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GraphicsEngine.cpp
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205 lines (162 loc) · 4.49 KB
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#pragma comment(lib, "d3d11.lib")
#pragma comment(lib, "d3dcompiler.lib")
#include "GraphicsEngine.h"
#include <d3dcompiler.h>
#include <iostream>
#include "Utilities.h"
GraphicsEngine::GraphicsEngine(): m_selected_feature_level()
{
m_d3d_device = nullptr;
m_imm_context = nullptr;
m_dxgi_device = nullptr;
m_dxgi_adapter = nullptr;
m_dxgi_factory = nullptr;
m_custom_blob = nullptr;
}
GraphicsEngine::~GraphicsEngine()
{
}
bool GraphicsEngine::init()
{
D3D_DRIVER_TYPE driver_types[] = {
D3D_DRIVER_TYPE_HARDWARE,
D3D_DRIVER_TYPE_WARP,
D3D_DRIVER_TYPE_REFERENCE
};
constexpr UINT num_driver_types = ARRAYSIZE(driver_types);
D3D_FEATURE_LEVEL feature_levels[] = {
D3D_FEATURE_LEVEL_11_0
};
constexpr UINT num_feature_levels = ARRAYSIZE(feature_levels);
HRESULT res = 0;
ID3D11DeviceContext* imm_context;
for (UINT driver_type_index = 0; driver_type_index < num_driver_types;)
{
res = D3D11CreateDevice(
NULL,
driver_types[driver_type_index],
NULL, D3D11_CREATE_DEVICE_DEBUG,
feature_levels, num_feature_levels,
D3D11_SDK_VERSION,
&m_d3d_device,
&m_selected_feature_level,
&imm_context
);
if (SUCCEEDED(res)) {
m_imm_context = new DeviceContext(imm_context);
std::cout << "D3D11Device Created: " << driver_types[driver_type_index] << std::endl;
break;
}
++driver_type_index;
}
if (FAILED(res))
return false;
// Without using CreateDeviceAndSwapChain Swap chain can only be created through idxgifactory
m_d3d_device->QueryInterface(__uuidof(IDXGIDevice), (void**)&m_dxgi_device);
m_dxgi_device->GetAdapter(&m_dxgi_adapter);
m_dxgi_adapter->GetParent(__uuidof(IDXGIFactory), (void**)&m_dxgi_factory);
return true;
}
bool GraphicsEngine::release()
{
m_imm_context->release();
m_d3d_device->Release();
//// release dxgi resources
m_dxgi_device->Release();
m_dxgi_adapter->Release();
m_dxgi_factory->Release();
return true;
}
GraphicsEngine* GraphicsEngine::get()
{
static GraphicsEngine instance;
return &instance;
}
SwapChain* GraphicsEngine::createSwapChain()
{
return new SwapChain;
}
ID3D11Device* GraphicsEngine::getDirect3DDevice()
{
return m_d3d_device;
}
DeviceContext* GraphicsEngine::getImmediateDeviceContext()
{
return m_imm_context;
}
VertexBuffer* GraphicsEngine::createVertexBuffer()
{
return new VertexBuffer();
}
TexturedVertexBuffer* GraphicsEngine::createTexturedBuffer()
{
return new TexturedVertexBuffer();
}
IndexBuffer* GraphicsEngine::createIndexBuffer()
{
return new IndexBuffer();
}
VertexShader* GraphicsEngine::createVertexShader(const void* shader_byte_code, size_t byte_code_size)
{
VertexShader* vs = new VertexShader();
if (!vs->init(shader_byte_code, byte_code_size)) {
vs->release();
return nullptr;
}
return vs;
}
bool GraphicsEngine::compileVertexShader(LPCWSTR file_name, LPCSTR entry_point_name, void** shaderByteCode, size_t* byteCodeSize)
{
ID3DBlob* error_blob = nullptr;
HRESULT hres = D3DCompileFromFile(file_name, nullptr, nullptr, entry_point_name, "vs_5_0", NULL, NULL, &m_custom_blob, &error_blob);
Utilities::PrintHResult("CompileVertexShader:", hres);
if (FAILED(hres))
{
if (error_blob) {
OutputDebugString(L"Error blob:");
OutputDebugString(static_cast<LPCWSTR>(error_blob->GetBufferPointer()));
error_blob->Release();
}
return false;
}
*shaderByteCode = this->m_custom_blob->GetBufferPointer();
*byteCodeSize = this->m_custom_blob->GetBufferSize();
return true;
}
void GraphicsEngine::releaseCompiledShader()
{
if (m_custom_blob)
m_custom_blob->Release();
}
PixelShader* GraphicsEngine::createPixelShader(const void* shader_byte_code, size_t byte_code_size)
{
PixelShader* ps = new PixelShader();
if (!ps->init(shader_byte_code, byte_code_size)) {
ps->release();
return nullptr;
}
return ps;
}
bool GraphicsEngine::compilePixelShader(LPCWSTR file_name, LPCSTR entry_point_name, void** shaderByteCode,
size_t* byteCodeSize)
{
ID3DBlob* error_blob = nullptr;
HRESULT hres = D3DCompileFromFile(file_name, nullptr, nullptr, entry_point_name, "ps_5_0", NULL, NULL, &m_custom_blob, &error_blob);
Utilities::PrintHResult("CompilePixelShader:", hres);
if (FAILED(hres))
{
if (error_blob) {
OutputDebugString(L"Error blob:");
OutputDebugString(reinterpret_cast<LPCWSTR>(error_blob->GetBufferPointer()));
error_blob->Release();
}
return false;
}
*shaderByteCode = this->m_custom_blob->GetBufferPointer();
*byteCodeSize = this->m_custom_blob->GetBufferSize();
return true;
}
ConstantBuffer* GraphicsEngine::createConstantBuffer()
{
return new ConstantBuffer();
}