr) {
ps::shutdown(true);
} else {
ps::removeEverything();
}
}));
// === Basic flow
m.def("init", &ps::init, nb::arg("backend")="auto", "Initialize Polyscope");
m.def("check_initialized", &ps::checkInitialized);
m.def("is_initialized", &ps::isInitialized);
m.def("show", [](size_t forFrames) {
if (ps::state::userCallback == nullptr) {
bool oldVal = ps::options::openImGuiWindowForUserCallback;
ps::options::openImGuiWindowForUserCallback = false;
ps::state::userCallback = defaultCallback; // use the default callback to ensure signals get checked
ps::show(forFrames);
ps::state::userCallback = nullptr;
ps::options::openImGuiWindowForUserCallback = oldVal;
} else {
// otherwise, we can just directly call show()
// (the set_user_callback()) function ensures that the signal check is performed in
// this case
ps::show(forFrames);
}
},
nb::arg("forFrames")=std::numeric_limits<size_t>::max()
);
m.def("unshow", &ps::unshow);
m.def("window_requests_close", &ps::windowRequestsClose);
m.def("frame_tick", &ps::frameTick);
m.def("shutdown", &ps::shutdown);
m.def("remove_everything", &ps::removeEverything);
// === Render engine related things
m.def("get_render_engine_backend_name", &ps::render::getRenderEngineBackendName);
m.def("is_headless", &ps::isHeadless);
m.def("set_allow_headless_backends", [](bool x) { ps::options::allowHeadlessBackends = x; });
// === Screenshots
nb::class_<ps::ScreenshotOptions>(m, "ScreenshotOptions")
.def(nb::init<>())
.def_rw("include_UI", &ps::ScreenshotOptions::includeUI)
.def_rw("transparent_background", &ps::ScreenshotOptions::transparentBackground)
;
m.def("screenshot", nb::overload_cast<const ps::ScreenshotOptions&>(&ps::screenshot), "Take a screenshot");
m.def("screenshot_to_buffer", [](const ps::ScreenshotOptions& opts) {
std::vector<unsigned char> buff = ps::screenshotToBuffer(opts);
// copy to an eigen array
Eigen::Vector<unsigned char, Eigen::Dynamic> vec =
Eigen::Map<Eigen::Vector<unsigned char, Eigen::Dynamic>>(buff.data(), buff.size());
return vec;
}, "Take a screenshot to buffer");
m.def("named_screenshot", nb::overload_cast<std::string, const ps::ScreenshotOptions&>(&ps::screenshot), "Take a screenshot");
m.def("set_screenshot_extension", [](std::string x) { ps::options::screenshotExtension = x; });
// === Small options
m.def("set_program_name", [](std::string x) { ps::options::programName = x; });
m.def("set_verbosity", [](int x) { ps::options::verbosity = x; });
m.def("set_print_prefix", [](std::string x) { ps::options::printPrefix = x; });
m.def("set_errors_throw_exceptions", [](bool x) { ps::options::errorsThrowExceptions = x; });
m.def("set_max_fps", [](int x) { ps::options::maxFPS = x; });
m.def("set_enable_vsync", [](bool x) { ps::options::enableVSync = x; });
m.def("set_use_prefs_file", [](bool x) { ps::options::usePrefsFile = x; });
m.def("set_do_default_mouse_interaction", [](bool x) { ps::state::doDefaultMouseInteraction = x; });
m.def("request_redraw", []() { ps::requestRedraw(); });
m.def("get_redraw_requested", []() { return ps::redrawRequested(); });
m.def("set_always_redraw", [](bool x) { ps::options::alwaysRedraw = x; });
m.def("set_frame_tick_limit_fps_mode", [](ps::LimitFPSMode x) { ps::options::frameTickLimitFPSMode = x; });
m.def("set_enable_render_error_checks", [](bool x) { ps::options::enableRenderErrorChecks = x; });
m.def("set_egl_device_index", [](int x) { ps::options::eglDeviceIndex = x; });
m.def("set_autocenter_structures", [](bool x) { ps::options::autocenterStructures = x; });
m.def("set_autoscale_structures", [](bool x) { ps::options::autoscaleStructures = x; });
m.def("set_ui_scale", [](float x) { ps::options::uiScale = x; });
m.def("get_ui_scale", []() { return ps::options::uiScale; });
m.def("set_build_gui", [](bool x) { ps::options::buildGui = x; });
m.def("set_user_gui_is_on_right_side", [](bool x) { ps::options::userGuiIsOnRightSide = x; });
m.def("set_build_default_gui_panels", [](bool x) { ps::options::buildDefaultGuiPanels = x; });
m.def("set_right_gui_pane_width", [](int x) { ps::options::rightGuiPaneWidth = x; });
m.def("get_right_gui_pane_width", []() { return ps::options::rightGuiPaneWidth; });
m.def("set_render_scene", [](bool x) { ps::options::renderScene = x; });
m.def("set_open_imgui_window_for_user_callback", [](bool x) { ps::options::openImGuiWindowForUserCallback= x; });
m.def("set_invoke_user_callback_for_nested_show", [](bool x) { ps::options::invokeUserCallbackForNestedShow = x; });
m.def("set_give_focus_on_show", [](bool x) { ps::options::giveFocusOnShow = x; });
m.def("set_hide_window_after_show", [](bool x) { ps::options::hideWindowAfterShow = x; });
m.def("set_warn_for_invalid_values", [](bool x) { ps::options::warnForInvalidValues = x; });
m.def("set_display_message_popups", [](bool x) { ps::options::displayMessagePopups = x; });
m.def("set_configure_imgui_style_callback", [](std::function<void()> x) { ps::options::configureImGuiStyleCallback = x; });
m.def("clear_configure_imgui_style_callback", []() {ps::options::configureImGuiStyleCallback = polyscope::configureImGuiStyle;});
m.def("set_files_dropped_callback", [](std::function<void(const std::vector<std::string>&)> x) { ps::state::filesDroppedCallback = x; });
m.def("clear_files_dropped_callback", []() {ps::state::filesDroppedCallback = nullptr;});
m.def("set_prepare_imgui_fonts_callback", [](std::function<std::tuple<ImFont*, ImFont*>(ImFontAtlas*)> x) { ps::options::prepareImGuiFontsCallback = x; });
m.def("clear_prepare_imgui_fonts_callback", []() {ps::options::prepareImGuiFontsCallback = polyscope::loadBaseFonts;});
// === Scene extents
m.def("set_automatically_compute_scene_extents", [](bool x) { ps::options::automaticallyComputeSceneExtents = x; });
m.def("set_length_scale", [](float x) { ps::state::lengthScale = x; });
m.def("get_length_scale", []() { return ps::state::lengthScale; });
m.def("set_bounding_box", [](glm::vec3 low, glm::vec3 high) { ps::state::boundingBox = std::tuple<glm::vec3, glm::vec3>(low, high); });
m.def("get_bounding_box", []() { return ps::state::boundingBox; });
m.def("update_scene_extents", &ps::updateStructureExtents);
// === Camera controls & View
m.def("set_navigation_style", [](ps::view::NavigateStyle x) { ps::view::style = x; });
m.def("get_navigation_style", ps::view::getNavigateStyle);
m.def("set_up_dir", [](ps::UpDir x) { ps::view::setUpDir(x); });
m.def("get_up_dir", ps::view::getUpDir);
m.def("set_front_dir", [](ps::FrontDir x) { ps::view::setFrontDir(x); });
m.def("get_front_dir", ps::view::getFrontDir);
m.def("set_vertical_fov_degrees", ps::view::setVerticalFieldOfViewDegrees);
m.def("get_vertical_fov_degrees", ps::view::getVerticalFieldOfViewDegrees);
m.def("get_aspect_ratio_width_over_height", ps::view::getAspectRatioWidthOverHeight);
m.def("reset_camera_to_home_view", ps::view::resetCameraToHomeView);
m.def("look_at", [](glm::vec3 location, glm::vec3 target, bool flyTo) {
ps::view::lookAt(location, target, flyTo);
});
m.def("look_at_dir", [](glm::vec3 location, glm::vec3 target, glm::vec3 upDir, bool flyTo) {
ps::view::lookAt(location, target, upDir, flyTo);
});
m.def("set_view_projection_mode", [](ps::ProjectionMode x) { ps::view::projectionMode = x; });
m.def("get_view_projection_mode", []() { return ps::view::projectionMode; });
m.def("get_view_camera_parameters", &ps::view::getCameraParametersForCurrentView);
m.def("set_view_camera_parameters", &ps::view::setViewToCamera);
m.def("set_camera_view_matrix", [](Eigen::Matrix4f mat) { ps::view::setCameraViewMatrix(eigen2glm(mat)); });
m.def("get_camera_view_matrix", []() { return glm2eigen(ps::view::getCameraViewMatrix()); });
m.def("set_view_center_and_look_at", [](glm::vec3 pos, bool flyTo) { ps::view::setViewCenterAndLookAt(pos, flyTo); });
m.def("set_view_center_and_project", [](glm::vec3 pos) { ps::view::setViewCenterAndProject(pos); });
m.def("set_view_center_raw", [](glm::vec3 pos) { ps::view::setViewCenterRaw(pos); });
m.def("get_view_center", &ps::view::getViewCenter);
m.def("set_window_size", &ps::view::setWindowSize);
m.def("get_window_size", &ps::view::getWindowSize);
m.def("get_buffer_size", &ps::view::getBufferSize);
m.def("set_window_resizable", &ps::view::setWindowResizable);
m.def("get_window_resizable", &ps::view::getWindowResizable);
m.def("set_view_from_json", &ps::view::setViewFromJson);
m.def("get_view_as_json", &ps::view::getViewAsJson);
m.def("screen_coords_to_world_ray", &ps::view::screenCoordsToWorldRay);
m.def("set_background_color", [](glm::vec4 c) { for(int i = 0; i < 4; i++) ps::view::bgColor[i] = c[i]; });
m.def("get_background_color", []() { return glm2eigen(glm::vec4{
ps::view::bgColor[0], ps::view::bgColor[1], ps::view::bgColor[2], ps::view::bgColor[3]
});
});
// === "Advanced" UI management
m.def("build_polyscope_gui", &ps::buildPolyscopeGui);
m.def("build_structure_gui", &ps::buildStructureGui);
m.def("build_pick_gui", &ps::buildPickGui);
m.def("build_user_gui_and_invoke_callback", &ps::buildUserGuiAndInvokeCallback);
// === Messages
m.def("info", nb::overload_cast<int, std::string>(&ps::info), "Send an info message");
m.def("warning", &ps::warning, "Send a warning message");
m.def("error", &ps::error, "Send an error message");
m.def("terminating_error", &ps::terminatingError, "Send a terminating error message");
// === Callback
m.def("set_user_callback", [](const std::function<void(void)>& func) {
// Create a wrapper which checks signals before calling the passed fuction
// Captures by value, because otherwise func seems to become invalid. This is probably happening
// on the Python side, and could be fixed with some nanobind keep_alive-s or something, but in
// lieu of figuring that out capture by value seems fine.
// See also the atexit() cleanup registered above, which is used to ensure any bound functions get deleted and we can exit cleanly.
auto wrapperFunc = [=]() {
checkSignals();
func();
};
ps::state::userCallback = wrapperFunc;
});
m.def("clear_user_callback", []() {ps::state::userCallback = nullptr;});
// === Pick
nb::class_<ps::PickResult>(m, "PickResult")
.def(nb::init<>())
.def_ro("is_hit", &ps::PickResult::isHit)
// .def_ro("structure", &ps::PickResult::structure)
.def_ro("structure_handle", &ps::PickResult::structureHandle)
.def_ro("structure_type", &ps::PickResult::structureType)
.def_ro("structure_name", &ps::PickResult::structureName)
.def_ro("quantity_name", &ps::PickResult::quantityName)
.def_ro("screen_coords", &ps::PickResult::screenCoords)
.def_ro("buffer_inds", &ps::PickResult::bufferInds)
.def_ro("position", &ps::PickResult::position)
.def_ro("depth", &ps::PickResult::depth)
.def_ro("local_index", &ps::PickResult::localIndex)
;
// stateful selection
m.def("have_selection", &ps::haveSelection);
m.def("get_selection", &ps::getSelection);
m.def("reset_selection", &ps::resetSelection);
// inentionally no binding to set_selection(), it is low-level and not obvious how to bind
// query what is under a pixel
m.def("pick_at_screen_coords", &ps::pickAtScreenCoords);
m.def("pick_at_buffer_inds", &ps::pickAtBufferInds);
// === Ground plane and shadows
m.def("set_ground_plane_mode", [](ps::GroundPlaneMode x) { ps::options::groundPlaneMode = x; });
m.def("set_ground_plane_height_mode", [](ps::GroundPlaneHeightMode x) { ps::options::groundPlaneHeightMode = x; });
m.def("set_ground_plane_height_factor", [](float x, bool isRelative) { ps::options::groundPlaneHeightFactor.set(x, isRelative); });
m.def("set_ground_plane_height", [](float x) { ps::options::groundPlaneHeight = x; });
m.def("set_shadow_blur_iters", [](int x) { ps::options::shadowBlurIters = x; });
m.def("set_shadow_darkness", [](float x) { ps::options::shadowDarkness = x; });
// === Transparency
m.def("set_transparency_mode", [](ps::TransparencyMode x) { ps::options::transparencyMode = x; });
m.def("set_transparency_render_passes", [](int n) { ps::options::transparencyRenderPasses = n; });
// === Materials
m.def("load_static_material", ps::loadStaticMaterial, "Load a static material");
m.def("load_blendable_material_explicit",
[](std::string mat_name, std::tuple<std::string,std::string,std::string,std::string> filenames) {
ps::loadBlendableMaterial(mat_name, {std::get<0>(filenames), std::get<1>(filenames), std::get<2>(filenames), std::get<3>(filenames)});
},
"Load a blendable material from explicit names");
m.def("load_blendable_material_baseext", nb::overload_cast<std::string, std::string, std::string>(&ps::loadBlendableMaterial),
"Load a blendable material from base and ext names");
// === Colormaps
m.def("load_color_map", ps::loadColorMap, "Load a color map from file");
// === Rendering
m.def("set_SSAA_factor", [](int n) { ps::options::ssaaFactor = n; });
// === Structure
// Structure management
m.def("remove_all_structures", &ps::removeAllStructures, "Remove all structures from polyscope");
// Main structure class
{ // (this is the generic structure class, subtypes get bound in their respective files)
nb::class_<ps::Structure> s = nb::class_<ps::Structure>(m, "Structure");
s.def_ro("name", &ps::Structure::name);
// Basics
s.def("remove", &ps::Structure::remove, "Remove the structure");
s.def("get_name", [](ps::Structure& s) { return s.name; }, "Ge the name");
s.def("get_unique_prefix", &ps::Structure::uniquePrefix, "Get unique prefix");
s.def("set_enabled", &ps::Structure::setEnabled, "Enable the structure");
s.def("enable_isolate", &ps::Structure::enableIsolate, "Enable the structure, disable all of same type");
s.def("is_enabled", &ps::Structure::isEnabled, "Check if the structure is enabled");
s.def("set_transparency", &ps::Structure::setTransparency, "Set transparency alpha");
s.def("get_transparency", &ps::Structure::getTransparency, "Get transparency alpha");
// group things
s.def("add_to_group", nb::overload_cast<std::string>(&ps::Structure::addToGroup), "Add to group");
// slice plane things
s.def("set_ignore_slice_plane", &ps::Structure::setIgnoreSlicePlane, "Set ignore slice plane");
s.def("get_ignore_slice_plane", &ps::Structure::getIgnoreSlicePlane, "Get ignore slice plane");
s.def("set_cull_whole_elements", &ps::Structure::setCullWholeElements, "Set cull whole elements");
s.def("get_cull_whole_elements", &ps::Structure::getCullWholeElements, "Get cull whole elememts");
// transform management
// clang-format off
s.def("center_bounding_box", &ps::Structure::centerBoundingBox, "center bounding box");
s.def("rescale_to_unit", &ps::Structure::rescaleToUnit, "set the transform so the object has length scale 1");
s.def("reset_transform", &ps::Structure::resetTransform, "reset the transform to the identity");
s.def("set_transform", [](ps::Structure& s, Eigen::Matrix4f T) { s.setTransform(eigen2glm(T)); }, "set the transform to the given 4x4 homogenous transform matrix");
s.def("set_position", [](ps::Structure& s, Eigen::Vector3f T) { s.setPosition(eigen2glm(T)); }, "set the translation component of the transform to the given position");
s.def("translate", [](ps::Structure& s, Eigen::Vector3f T) { s.translate(eigen2glm(T)); }, "apply the given translation to the shape, updating its position");
s.def("get_transform", [](ps::Structure& s) { return glm2eigen(s.getTransform()); }, "get the current 4x4 transform matrix");
s.def("get_position", [](ps::Structure& s) { return glm2eigen(s.getPosition()); }, "get the position of the shape origin after transform");
s.def("set_transform_gizmo_enabled", &ps::Structure::setTransformGizmoEnabled);
s.def("get_transform_gizmo_enabled", &ps::Structure::getTransformGizmoEnabled);
s.def("get_transformation_gizmo", &ps::Structure::getTransformGizmo, nb::rv_policy::reference, "Get the TransformationGizmo associated with this structure");
;
}
// === Groups
nb::class_<ps::Group>(m, "Group")
.def(nb::init<std::string>())
.def_ro("name", &ps::Group::name)
.def("add_child_group", &ps::Group::addChildGroup)
.def("add_child_structure", &ps::Group::addChildStructure)
.def("remove_child_group", &ps::Group::removeChildGroup)
.def("remove_child_structure", &ps::Group::removeChildStructure)
.def("set_enabled", &ps::Group::setEnabled, nb::rv_policy::reference)
.def("set_show_child_details", &ps::Group::setShowChildDetails)
.def("set_hide_descendants_from_structure_lists", &ps::Group::setHideDescendantsFromStructureLists)
.def("get_child_structure_names", [](ps::Group& g) {
std::vector<std::string> names;
for(ps::WeakHandle<ps::Structure>& wh : g.childrenStructures) {
if(wh.isValid()) {
names.push_back(wh.get().getName());
}
}
return names;
})
.def("get_child_group_names", [](ps::Group& g) {
std::vector<std::string> names;
for(ps::WeakHandle<ps::Group>& wh : g.childrenGroups) {
if(wh.isValid()) {
names.push_back(wh.get().name);
}
}
return names;
})
;
// create/get/delete
m.def("create_group", &ps::createGroup, nb::rv_policy::reference);
m.def("get_group", &ps::getGroup, nb::rv_policy::reference);
m.def("remove_group", nb::overload_cast<std::string, bool>(&ps::removeGroup));
m.def("remove_all_groups", &ps::removeAllGroups);
// === Low-level internals access
// (warning, 'advanced' users only, may change)
m.def("get_final_scene_color_texture_native_handle", []() { ps::render::engine->getFinalSceneColorTexture().getNativeBufferID(); });
// === Slice planes
nb::class_<ps::SlicePlane>(m, "SlicePlane")
.def(nb::init<std::string>())
.def_ro("name", &ps::SlicePlane::name)
.def("remove", &ps::SlicePlane::remove, "remove")
.def("set_enabled", &ps::SlicePlane::setEnabled, "set enabled")
.def("get_enabled", &ps::SlicePlane::getEnabled, "get enabled")
.def("set_active", &ps::SlicePlane::setActive, "set active") // should have been called 'enabled'
.def("get_active", &ps::SlicePlane::getActive, "get active")
.def("set_pose", &ps::SlicePlane::setPose, "set pose")
.def("get_center", [](ps::SlicePlane& s) { return glm2eigen(s.getCenter()); })
.def("get_normal", [](ps::SlicePlane& s) { return glm2eigen(s.getNormal()); })
.def("set_color", &ps::SlicePlane::setColor, "set color")
.def("get_color", [](ps::SlicePlane& s) { return glm2eigen(s.getColor()); })
.def("set_grid_line_color", &ps::SlicePlane::setGridLineColor, "set grid line color")
.def("get_grid_line_color", [](ps::SlicePlane& s) { return glm2eigen(s.getGridLineColor()); })
.def("set_transparency", &ps::SlicePlane::setTransparency, "set transparency")
.def("get_transparency", &ps::SlicePlane::getTransparency, "get transparency")
.def("set_draw_plane", &ps::SlicePlane::setDrawPlane, "set draw plane")
.def("get_draw_plane", &ps::SlicePlane::getDrawPlane, "get draw plane")
.def("set_draw_widget", &ps::SlicePlane::setDrawWidget, "set draw widget")
.def("get_draw_widget", &ps::SlicePlane::getDrawWidget, "get draw widget")
.def("set_volume_mesh_to_inspect", &ps::SlicePlane::setVolumeMeshToInspect, "set name of inspected volume mesh")
.def("get_volume_mesh_to_inspect", &ps::SlicePlane::getVolumeMeshToInspect, "get name of inspected volume mesh");
m.def("add_slice_plane", nb::overload_cast<>(&ps::addSlicePlane), "add a slice plane", nb::rv_policy::reference);
m.def("add_slice_plane", nb::overload_cast<std::string>(&ps::addSlicePlane), "add a slice plane", nb::rv_policy::reference);
m.def("get_slice_plane", &ps::getSlicePlane, "get a slice plane by name", nb::rv_policy::reference);
m.def("remove_slice_plane", nb::overload_cast<std::string>(&ps::removeSlicePlane), "remove a slice plane by name");
m.def("remove_all_slice_planes", &ps::removeAllSlicePlanes, "remove all slice planes");
// deprecated, but still supprorted for now
m.def("add_scene_slice_plane", ps::addSceneSlicePlane, "add a slice plane", nb::rv_policy::reference);
m.def("remove_last_scene_slice_plane", ps::removeLastSceneSlicePlane, "remove last scene plane");
// === Transformation Gizmos
nb::class_<ps::TransformationGizmo>(m, "TransformationGizmo")
.def(nb::init<std::string>())
.def_ro("name", &ps::TransformationGizmo::name)
.def("remove", &ps::TransformationGizmo::remove, "remove")
.def("set_enabled", &ps::TransformationGizmo::setEnabled, "set enabled")
.def("get_enabled", &ps::TransformationGizmo::getEnabled, "get enabled")
.def("set_transform", [] (ps::TransformationGizmo& g, const Eigen::Matrix4d& T) { g.setTransform(eigen2glm(T)); }, "set transform")
.def("get_transform", [](ps::TransformationGizmo& g) { return glm2eigen(g.getTransform()); }, "get transform")
.def("set_position", &ps::TransformationGizmo::setPosition, "set position")
.def("get_position", [](ps::TransformationGizmo& g) { return glm2eigen(g.getPosition()); }, "get position")
.def("set_allow_translation", &ps::TransformationGizmo::setAllowTranslation, "set allow translation")
.def("get_allow_translation", &ps::TransformationGizmo::getAllowTranslation, "get allow translation")
.def("set_allow_rotation", &ps::TransformationGizmo::setAllowRotation, "set allow rotation")
.def("get_allow_rotation", &ps::TransformationGizmo::getAllowRotation, "get allow rotation")
.def("set_allow_scaling", &ps::TransformationGizmo::setAllowScaling, "set allow scaling")
.def("get_allow_scaling", &ps::TransformationGizmo::getAllowScaling, "get allow scaling")
.def("set_allow_nonuniform_scaling", &ps::TransformationGizmo::setAllowNonUniformScaling, "set allow non-uniform scaling")
.def("get_allow_nonuniform_scaling", &ps::TransformationGizmo::getAllowNonUniformScaling, "get allow non-uniform scaling")
.def("get_interact_in_local_space", &ps::TransformationGizmo::getInteractInLocalSpace, "get interact in local space")
.def("set_interact_in_local_space", &ps::TransformationGizmo::setInteractInLocalSpace, "set interact in local space")
.def("get_gizmo_size", &ps::TransformationGizmo::getGizmoSize, "get gizmo size")
.def("set_gizmo_size", &ps::TransformationGizmo::setGizmoSize, "set gizmo size")
.def("build_inline_transform_ui", &ps::TransformationGizmo::buildInlineTransformUI, "build inline transform UI")
;
m.def("add_transformation_gizmo", [](std::string name) {return ps::addTransformationGizmo(name); }, "add a transformation gizmo", nb::rv_policy::reference);
m.def("get_transformation_gizmo", &ps::getTransformationGizmo, "get a transformation gizmo", nb::rv_policy::reference);
m.def("remove_transformation_gizmo", nb::overload_cast<std::string>(&ps::removeTransformationGizmo), "remove a transformation gizmo by name");
m.def("remove_transformation_gizmo", nb::overload_cast<ps::TransformationGizmo*>(&ps::removeTransformationGizmo), "remove a transformation gizmo by ptr");
m.def("remove_all_transformation_gizmos", &ps::removeAllTransformationGizmos, "remove all transformation gizmos");
// === Camera Parameters
nb::class_<ps::CameraIntrinsics>(m, "CameraIntrinsics")
.def(nb::init<>())
.def_static("from_FoV_deg_vertical_and_aspect", &ps::CameraIntrinsics::fromFoVDegVerticalAndAspect)
.def_static("from_FoV_deg_horizontal_and_aspect", &ps::CameraIntrinsics::fromFoVDegHorizontalAndAspect)
.def_static("from_FoV_deg_horizontal_and_vertical", &ps::CameraIntrinsics::fromFoVDegHorizontalAndVertical)
;
nb::class_<ps::CameraExtrinsics>(m, "CameraExtrinsics")
.def(nb::init<>())
.def_static("from_vectors", &ps::CameraExtrinsics::fromVectors<Eigen::Vector3f,Eigen::Vector3f,Eigen::Vector3f>)
.def_static("from_matrix", [](Eigen::Matrix4f mat) { return ps::CameraExtrinsics::fromMatrix(eigen2glm(mat)); })
;
nb::class_<ps::CameraParameters>(m, "CameraParameters")
.def(nb::init<ps::CameraIntrinsics, ps::CameraExtrinsics>())
.def("get_intrinsics", [](ps::CameraParameters& c) { return c.intrinsics; })
.def("get_extrinsics", [](ps::CameraParameters& c) { return c.extrinsics; })
.def("get_T", [](ps::CameraParameters& c) { return glm2eigen(c.getT()); })
.def("get_R", [](ps::CameraParameters& c) { return glm2eigen(c.getR()); })
.def("get_view_mat", [](ps::CameraParameters& c) { return glm2eigen(c.getViewMat()); })
.def("get_E", [](ps::CameraParameters& c) { return glm2eigen(c.getE()); })
.def("get_position", [](ps::CameraParameters& c) { return glm2eigen(c.getPosition()); })
.def("get_look_dir", [](ps::CameraParameters& c) { return glm2eigen(c.getLookDir()); })
.def("get_up_dir", [](ps::CameraParameters& c) { return glm2eigen(c.getUpDir()); })
.def("get_right_dir", [](ps::CameraParameters& c) { return glm2eigen(c.getRightDir()); })
.def("get_camera_frame", [](ps::CameraParameters& c) {
return std::make_tuple(glm2eigen(c.getLookDir()), glm2eigen(c.getUpDir()), glm2eigen(c.getRightDir()));
})
.def("get_fov_vertical_deg", &ps::CameraParameters::getFoVVerticalDegrees)
.def("get_aspect", &ps::CameraParameters::getAspectRatioWidthOverHeight)
.def("generate_camera_rays", [](ps::CameraParameters& c, size_t dimX, size_t dimY, ps::ImageOrigin origin) {
std::vector<glm::vec3> rays = c.generateCameraRays(dimX, dimY, origin);
Eigen::MatrixXf raysOut(rays.size(), 3);
for(size_t i = 0; i < rays.size(); i++) {
raysOut(i,0) = rays[i].x;
raysOut(i,1) = rays[i].y;
raysOut(i,2) = rays[i].z;
}
return raysOut;
})
.def("generate_camera_ray_corners", [](ps::CameraParameters& c) {
std::array<glm::vec3,4> rays = c.generateCameraRayCorners();
Eigen::MatrixXf raysOut(4, 3);
for(size_t i = 0; i < rays.size(); i++) {
raysOut(i,0) = rays[i].x;
raysOut(i,1) = rays[i].y;
raysOut(i,2) = rays[i].z;
}
return raysOut;
})
;
// === Weak Handles
// (used for lifetime tracking tricks)
nb::class_<ps::GenericWeakHandle>(m, "GenericWeakHandle")
.def(nb::init<>())
.def("is_valid", &ps::GenericWeakHandle::isValid)
.def("get_unique_ID", &ps::GenericWeakHandle::getUniqueID)
;
// === Enums
nb::enum_<ps::view::NavigateStyle>(m, "NavigateStyle")
.value("turntable", ps::view::NavigateStyle::Turntable)
.value("free", ps::view::NavigateStyle::Free)
.value("planar", ps::view::NavigateStyle::Planar)
.value("arcball", ps::view::NavigateStyle::Arcball)
.value("none", ps::view::NavigateStyle::None)
.value("first_person", ps::view::NavigateStyle::FirstPerson)
;
nb::enum_<ps::ProjectionMode>(m, "ProjectionMode")
.value("perspective", ps::ProjectionMode::Perspective)
.value("orthographic", ps::ProjectionMode::Orthographic)
;
nb::enum_<ps::UpDir>(m, "UpDir")
.value("x_up", ps::UpDir::XUp)
.value("y_up", ps::UpDir::YUp)
.value("z_up", ps::UpDir::ZUp)
.value("neg_x_up", ps::UpDir::NegXUp)
.value("neg_y_up", ps::UpDir::NegYUp)
.value("neg_z_up", ps::UpDir::NegZUp)
;
nb::enum_<ps::FrontDir>(m, "FrontDir")
.value("x_front", ps::FrontDir::XFront)
.value("y_front", ps::FrontDir::YFront)
.value("z_front", ps::FrontDir::ZFront)
.value("neg_x_front", ps::FrontDir::NegXFront)
.value("neg_y_front", ps::FrontDir::NegYFront)
.value("neg_z_front", ps::FrontDir::NegZFront)
;
nb::enum_<ps::DataType>(m, "DataType")
.value("standard", ps::DataType::STANDARD)
.value("symmetric", ps::DataType::SYMMETRIC)
.value("magnitude", ps::DataType::MAGNITUDE)
.value("categorical", ps::DataType::CATEGORICAL)
;
nb::enum_<ps::VectorType>(m, "VectorType")
.value("standard", ps::VectorType::STANDARD)
.value("ambient", ps::VectorType::AMBIENT)
;
nb::enum_<ps::ParamCoordsType>(m, "ParamCoordsType")
.value("unit", ps::ParamCoordsType::UNIT)
.value("world", ps::ParamCoordsType::WORLD)
;
nb::enum_<ps::ParamVizStyle>(m, "ParamVizStyle")
.value("checker", ps::ParamVizStyle::CHECKER)
.value("checker_islands", ps::ParamVizStyle::CHECKER_ISLANDS)
.value("grid", ps::ParamVizStyle::GRID)
.value("local_check", ps::ParamVizStyle::LOCAL_CHECK)
.value("local_rad", ps::ParamVizStyle::LOCAL_RAD)
;
nb::enum_<ps::BackFacePolicy>(m, "BackFacePolicy")
.value("identical", ps::BackFacePolicy::Identical)
.value("different", ps::BackFacePolicy::Different)
.value("custom", ps::BackFacePolicy::Custom)
.value("cull", ps::BackFacePolicy::Cull)
;
nb::enum_<ps::LimitFPSMode>(m, "LimitFPSMode")
.value("ignore_limits", ps::LimitFPSMode::IgnoreLimits)
.value("block_to_hit_target", ps::LimitFPSMode::BlockToHitTarget)
.value("skip_frames_to_hit_target", ps::LimitFPSMode::SkipFramesToHitTarget)
;
nb::enum_<ps::GroundPlaneMode>(m, "GroundPlaneMode")
.value("none", ps::GroundPlaneMode::None)
.value("tile", ps::GroundPlaneMode::Tile)
.value("tile_reflection", ps::GroundPlaneMode::TileReflection)
.value("shadow_only", ps::GroundPlaneMode::ShadowOnly)
;
nb::enum_<ps::GroundPlaneHeightMode>(m, "GroundPlaneHeightMode")
.value("automatic", ps::GroundPlaneHeightMode::Automatic)
.value("manual", ps::GroundPlaneHeightMode::Manual)
;
nb::enum_<ps::TransparencyMode>(m, "TransparencyMode")
.value("none", ps::TransparencyMode::None)
.value("simple", ps::TransparencyMode::Simple)
.value("pretty", ps::TransparencyMode::Pretty)
;
nb::enum_<ps::CurveNetworkElement>(m, "CurveNetworkElement")
.value("node", ps::CurveNetworkElement::NODE)
.value("edge", ps::CurveNetworkElement::EDGE)
;
nb::enum_<ps::MeshElement>(m, "MeshElement")
.value("vertex", ps::MeshElement::VERTEX)
.value("face", ps::MeshElement::FACE)
.value("edge", ps::MeshElement::EDGE)
.value("halfedge", ps::MeshElement::HALFEDGE)
.value("corner", ps::MeshElement::CORNER)
;
nb::enum_<ps::MeshSelectionMode>(m, "MeshSelectionMode")
.value("auto", ps::MeshSelectionMode::Auto)
.value("vertices_only", ps::MeshSelectionMode::VerticesOnly)
.value("faces_only", ps::MeshSelectionMode::FacesOnly)
;
nb::enum_<ps::VolumeMeshElement>(m, "VolumeMeshElement")
.value("vertex", ps::VolumeMeshElement::VERTEX)
.value("edge", ps::VolumeMeshElement::EDGE)
.value("face", ps::VolumeMeshElement::FACE)
.value("cell", ps::VolumeMeshElement::CELL)
;
nb::enum_<ps::VolumeGridElement>(m, "VolumeGridElement")
.value("node", ps::VolumeGridElement::NODE)
.value("cell", ps::VolumeGridElement::CELL)
;
nb::enum_<ps::PointRenderMode>(m, "PointRenderMode")
.value("sphere", ps::PointRenderMode::Sphere)
.value("quad", ps::PointRenderMode::Quad)
;
nb::enum_<ps::FilterMode>(m, "FilterMode")
.value("linear", ps::FilterMode::Linear)
.value("nearest", ps::FilterMode::Nearest)
;
nb::enum_<ps::ImageOrigin>(m, "ImageOrigin")
.value("lower_left", ps::ImageOrigin::LowerLeft)
.value("upper_left", ps::ImageOrigin::UpperLeft)
;
nb::enum_<ps::MeshShadeStyle>(m, "MeshShadeStyle")
.value("smooth", ps::MeshShadeStyle::Smooth)
.value("flat", ps::MeshShadeStyle::Flat)
.value("tri_flat", ps::MeshShadeStyle::TriFlat)
;
nb::enum_<ps::IsolineStyle>(m, "IsolineStyle")
.value("stripe", ps::IsolineStyle::Stripe)
.value("contour", ps::IsolineStyle::Contour)
;
nb::enum_<ps::ImplicitRenderMode>(m, "ImplicitRenderMode")
.value("sphere_march", ps::ImplicitRenderMode::SphereMarch)
.value("fixed_step", ps::ImplicitRenderMode::FixedStep)
;
nb::enum_<ps::ManagedBufferType>(m, "ManagedBufferType")
.value(ps::typeName(ps::ManagedBufferType::Float ).c_str(), ps::ManagedBufferType::Float )
.value(ps::typeName(ps::ManagedBufferType::Double ).c_str(), ps::ManagedBufferType::Double )
.value(ps::typeName(ps::ManagedBufferType::Vec2 ).c_str(), ps::ManagedBufferType::Vec2 )
.value(ps::typeName(ps::ManagedBufferType::Vec3 ).c_str(), ps::ManagedBufferType::Vec3 )
.value(ps::typeName(ps::ManagedBufferType::Vec4 ).c_str(), ps::ManagedBufferType::Vec4 )
.value(ps::typeName(ps::ManagedBufferType::Arr2Vec3).c_str(), ps::ManagedBufferType::Arr2Vec3)
.value(ps::typeName(ps::ManagedBufferType::Arr3Vec3).c_str(), ps::ManagedBufferType::Arr3Vec3)
.value(ps::typeName(ps::ManagedBufferType::Arr4Vec3).c_str(), ps::ManagedBufferType::Arr4Vec3)
.value(ps::typeName(ps::ManagedBufferType::UInt32 ).c_str(), ps::ManagedBufferType::UInt32 )
.value(ps::typeName(ps::ManagedBufferType::Int32 ).c_str(), ps::ManagedBufferType::Int32 )
.value(ps::typeName(ps::ManagedBufferType::UVec2 ).c_str(), ps::ManagedBufferType::UVec2 )
.value(ps::typeName(ps::ManagedBufferType::UVec3 ).c_str(), ps::ManagedBufferType::UVec3 )
.value(ps::typeName(ps::ManagedBufferType::UVec4 ).c_str(), ps::ManagedBufferType::UVec4 )
;
nb::enum_<ps::DeviceBufferType>(m, "DeviceBufferType")
.value("attribute", ps::DeviceBufferType::Attribute)
.value("texture1d", ps::DeviceBufferType::Texture1d)
.value("texture2d", ps::DeviceBufferType::Texture2d)
.value("texture3d", ps::DeviceBufferType::Texture3d)
;
// === Mini bindings for a little bit of glm
nb::class_<glm::vec2>(m, "glm_vec2").
def(nb::init<float, float>())
.def("as_tuple",
[](const glm::vec2& x) {
return std::tuple<float, float>(x[0], x[1]);
});
nb::class_<glm::vec3>(m, "glm_vec3").
def(nb::init<float, float, float>())
.def("as_tuple",
[](const glm::vec3& x) {
return std::tuple<float, float, float>(x[0], x[1], x[2]);
});
nb::class_<glm::vec4>(m, "glm_vec4").
def(nb::init<float, float, float, float>())
.def("as_tuple",
[](const glm::vec4& x) {
return std::tuple<float, float, float, float>(x[0], x[1], x[2], x[3]);
});
nb::class_<glm::ivec2>(m, "glm_ivec2").
def(nb::init<int32_t, int32_t>())
.def("as_tuple",
[](const glm::ivec2& x) {
return std::tuple<int32_t, int32_t>(x[0], x[1]);
});
nb::class_<glm::uvec3>(m, "glm_uvec3").
def(nb::init<uint32_t, uint32_t, uint32_t>())
.def("as_tuple",
[](const glm::uvec3& x) {
return std::tuple<uint32_t, uint32_t, uint32_t>(x[0], x[1], x[2]);
});
// === Bind structures defined in other files
bind_floating_quantities(m);
bind_implicit_helpers(m);
bind_point_cloud(m);
bind_curve_network(m);
bind_surface_mesh(m);
bind_volume_mesh(m);
bind_volume_grid(m);
bind_camera_view(m);
bind_gaussian_particles(m);
bind_managed_buffer(m);
bind_imgui(m);
bind_implot(m);
}
// clang-format on