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Description
Galaxy wide4
SM-A205S
안드로이드 버전 10
Flutter version 3.27.1
테스트 기기들 중에 유일하게 이 기기에서 아래 에러코드 나타나고 앱이 강제 종료되는 현상이 나타납니다. 플러터 팀에 문의하려고 하니 테스트 상황이 필요하다고 해서 ㅠㅠ
AndroidManifest.xml 에서 해당 코드 등록해서 엔진 꺼버리면 정상작동합니다.
E/flutter ( 4175): [ERROR:flutter/shell/platform/android/surface_texture_external_texture_vk_impeller.cc(122)] Break on 'ImpellerValidationBreak' to inspect point of failure: Invalid external texture.
W/OpenGLRenderer( 4175): dequeueBuffer failed, error = -110; switching to fallback
D/OpenGLRenderer( 4175): prevDequeueSurface : 0x7d8397c000, currDequeueSurface : 0x7c5da0b000, frameDiff : 1
E/BufferQueueProducer( 4175): [SurfaceTexture-0-4175-1] dequeueBuffer: BufferQueue has been abandoned
E/BufferQueueProducer( 4175): [SurfaceTexture-0-4175-1] dequeueBuffer: BufferQueue has been abandoned
W/NaverMap( 4175): eglSwapBuffer error: 12301. Waiting or new surface
E/BufferQueueProducer( 4175): [SurfaceTexture-0-4175-0] dequeueBuffer: BufferQueue has been abandoned
W/OpenGLRenderer( 4175): dequeueBuffer failed, error = -19; switching to fallback
D/OpenGLRenderer( 4175): prevDequeueSurface : 0x7d8397c000, currDequeueSurface : 0x7c5da0b000, frameDiff : 2
E/BufferQueueProducer( 4175): [SurfaceTexture-0-4175-0] query: BufferQueue has been abandoned
F/OpenGLRenderer( 4175): Failed to set damage region on surface 0x7c59c1cc80, error=EGL_BAD_ACCESS
F/libc ( 4175): Fatal signal 6 (SIGABRT), code -1 (SI_QUEUE) in tid 4375 (RenderThread), pid 4175 (y_monkeycompany)
Build fingerprint: 'samsung/a20skt/a20:10/QP1A.190711.020/A205SKSU3BTD4:user/release-keys'
Revision: '3'
ABI: 'arm64'
Timestamp: 2024-12-24 16:37:00+0900
pid: 4175, tid: 4375, name: RenderThread >>> com.monkeycompany.bananadeal.banana_deal_by_monkeycompany <<<
uid: 10327
signal 6 (SIGABRT), code -1 (SI_QUEUE), fault addr --------
Abort message: 'Failed to set damage region on surface 0x7c59c1cc80, error=EGL_BAD_ACCESS'
x0 0000000000000000 x1 0000000000001117 x2 0000000000000006 x3 0000007c8aa6d280
x4 feff71647164636d x5 feff71647164636d x6 feff71647164636d x7 7f7f7f7f7f7f7f7f
x8 00000000000000f0 x9 6fdacd0a6449bf49 x10 0000000000000001 x11 0000000000000000
x12 fffffff0fffffbdf x13 ffffffffffffffff x14 0000000000000000 x15 ffffffffffffffff
x16 0000007d7f7438c0 x17 0000007d7f720920 x18 0000007c8a4cc000 x19 000000000000104f
x20 0000000000001117 x21 00000000ffffffff x22 0000007c8aa6da40 x23 0000000000000001
x24 0000007c48e5c178 x25 0000007c8aa6da28 x26 0000007c8aa6e020 x27 0000007d83ae9020
x28 0000000000000000 x29 0000007c8aa6d320
sp 0000007c8aa6d260 lr 0000007d7f6d5108 pc 0000007d7f6d5134
backtrace:
#00 pc 0000000000083134 /apex/com.android.runtime/lib64/bionic/libc.so (abort+160) (BuildId: ecce0f8f6d05a6808531d834fd5e2b07)
#1 pc 00000000000089f8 /system/lib64/liblog.so (__android_log_assert+324) (BuildId: 9f85c2b41416b6f448b030171a545745)
#2 pc 00000000003b0318 /system/lib64/libhwui.so (android::uirenderer::renderthread::EglManager::damageFrame(android::uirenderer::renderthread::Frame const&, SkRect const&)+192) (BuildId: 64898df4db5672b21d2ebe038cf113c8)
#3 pc 00000000003afec4 /system/lib64/libhwui.so (android::uirenderer::skiapipeline::SkiaOpenGLPipeline::draw(android::uirenderer::renderthread::Frame const&, SkRect const&, SkRect const&, android::uirenderer::LightGeometry const&, android::uirenderer::LayerUpdateQueue*, android::uirenderer::Rect const&, bool, android::uirenderer::LightInfo const&, std::__1::vector<android::spandroid::uirenderer::RenderNode, std::__1::allocator<android::spandroid::uirenderer::RenderNode>> const&, android::uirenderer::FrameInfoVisualizer*)+84) (BuildId: 64898df4db5672b21d2ebe038cf113c8)
#4 pc 0000000000407ba4 /system/lib64/libhwui.so (android::uirenderer::renderthread::CanvasContext::draw()+600) (BuildId: 64898df4db5672b21d2ebe038cf113c8)
#5 pc 00000000004b167c /system/lib64/libhwui.so (android::uirenderer::renderthread::CanvasContext::prepareAndDraw(android::uirenderer::RenderNode*)+172) (BuildId: 64898df4db5672b21d2ebe038cf113c8)
#6 pc 00000000004ba458 /system/lib64/libhwui.so (android::uirenderer::renderthread::RenderThread::dispatchFrameCallbacks()+192) (BuildId: 64898df4db5672b21d2ebe038cf113c8)
#7 pc 000000000041787c /system/lib64/libhwui.so (android::uirenderer::WorkQueue::process()+228) (BuildId: 64898df4db5672b21d2ebe038cf113c8)
#8 pc 00000000004175b0 /system/lib64/libhwui.so (android::uirenderer::renderthread::RenderThread::threadLoop()+80) (BuildId: 64898df4db5672b21d2ebe038cf113c8)
#9 pc 00000000000135fc /system/lib64/libutils.so (android::Thread::_threadLoop(void*)+288) (BuildId: 75a0efac2a08f9cef8c527a99046731d)
#10 pc 00000000000e28c0 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+36) (BuildId: ecce0f8f6d05a6808531d834fd5e2b07)
#11 pc 000000000008503c /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64) (BuildId: ecce0f8f6d05a6808531d834fd5e2b07)