@@ -101,7 +101,15 @@ void MaterialRenderer::AddPreEffectsPass(Renderer::RenderGraph* renderGraph, Ren
101101 commandList.BindDescriptorSet (Renderer::DescriptorSetSlot::MODEL, data.modelSet , frameIndex);
102102 commandList.BindDescriptorSet (Renderer::DescriptorSetSlot::PER_PASS, data.preEffectsSet , frameIndex);
103103
104- uvec2 outputSize = _renderer->GetImageDimensions (resources.packedNormals , 0 );
104+ vec2 outputSize = static_cast <vec2>(_renderer->GetImageDimensions (resources.packedNormals , 0 ));
105+
106+ struct Constants
107+ {
108+ vec4 renderInfo; // x = Render Width, y = Render Height, z = 1/Width, w = 1/Height
109+ };
110+
111+ Constants* constants = graphResources.FrameNew <Constants>();
112+ constants->renderInfo = vec4 (outputSize, 1 .0f / outputSize);
105113
106114 uvec2 dispatchSize = uvec2 ((outputSize.x + 7 ) / 8 , (outputSize.y + 7 ) / 8 );
107115 commandList.Dispatch (dispatchSize.x , dispatchSize.y , 1 );
@@ -207,6 +215,7 @@ void MaterialRenderer::AddMaterialPass(Renderer::RenderGraph* renderGraph, Rende
207215
208216 struct Constants
209217 {
218+ vec4 renderInfo; // x = Render Width, y = Render Height, z = 1/Width, w = 1/Height
210219 uvec4 lightInfo; // x = Directional Light Count, Y = Point Light Count, Z = Cascade Count, W = Shadows Enabled
211220 vec4 fogColor;
212221 vec4 fogSettings; // x = Enabled, y = Begin Fog Blend Dist, z = End Fog Blend Dist, w = UNUSED
@@ -221,6 +230,9 @@ void MaterialRenderer::AddMaterialPass(Renderer::RenderGraph* renderGraph, Rende
221230
222231 Constants* constants = graphResources.FrameNew <Constants>();
223232
233+ vec2 outputSize = static_cast <vec2>(_renderer->GetImageDimensions (resources.sceneColor , 0 ));
234+ constants->renderInfo = vec4 (outputSize, 1 .0f / outputSize);
235+
224236 CVarSystem* cvarSystem = CVarSystem::Get ();
225237 const u32 numCascades = static_cast <u32 >(*cvarSystem->GetIntCVar (CVarCategory::Client | CVarCategory::Rendering, " shadowCascadeNum" ));
226238 const u32 shadowEnabled = static_cast <u32 >(*cvarSystem->GetIntCVar (CVarCategory::Client | CVarCategory::Rendering, " shadowEnabled" ));
0 commit comments